wireguard-go/src/peer.go

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package main
import (
"encoding/base64"
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"errors"
"fmt"
"github.com/sasha-s/go-deadlock"
"sync"
"time"
)
const (
PeerRoutineNumber = 4
)
type Peer struct {
id uint
isRunning AtomicBool
mutex deadlock.RWMutex
persistentKeepaliveInterval uint64
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keyPairs KeyPairs
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handshake Handshake
device *Device
endpoint Endpoint
stats struct {
txBytes uint64 // bytes send to peer (endpoint)
rxBytes uint64 // bytes received from peer
lastHandshakeNano int64 // nano seconds since epoch
}
time struct {
mutex deadlock.RWMutex
lastSend time.Time // last send message
lastHandshake time.Time // last completed handshake
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nextKeepalive time.Time
}
signal struct {
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newKeyPair Signal // size 1, new key pair was generated
handshakeCompleted Signal // size 1, handshake completed
handshakeBegin Signal // size 1, begin new handshake begin
flushNonceQueue Signal // size 1, empty queued packets
messageSend Signal // size 1, message was send to peer
messageReceived Signal // size 1, authenticated message recv
}
timer struct {
// state related to WireGuard timers
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keepalivePersistent Timer // set for persistent keepalives
keepalivePassive Timer // set upon recieving messages
zeroAllKeys Timer // zero all key material
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handshakeNew Timer // begin a new handshake (stale)
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handshakeDeadline Timer // complete handshake timeout
handshakeTimeout Timer // current handshake message timeout
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sendLastMinuteHandshake bool
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needAnotherKeepalive bool
}
queue struct {
nonce chan *QueueOutboundElement // nonce / pre-handshake queue
outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
}
routines struct {
mutex deadlock.Mutex // held when stopping / starting routines
starting sync.WaitGroup // routines pending start
stopping sync.WaitGroup // routines pending stop
stop Signal // size 0, stop all goroutines in peer
}
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mac CookieGenerator
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}
func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
if device.isClosed.Get() {
return nil, errors.New("Device closed")
}
device.mutex.Lock()
defer device.mutex.Unlock()
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// create peer
peer := new(Peer)
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peer.mutex.Lock()
defer peer.mutex.Unlock()
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peer.mac.Init(pk)
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peer.device = device
peer.isRunning.Set(false)
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peer.timer.zeroAllKeys = NewTimer()
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peer.timer.keepalivePersistent = NewTimer()
peer.timer.keepalivePassive = NewTimer()
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peer.timer.handshakeNew = NewTimer()
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peer.timer.handshakeDeadline = NewTimer()
peer.timer.handshakeTimeout = NewTimer()
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// assign id for debugging
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peer.id = device.idCounter
device.idCounter += 1
// check if over limit
if len(device.peers) >= MaxPeers {
return nil, errors.New("Too many peers")
}
// map public key
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_, ok := device.peers[pk]
if ok {
return nil, errors.New("Adding existing peer")
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}
device.peers[pk] = peer
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// precompute DH
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handshake := &peer.handshake
handshake.mutex.Lock()
handshake.remoteStatic = pk
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handshake.precomputedStaticStatic =
device.privateKey.sharedSecret(handshake.remoteStatic)
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handshake.mutex.Unlock()
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// reset endpoint
peer.endpoint = nil
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// prepare signaling & routines
peer.routines.mutex.Lock()
peer.routines.stop = NewSignal()
peer.routines.mutex.Unlock()
// start peer
peer.device.state.mutex.Lock()
if peer.device.isUp.Get() {
peer.Start()
}
peer.device.state.mutex.Unlock()
return peer, nil
}
func (peer *Peer) SendBuffer(buffer []byte) error {
peer.device.net.mutex.RLock()
defer peer.device.net.mutex.RUnlock()
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peer.mutex.RLock()
defer peer.mutex.RUnlock()
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if peer.endpoint == nil {
return errors.New("No known endpoint for peer")
}
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if peer.device.net.bind == nil {
return errors.New("No bind")
}
return peer.device.net.bind.Send(buffer, peer.endpoint)
}
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/* Returns a short string identifier for logging
*/
func (peer *Peer) String() string {
if peer.endpoint == nil {
return fmt.Sprintf(
"peer(%d unknown %s)",
peer.id,
base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:]),
)
}
return fmt.Sprintf(
"peer(%d %s %s)",
peer.id,
peer.endpoint.DstToString(),
base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:]),
)
}
func (peer *Peer) Start() {
peer.routines.mutex.Lock()
defer peer.routines.mutex.Lock()
peer.device.log.Debug.Println("Starting:", peer.String())
// stop & wait for ungoing routines (if any)
peer.isRunning.Set(false)
peer.routines.stop.Broadcast()
peer.routines.starting.Wait()
peer.routines.stopping.Wait()
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// prepare queues
peer.signal.newKeyPair = NewSignal()
peer.signal.handshakeBegin = NewSignal()
peer.signal.handshakeCompleted = NewSignal()
peer.signal.flushNonceQueue = NewSignal()
peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
// reset signal and start (new) routines
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peer.routines.stop = NewSignal()
peer.routines.starting.Add(PeerRoutineNumber)
peer.routines.stopping.Add(PeerRoutineNumber)
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go peer.RoutineNonce()
go peer.RoutineTimerHandler()
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go peer.RoutineSequentialSender()
go peer.RoutineSequentialReceiver()
peer.routines.starting.Wait()
peer.isRunning.Set(true)
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}
func (peer *Peer) Stop() {
peer.routines.mutex.Lock()
defer peer.routines.mutex.Lock()
peer.device.log.Debug.Println("Stopping:", peer.String())
// stop & wait for ungoing routines (if any)
peer.routines.stop.Broadcast()
peer.routines.starting.Wait()
peer.routines.stopping.Wait()
// close queues
close(peer.queue.nonce)
close(peer.queue.outbound)
close(peer.queue.inbound)
// reset signal (to handle repeated stopping)
peer.routines.stop = NewSignal()
peer.isRunning.Set(false)
}