wireguard-go/src/peer.go

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package main
import (
"encoding/base64"
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"errors"
"fmt"
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"net"
"sync"
"time"
)
const ()
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type Peer struct {
id uint
mutex sync.RWMutex
endpoint *net.UDPAddr
persistentKeepaliveInterval uint64
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keyPairs KeyPairs
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handshake Handshake
device *Device
stats struct {
txBytes uint64 // bytes send to peer (endpoint)
rxBytes uint64 // bytes received from peer
lastHandshakeNano int64 // nano seconds since epoch
}
time struct {
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mutex sync.RWMutex
lastSend time.Time // last send message
lastHandshake time.Time // last completed handshake
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nextKeepalive time.Time
}
signal struct {
newKeyPair chan struct{} // (size 1) : a new key pair was generated
handshakeBegin chan struct{} // (size 1) : request that a new handshake be started ("queue handshake")
handshakeCompleted chan struct{} // (size 1) : handshake completed
flushNonceQueue chan struct{} // (size 1) : empty queued packets
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messageSend chan struct{} // (size 1) : a message was send to the peer
messageReceived chan struct{} // (size 1) : an authenticated message was received
stop chan struct{} // (size 0) : close to stop all goroutines for peer
}
timer struct {
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/* Both keep-alive timers acts as one (see timers.go)
* They are kept seperate to simplify the implementation.
*/
keepalivePersistent *time.Timer // set for persistent keepalives
keepalivePassive *time.Timer // set upon recieving messages
zeroAllKeys *time.Timer // zero all key material after RejectAfterTime*3
}
queue struct {
nonce chan *QueueOutboundElement // nonce / pre-handshake queue
outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
}
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flags struct {
keepaliveWaiting int32
}
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mac MACStatePeer
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}
func (device *Device) NewPeer(pk NoisePublicKey) *Peer {
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// create peer
peer := new(Peer)
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peer.mutex.Lock()
defer peer.mutex.Unlock()
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peer.mac.Init(pk)
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peer.device = device
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peer.timer.keepalivePassive = NewStoppedTimer()
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peer.timer.keepalivePersistent = NewStoppedTimer()
peer.timer.zeroAllKeys = NewStoppedTimer()
peer.flags.keepaliveWaiting = AtomicFalse
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// assign id for debugging
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device.mutex.Lock()
peer.id = device.idCounter
device.idCounter += 1
// map public key
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_, ok := device.peers[pk]
if ok {
panic(errors.New("bug: adding existing peer"))
}
device.peers[pk] = peer
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device.mutex.Unlock()
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// precompute DH
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handshake := &peer.handshake
handshake.mutex.Lock()
handshake.remoteStatic = pk
handshake.precomputedStaticStatic = device.privateKey.sharedSecret(handshake.remoteStatic)
handshake.mutex.Unlock()
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// prepare queuing
peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
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// prepare signaling & routines
peer.signal.stop = make(chan struct{})
peer.signal.newKeyPair = make(chan struct{}, 1)
peer.signal.handshakeBegin = make(chan struct{}, 1)
peer.signal.handshakeCompleted = make(chan struct{}, 1)
peer.signal.flushNonceQueue = make(chan struct{}, 1)
go peer.RoutineNonce()
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go peer.RoutineTimerHandler()
go peer.RoutineHandshakeInitiator()
go peer.RoutineSequentialSender()
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go peer.RoutineSequentialReceiver()
return peer
}
func (peer *Peer) String() string {
return fmt.Sprintf(
"peer(%d %s %s)",
peer.id,
peer.endpoint.String(),
base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:]),
)
}
func (peer *Peer) Close() {
close(peer.signal.stop)
}