Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
5.2 KiB
Wintun Network Adapter
TUN Device Driver for Windows
This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for WireGuard, it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
Installation
Wintun is deployed as a platform-specific wintun.dll
file. Install the wintun.dll
file side-by-side with your application.
Usage
Include wintun.h
file in your project and dynamically load the wintun.dll
using LoadLibraryEx()
and GetProcAddress()
.
Each function has its function typedef in wintun.h
with additional usage documentation.
#include "wintun.h"
⋮
HMODULE Wintun = LoadLibraryExW(L"wintun.dll", NULL, LOAD_LIBRARY_SEARCH_APPLICATION_DIR);
if (!Wintun)
return GetLastError();
WINTUN_CREATE_ADAPTER_FUNC WintunCreateAdapter = (WINTUN_CREATE_ADAPTER_FUNC)GetProcAddress(Wintun, "WintunCreateAdapter");
WINTUN_DELETE_ADAPTER_FUNC WintunDeleteAdapter = (WINTUN_DELETE_ADAPTER_FUNC)GetProcAddress(Wintun, "WintunDeleteAdapter");
Adapter management
Adapters are grouped together in pools to allow various clients on the same machine. Each client vendor should pick own unique pool name.
Manage the network adapters using following functions:
WintunCreateAdapter()
creates a new adapter.WintunDeleteAdapter()
deletes the adapter.WintunEnumAdapters()
enumerates all existing adapters.WintunGetAdapter()
gets existing adapter handle.WintunFreeAdapter()
frees adapter handle.WintunOpenAdapterDeviceObject()
opens adapter device object.WintunGetAdapterGUID()
gets adapter GUID.WintunGetAdapterLUID()
gets adapter LUID.WintunGetAdapterName()
gets adapter name.WintunSetAdapterName()
sets adapter name.
Example:
DWORD Result;
WINTUN_ADAPTER_HANDLE Adapter;
BOOL RebootRequired;
Result = WintunCreateAdapter(L"com.contoso.myapp", "My VPN adapter", NULL, &Adapter, &RebootRequired);
if (Result != ERROR_SUCCESS)
return Result;
Session management
Once adapter is created, use the following functions to start a session and transfer packets:
WintunStartSession()
starts a session. One adapter may have only one session.WintunEndSession()
ends and frees the session.WintunIsPacketAvailable()
checks if there is a receive packet available.WintunReceivePacket()
receives one packet.WintunReceiveRelease()
releases internal buffer after client processed the receive packet.WintunAllocateSendPacket()
allocates memory for send packet.WintunSendPacket()
sends the packet.
Writing to and from rings
Reading packets from the adapter may be done as:
for (;;) {
BYTE *Packet;
DWORD PacketSize;
DWORD Result = WintunReceivePacket(Session, &Packet, &PacketSize);
switch (Result) {
case ERROR_SUCCESS:
// TODO: Process packet.
WintunReceiveRelease(Session, Packet);
break;
case ERROR_NO_MORE_ITEMS:
WintunWaitForPacket(Session, INFINITE);
continue;
}
return Result;
}
It may be desirable to spin on WintunReceivePacket()
while it returns ERROR_NO_MORE_ITEMS
for some time under heavy use before waiting with WintunWaitForPacket()
, in order to reduce latency.
Writing packets to the adapter may be done as:
// TODO: Calculate packet size.
BYTE *Packet;
DWORD Result = WintunAllocateSendPacket(Session, PacketSize, &Packet);
if (Result != ERROR_SUCCESS)
return Result;
// TODO: Fill the packet.
WintunSendPacket(Session, Packet);
Misc functions
Other wintun.dll
functions are:
WintunGetVersion()
returns driver and NDIS major and minor versions.WintunSetLogger()
sets global logging callback function.
Example:
static BOOL CALLBACK
ConsoleLogger(_In_ WINTUN_LOGGER_LEVEL Level, _In_z_ const WCHAR *LogLine)
{
const WCHAR *Template;
switch (Level)
{
case WINTUN_LOG_INFO: Template = L"[+] %s\n"; break;
case WINTUN_LOG_WARN: Template = L"[-] %s\n"; break;
case WINTUN_LOG_ERR: Template = L"[!] %s\n"; break;
default: return FALSE;
}
fwprintf(stderr, Template, LogLine);
return TRUE;
}
⋮
WintunSetLogger(ConsoleLogger);
Building
Do not distribute drivers named "Wintun", as they will most certainly clash with official deployments. Instead distribute wintun.dll
.
General requirements:
wintun.sln
may be opened in Visual Studio for development and building. Be sure to run bcdedit /set testsigning on
before to enable unsigned driver loading. The default run sequence (F5) in Visual Studio will build and insert Wintun.
License
The entire contents of this repository, including all documentation code, is "Copyright © 2018-2020 WireGuard LLC. All Rights Reserved." and is licensed under the GPLv2.