9f31f27840
This allows common version and other configuration in wintun.props. - MSM packaging migrated to WiX MSBuild project and extended to support digital signing - Building supports single Platform|Configuration per run - again :( - wintun.vcxproj cleanup Signed-off-by: Simon Rozman <simon@rozman.si>
120 lines
5.9 KiB
Markdown
120 lines
5.9 KiB
Markdown
# [Wintun Network Adapter](https://www.wintun.net/)
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### TUN Device Driver for Windows
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This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
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## Build Requirements
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- [Visual Studio 2017](https://visualstudio.microsoft.com/downloads/)
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- [Windows Driver Kit for Windows 10](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
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- [WiX Toolset 3.11.1](http://wixtoolset.org/releases/)
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## Digital Signing
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Digital signing is integral part of the build process. By default, the driver will be test-signed using a certificate that the WDK should automatically generate. To subsequently load the driver, you will need to put your computer into test mode by executing as Administrator `bcdedit /set testsigning on`.
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If you possess an EV certificate for kernel mode code signing you should switch TUN driver digital signing from test-signing to production-signing by authoring your `wintun.vcxproj.user` file to look something like this:
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<SignMode>ProductionSign</SignMode>
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<CrossCertificateFile>$(WDKContentRoot)CrossCertificates\DigiCert_High_Assurance_EV_Root_CA.crt</CrossCertificateFile>
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<ProductionCertificate>CN=WireGuard LLC, O=WireGuard LLC, L=Boulder, S=Colorado, C=US, SERIALNUMBER=4227913, OID.2.5.4.15=Private Organization, OID.1.3.6.1.4.1.311.60.2.1.2=Ohio, OID.1.3.6.1.4.1.311.60.2.1.3=US | DF98E075A012ED8C86FBCF14854B8F9555CB3D45</ProductionCertificate>
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</PropertyGroup>
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</Project>
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```
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Modify the `<CrossCertificateFile>` to contain the full path to the cross-signing certificate of CA that issued your certificate. You should be able to find its `.crt` file in `C:\Program Files (x86)\Windows Kits\10\CrossCertificates`. Note that the `$(WDKContentRoot)` expands to `C:\Program Files (x86)\Windows Kits\10\`.
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If you already have `wintun.vcxproj.user` file, just add the `<PropertyGroup>` section.
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## Building from Command Line
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Open _Developer Command Prompt for VS 2017_ and use the `nmake` command:
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```
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msbuild wintun.proj [/t:<target>] [/p:Configuration=<configuration>] [/p:Platform=<platform>]
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```
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### Targets
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- `Build`: Builds the driver. This is the default target.
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- `Clean`: Deletes all intermediate and output files.
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- `Rebuild`: Alias for `Clean` followed by `Build`.
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- `SDV`: Runs Static Driver Verifier, which includes a clean driver build. Release configurations only.
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- `DVL`: Runs the `SDV`, and creates a Driver Verification Log in `wintun.DVL.XML` file. Release configurations only. When you are ready to test your driver using the Windows Hardware Certification Kit (HCK), you need to copy the `wintun.DVL.XML` file to the `%SystemDrive%\DVL` directory on the test computer.
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- `MSM`: Builds Microsoft Installer Merge Module in `<output folder>\wintun-<platform>-<version>.msm`.
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The driver output folder is:
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Platform and Configuration | Folder
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-------------------------- | --------------------
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x86 Debug | `x86\Debug\wintun`
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x86 Release | `x86\Release\wintun`
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AMD64 Debug | `amd64\Debug\wintun`
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AMD64 Release | `amd64\Release\wintun`
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ARM64 Debug | `arm64\Debug\wintun`
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ARM64 Release | `arm64\Release\wintun`
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### Properties
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Properties may be defined as environment variables, or specified on the `msbuild` command line.
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- `Configuration`: Specifies configuration to build or clean. May be `Debug` or `Release` (default).
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- `Platform`: Specifies driver platform to build. May be `x86` or `amd64` (default), or `arm64`.
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## Usage
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After loading the driver and creating a network interface the typical way using [SetupAPI](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/setupapi), open `\\.\Device\WINTUN%d` as Local System, where `%d` is the [LUID](https://docs.microsoft.com/en-us/windows/desktop/api/ifdef/ns-ifdef-_net_luid_lh) index (`NetLuidIndex` member) of the network device. You may then [`ReadFile`](https://docs.microsoft.com/en-us/windows/desktop/api/fileapi/nf-fileapi-readfile) and [`WriteFile`](https://docs.microsoft.com/en-us/windows/desktop/api/fileapi/nf-fileapi-writefile) bundles of packets of the following format:
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```
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+------------------------------+
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| size_0 |
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| 4 bytes, native endian |
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+------------------------------+
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| padding |
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| 12 bytes, all zero |
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+------------------------------+
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| packet_0 |
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| size_0 bytes |
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~ ~
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+------------------------------+
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| padding |
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| 16-((4+size_0)&15) bytes, |
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| all zero |
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+------------------------------+
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| size_1 |
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| 4 bytes, native endian |
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+------------------------------+
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| padding |
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| 12 bytes, all zero |
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+------------------------------+
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| packet_1 |
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| size_1 bytes |
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~ ~
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```
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Each packet segment should contain a layer 3 IPv4 or IPv6 packet. Up to 256 packets may be read or written during each call to `ReadFile` or `WriteFile`.
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It is advisable to use [overlapped I/O](https://docs.microsoft.com/en-us/windows/desktop/sync/synchronization-and-overlapped-input-and-output) for this. If using blocking I/O instead, it may be desirable to open separate handles for reading and writing.
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