970e22d8e4
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
192 lines
8.3 KiB
Markdown
192 lines
8.3 KiB
Markdown
# [Wintun Network Adapter](https://www.wintun.net/)
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### TUN Device Driver for Windows
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This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
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## Build Requirements
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- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)
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- [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
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- [WiX Toolset 3.11.1](http://wixtoolset.org/releases/)
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## Digital Signing
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Digital signing is an integral part of the build process. By default, the driver will be test-signed using a certificate that the WDK should automatically generate. To subsequently load the driver, you will need to put your computer into test mode by executing as Administrator `bcdedit /set testsigning on`.
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If you possess an EV certificate for kernel mode code signing you should switch TUN driver digital signing from test-signing to production-signing by authoring your `wintun.vcxproj.user` file to look something like this:
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```xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<SignMode>ProductionSign</SignMode>
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<CrossCertificateFile>$(WDKContentRoot)CrossCertificates\DigiCert_High_Assurance_EV_Root_CA.crt</CrossCertificateFile>
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<ProductionCertificate>DF98E075A012ED8C86FBCF14854B8F9555CB3D45</ProductionCertificate>
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<TimestampServer>http://timestamp.digicert.com</TimestampServer>
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</PropertyGroup>
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</Project>
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```
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Modify the `<CrossCertificateFile>` to contain the full path to the cross-signing certificate of CA that issued your certificate. You should be able to find its `.crt` file in `C:\Program Files (x86)\Windows Kits\10\CrossCertificates`. Note that the `$(WDKContentRoot)` expands to `C:\Program Files (x86)\Windows Kits\10\`.
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If you already have `wintun.vcxproj.user` file, just add the `<PropertyGroup>` section.
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## Building from Command Line
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Open _Developer Command Prompt for VS 2019_ and use the `msbuild` command:
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```
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msbuild wintun.proj [/t:<target>]
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```
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### Targets
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- `Build`: Builds the driver release configurations of all supported platforms. This is the default target.
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- `Clean`: Deletes all intermediate and output files.
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- `Rebuild`: Alias for `Clean` followed by `Build`.
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- `SDV`: Runs Static Driver Verifier, which includes a clean driver build, only for AMD64 release configuration.
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- `DVL`: Runs the `SDV`, and creates a Driver Verification Log, only for AMD64 release configurations.
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- `MSM`: Builds Microsoft Installer Merge Modules in `<output folder>\wintun-<platform>-<version>.msm`. Requires WHQL signed driver.
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The driver output folders are:
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Platform and Configuration | Folder
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-------------------------- | --------------------
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x86 Debug | `x86\Debug\wintun`
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x86 Release | `x86\Release\wintun`
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AMD64 Debug | `amd64\Debug\wintun`
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AMD64 Release | `amd64\Release\wintun`
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ARM64 Debug | `arm64\Debug\wintun`
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ARM64 Release | `arm64\Release\wintun`
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Do note that since the `Build` target builds for all supported platforms, you will need to have the toolchains installed for those platforms.
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#### Building Microsoft Installer Merge Modules
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1. `msbuild wintun.proj /t:DVL;Build`.
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2. Perform Windows Hardware Lab Kit tests.
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3. Submit submission package to Microsoft.
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4. Copy WHQL-signed driver to `x86\Release\whql\` and `amd64\Release\whql\` subfolders.
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5. `msbuild wintun.proj /t:MSM`
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6. MSM files are placed in `dist` subfolder.
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Note: due to the use of SHA256 signatures throughout, Windows 7 users who would like a prompt-less installation generally need to have the [KB2921916 hotfix](https://support.microsoft.com/en-us/help/2921916/the-untrusted-publisher-dialog-box-appears-when-you-install-a-driver-i) installed, which can be obtained from these mirrors: [amd64](https://download.wireguard.com/windows-toolchain/distfiles/Windows6.1-KB2921916-x64.msu) and [x86](https://download.wireguard.com/windows-toolchain/distfiles/Windows6.1-KB2921916-x86.msu).
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## Usage
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After loading the driver and creating a network interface the typical way using [SetupAPI](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/setupapi), open the NDIS device object associated with the PnPInstanceId.
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### Ring layout
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You must allocate two ring structs, one for receiving and one for sending:
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```C
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typedef struct _TUN_RING {
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volatile ULONG Head;
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volatile ULONG Tail;
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volatile LONG Alertable;
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UCHAR Data[];
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} TUN_RING;
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```
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- `Head`: Byte offset of the first packet in the ring. Its value must be a multiple of 4 and less than ring capacity.
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- `Tail`: Byte offset of the start of free space in the ring. Its value must be multiple of 4 and less than ring capacity.
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- `Alertable`: Zero when the consumer is processing packets, non-zero when the consumer has processed all packets and is waiting for `TailMoved` event.
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- `Data`: The ring data.
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In order to determine the size of the `Data` array:
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1. Pick a ring capacity ranging from 128kiB to 64MiB bytes. This capacity must be a power of two (e.g. 1MiB). The ring can hold up to this much data.
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2. Add 0x10000 trailing bytes to the capacity, in order to allow for always-contigious packet segments.
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The total ring size memory is then `sizeof(TUN_RING) + capacity + 0x10000`.
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Each packet is stored in the ring aligned to `sizeof(ULONG)` as:
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```C
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typedef struct _TUN_PACKET {
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ULONG Size;
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UCHAR Data[];
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} TUN_PACKET;
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```
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- `Size`: Size of packet (max 0xFFFF).
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- `Data`: Layer 3 IPv4 or IPv6 packet.
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### Registering rings
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In order to register the two `TUN_RING`s, prepare a registration struct as:
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```C
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typedef struct _TUN_REGISTER_RINGS
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{
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struct
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{
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ULONG RingSize;
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TUN_RING *Ring;
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HANDLE TailMoved;
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} Send, Receive;
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} TUN_REGISTER_RINGS;
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```
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- `Send.RingSize`, `Receive.RingSize`: Sizes of the rings (`sizeof(TUN_RING) + capacity + 0x10000`, as above).
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- `Send.Ring`, `Receive.Ring`: Pointers to the rings.
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- `Send.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that Wintun signals after it moves the `Tail` member of the send ring.
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- `Receive.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that the client will signal when it changes `Receive.Ring->Tail` and `Receive.Ring->Alertable` is non-zero.
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With events created, send and receive rings allocated, and registration struct populated, [`DeviceIoControl`](https://docs.microsoft.com/en-us/windows/win32/api/ioapiset/nf-ioapiset-deviceiocontrol)(`TUN_IOCTL_REGISTER_RINGS`: 0xca6ce5c0) with pointer and size of descriptor struct specified as `lpInBuffer` and `nInBufferSize` parameters. You may call `TUN_IOCTL_REGISTER_RINGS` on one handle only.
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### Writing to and from rings
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Reading packets from the send ring may be done as:
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```C
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for (;;) {
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TUN_PACKET *next = PopFromRing(r->Send.Ring);
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if (!next) {
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r->Send.Ring->Alertable = TRUE;
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next = PopFromRing(r->Send.Ring);
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if (!next) {
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WaitForSingleObject(r->Send.TailMoved, INFINITE);
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r->Send.Ring->Alertable = FALSE;
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continue;
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}
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r->Send.Ring->Alertable = FALSE;
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ResetEvent(r->Send.TailMoved);
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}
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SendToClientProgram(next);
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}
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```
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It may be desirable to spin for ~50ms before waiting on the `TailMoved` event, in order to reduce latency.
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When closing the handle, Wintun will set the `Tail` to 0xFFFFFFFF and set the `TailMoved` event to unblock the waiting user process.
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Writing packets to the receive ring may be done as:
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```C
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for (;;) {
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TUN_PACKET *next = ReceiveFromClientProgram();
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WriteToRing(r->Receive.Ring, next);
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if (r->Receive.Ring->Alertable)
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SetEvent(r->Recieve.TailMoved);
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}
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```
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Wintun will abort reading the receive ring on invalid `Head` or `Tail` or on a bogus packet. In this case, Wintun will set the `Head` to 0xFFFFFFFF. In order to restart it, reopen the handle and call `TUN_IOCTL_REGISTER_RINGS` again. However, it should be entirely possible to avoid feeding Wintun bogus packets and invalid offsets.
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