2628412d71
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
408 lines
16 KiB
Markdown
408 lines
16 KiB
Markdown
# [Wintun Network Adapter](https://www.wintun.net/)
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### TUN Device Driver for Windows
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This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
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## Installation
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Wintun is deployed as a platform-specific `wintun.dll` file. Install the `wintun.dll` file side-by-side with your application. Download the dll from [wintun.net](https://www.wintun.net/), alongside the header file for your application described below.
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## Usage
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Include the [`wintun.h` file](https://git.zx2c4.com/wintun/tree/api/wintun.h) in your project simply by copying it there and dynamically load the `wintun.dll` using [`LoadLibraryEx()`](https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-loadlibraryexa) and [`GetProcAddress()`](https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-getprocaddress) to resolve each function, using the typedefs provided in the header file. The [`InitializeWintun` function in the example.c code](https://git.zx2c4.com/wintun/tree/example/example.c) provides this in a function that you can simply copy and paste.
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With the library setup, Wintun can then be used by first creating an adapter, and then starting a tunnel session on that adapter. Adapters have names (e.g. "OfficeNet"), and each one belongs to a _pool_ (e.g. "WireGuard"). So, for example, the WireGuard application app creates multiple tunnels all inside of its "WireGuard" _pool_:
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```C
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WINTUN_ADAPTER_HANDLE Adapter1 = WintunCreateAdapter(L"WireGuard", L"OfficeNet", &SomeFixedGUID1, NULL);
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WINTUN_ADAPTER_HANDLE Adapter2 = WintunCreateAdapter(L"WireGuard", L"HomeNet", &SomeFixedGUID2, NULL);
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WINTUN_ADAPTER_HANDLE Adapter3 = WintunCreateAdapter(L"WireGuard", L"Data Center", &SomeFixedGUID3, NULL);
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```
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After creating an adapter, we can use it by starting a session:
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```C
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WINTUN_SESSION_HANDLE Session = WintunStartSession(Adapter2, 0x400000);
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```
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Then, the `WintunAllocateSendPacket` and `WintunSendPacket` functions can be used for sending packets ([used by `SendPackets` in the example.c code](https://git.zx2c4.com/wintun/tree/example/example.c)):
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```C
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BYTE *OutgoingPacket = WintunAllocateSendPacket(Session, PacketDataSize);
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if (OutgoingPacket)
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{
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memcpy(OutgoingPacket, PacketData, PacketDataSize);
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WintunSendPacket(Session, OutgoingPacket);
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}
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else if (GetLastError() != ERROR_BUFFER_OVERFLOW) // Silently drop packets if the ring is full
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Log(L"Packet write failed");
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```
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And the `WintunReceivePacket` and `WintunReleaseReceivePacket` functions can be used for receiving packets ([used by `ReceivePackets` in the example.c code](https://git.zx2c4.com/wintun/tree/example/example.c)):
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```C
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for (;;)
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{
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DWORD IncomingPacketSize;
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BYTE *IncomingPacket = WintunReceivePacket(Session, &IncomingPacketSize);
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if (IncomingPacket)
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{
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DoSomethingWithPacket(IncomingPacket, IncomingPacketSize);
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WintunReleaseReceivePacket(Session, IncomingPacket);
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}
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else if (GetLastError() == ERROR_NO_MORE_ITEMS)
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WaitForSingleObject(WintunGetReadWaitEvent(Session), INFINITE);
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else
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{
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Log(L"Packet read failed");
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break;
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}
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}
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```
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Some high performance use cases may want to spin on `WintunReceivePackets` for a number of cycles before falling back to waiting on the read-wait event.
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You are **highly encouraged** to read the [**example.c short example**](https://git.zx2c4.com/wintun/tree/example/example.c) to see how to put together a simple userspace network tunnel.
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The various functions and definitions are [documented in the reference below](#Reference).
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## Reference
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### Macro Definitions
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#### WINTUN\_MAX\_POOL
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`#define WINTUN_MAX_POOL 256`
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Maximum pool name length including zero terminator
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#### WINTUN\_MIN\_RING\_CAPACITY
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`#define WINTUN_MIN_RING_CAPACITY 0x20000 /* 128kiB */`
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Minimum ring capacity.
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#### WINTUN\_MAX\_RING\_CAPACITY
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`#define WINTUN_MAX_RING_CAPACITY 0x4000000 /* 64MiB */`
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Maximum ring capacity.
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#### WINTUN\_MAX\_IP\_PACKET\_SIZE
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`#define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF`
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Maximum IP packet size
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### Typedefs
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#### WINTUN\_ADAPTER\_HANDLE
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`typedef void* WINTUN_ADAPTER_HANDLE`
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A handle representing Wintun adapter
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#### WINTUN\_ENUM\_CALLBACK
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`typedef BOOL(* WINTUN_ENUM_CALLBACK) (WINTUN_ADAPTER_HANDLE Adapter, LPARAM Param)`
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Called by WintunEnumAdapters for each adapter in the pool.
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**Parameters**
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- *Adapter*: Adapter handle, which will be freed when this function returns.
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- *Param*: An application-defined value passed to the WintunEnumAdapters.
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**Returns**
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Non-zero to continue iterating adapters; zero to stop.
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#### WINTUN\_LOGGER\_CALLBACK
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`typedef void(* WINTUN_LOGGER_CALLBACK) (WINTUN_LOGGER_LEVEL Level, const WCHAR *Message)`
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Called by internal logger to report diagnostic messages
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**Parameters**
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- *Level*: Message level.
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- *Message*: Message text.
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#### WINTUN\_SESSION\_HANDLE
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`typedef void* WINTUN_SESSION_HANDLE`
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A handle representing Wintun session
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### Enumeration Types
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#### WINTUN\_LOGGER\_LEVEL
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`enum WINTUN_LOGGER_LEVEL`
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Determines the level of logging, passed to WINTUN\_LOGGER\_CALLBACK.
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- *WINTUN\_LOG\_INFO*: Informational
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- *WINTUN\_LOG\_WARN*: Warning
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- *WINTUN\_LOG\_ERR*: Error
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Enumerator
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### Functions
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#### WintunCreateAdapter()
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`WINTUN_ADAPTER_HANDLE WintunCreateAdapter (const WCHAR * Pool, const WCHAR * Name, const GUID * RequestedGUID, BOOL * RebootRequired)`
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Creates a new Wintun adapter.
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**Parameters**
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- *Pool*: Name of the adapter pool. Zero-terminated string of up to WINTUN\_MAX\_POOL-1 characters.
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- *Name*: The requested name of the adapter. Zero-terminated string of up to MAX\_ADAPTER\_NAME-1 characters.
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- *RequestedGUID*: The GUID of the created network adapter, which then influences NLA generation deterministically. If it is set to NULL, the GUID is chosen by the system at random, and hence a new NLA entry is created for each new adapter. It is called "requested" GUID because the API it uses is completely undocumented, and so there could be minor interesting complications with its usage.
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- *RebootRequired*: Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot.
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**Returns**
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If the function succeeds, the return value is the adapter handle. Must be released with WintunFreeAdapter. If the function fails, the return value is NULL. To get extended error information, call GetLastError.
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#### WintunOpenAdapter()
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`WINTUN_ADAPTER_HANDLE WintunOpenAdapter (const WCHAR * Pool, const WCHAR * Name)`
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Opens an existing Wintun adapter.
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**Parameters**
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- *Pool*: Name of the adapter pool. Zero-terminated string of up to WINTUN\_MAX\_POOL-1 characters.
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- *Name*: Adapter name. Zero-terminated string of up to MAX\_ADAPTER\_NAME-1 characters.
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**Returns**
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If the function succeeds, the return value is adapter handle. Must be released with WintunFreeAdapter. If the function fails, the return value is NULL. To get extended error information, call GetLastError. Possible errors include the following: ERROR\_FILE\_NOT\_FOUND if adapter with given name is not found; ERROR\_ALREADY\_EXISTS if adapter is found but not a Wintun-class or not a member of the pool
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#### WintunDeleteAdapter()
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`BOOL WintunDeleteAdapter (WINTUN_ADAPTER_HANDLE Adapter, BOOL ForceCloseSessions, BOOL * RebootRequired)`
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Deletes a Wintun adapter.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter.
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- *ForceCloseSessions*: Force close adapter handles that may be in use by other processes. Only set this to TRUE with extreme care, as this is resource intensive and may put processes into an undefined or unpredictable state. Most users should set this to FALSE.
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- *RebootRequired*: Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot.
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**Returns**
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If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
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#### WintunEnumAdapters()
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`BOOL WintunEnumAdapters (const WCHAR * Pool, WINTUN_ENUM_CALLBACK Callback, LPARAM Param)`
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Enumerates all Wintun adapters.
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**Parameters**
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- *Pool*: Name of the adapter pool. Zero-terminated string of up to WINTUN\_MAX\_POOL-1 characters.
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- *Callback*: Callback function. To continue enumeration, the callback function must return TRUE; to stop enumeration, it must return FALSE.
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- *Param*: An application-defined value to be passed to the callback function.
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**Returns**
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If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
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#### WintunFreeAdapter()
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`void WintunFreeAdapter (WINTUN_ADAPTER_HANDLE Adapter)`
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Releases Wintun adapter resources.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter.
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#### WintunDeletePoolDriver()
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`BOOL WintunDeletePoolDriver (const WCHAR * Pool, BOOL * RebootRequired)`
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Deletes all Wintun adapters in a pool and if there are no more adapters in any other pools, also removes Wintun from the driver store, usually called by uninstallers.
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**Parameters**
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- *Pool*: Name of the adapter pool. Zero-terminated string of up to WINTUN\_MAX\_POOL-1 characters.
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- *RebootRequired*: Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot.
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**Returns**
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If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
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#### WintunGetAdapterLuid()
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`void WintunGetAdapterLuid (WINTUN_ADAPTER_HANDLE Adapter, NET_LUID * Luid)`
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Returns the LUID of the adapter.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter
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- *Luid*: Pointer to LUID to receive adapter LUID.
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#### WintunGetAdapterName()
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`BOOL WintunGetAdapterName (WINTUN_ADAPTER_HANDLE Adapter, WCHAR * Name)`
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Returns the name of the Wintun adapter.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter
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- *Name*: Pointer to a string to receive adapter name
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**Returns**
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If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
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#### WintunSetAdapterName()
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`BOOL WintunSetAdapterName (WINTUN_ADAPTER_HANDLE Adapter, const WCHAR * Name)`
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Sets name of the Wintun adapter.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter
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- *Name*: Adapter name. Zero-terminated string of up to MAX\_ADAPTER\_NAME-1 characters.
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**Returns**
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If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
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#### WintunGetRunningDriverVersion()
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`DWORD WintunGetRunningDriverVersion (void )`
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Determines the version of the Wintun driver currently loaded.
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**Returns**
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If the function succeeds, the return value is the version number. If the function fails, the return value is zero. To get extended error information, call GetLastError. Possible errors include the following: ERROR\_FILE\_NOT\_FOUND Wintun not loaded
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#### WintunSetLogger()
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`void WintunSetLogger (WINTUN_LOGGER_CALLBACK NewLogger)`
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Sets logger callback function.
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**Parameters**
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- *NewLogger*: Pointer to callback function to use as a new global logger. NewLogger may be called from various threads concurrently. Should the logging require serialization, you must handle serialization in NewLogger. Set to NULL to disable.
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#### WintunStartSession()
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`WINTUN_SESSION_HANDLE WintunStartSession (WINTUN_ADAPTER_HANDLE Adapter, DWORD Capacity)`
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Starts Wintun session.
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**Parameters**
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- *Adapter*: Adapter handle obtained with WintunOpenAdapter or WintunCreateAdapter
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- *Capacity*: Rings capacity. Must be between WINTUN\_MIN\_RING\_CAPACITY and WINTUN\_MAX\_RING\_CAPACITY (incl.) Must be a power of two.
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**Returns**
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Wintun session handle. Must be released with WintunEndSession. If the function fails, the return value is NULL. To get extended error information, call GetLastError.
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#### WintunEndSession()
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`void WintunEndSession (WINTUN_SESSION_HANDLE Session)`
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Ends Wintun session.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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#### WintunGetReadWaitEvent()
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`HANDLE WintunGetReadWaitEvent (WINTUN_SESSION_HANDLE Session)`
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Gets Wintun session's read-wait event handle.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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**Returns**
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Pointer to receive event handle to wait for available data when reading. Should WintunReceivePackets return ERROR\_NO\_MORE\_ITEMS (after spinning on it for a while under heavy load), wait for this event to become signaled before retrying WintunReceivePackets. Do not call CloseHandle on this event - it is managed by the session.
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#### WintunReceivePacket()
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`BYTE* WintunReceivePacket (WINTUN_SESSION_HANDLE Session, DWORD * PacketSize)`
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Retrieves one or packet. After the packet content is consumed, call WintunReleaseReceivePacket with Packet returned from this function to release internal buffer. This function is thread-safe.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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- *PacketSize*: Pointer to receive packet size.
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**Returns**
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Pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at will. If the function fails, the return value is NULL. To get extended error information, call GetLastError. Possible errors include the following: ERROR\_HANDLE\_EOF Wintun adapter is terminating; ERROR\_NO\_MORE\_ITEMS Wintun buffer is exhausted; ERROR\_INVALID\_DATA Wintun buffer is corrupt
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#### WintunReleaseReceivePacket()
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`void WintunReleaseReceivePacket (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
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Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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- *Packet*: Packet obtained with WintunReceivePacket
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#### WintunAllocateSendPacket()
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`BYTE* WintunAllocateSendPacket (WINTUN_SESSION_HANDLE Session, DWORD PacketSize)`
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Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of calls define the packet sending order.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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- *PacketSize*: Exact packet size. Must be less or equal to WINTUN\_MAX\_IP\_PACKET\_SIZE.
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**Returns**
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Returns pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sending. If the function fails, the return value is NULL. To get extended error information, call GetLastError. Possible errors include the following: ERROR\_HANDLE\_EOF Wintun adapter is terminating; ERROR\_BUFFER\_OVERFLOW Wintun buffer is full;
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#### WintunSendPacket()
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`void WintunSendPacket (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
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Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the WintunSendPacket yet.
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**Parameters**
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- *Session*: Wintun session handle obtained with WintunStartSession
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- *Packet*: Packet obtained with WintunAllocateSendPacket
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## Building
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**Do not distribute drivers or files named "Wintun", as they will most certainly clash with official deployments. Instead distribute [`wintun.dll` as downloaded from wintun.net](https://www.wintun.net).**
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General requirements:
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- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)
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- [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
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`wintun.sln` may be opened in Visual Studio for development and building. Be sure to run `bcdedit /set testsigning on` before to enable unsigned driver loading. The default run sequence (F5) in Visual Studio will build the example project.
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## License
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The entire contents of [the repository](https://git.zx2c4.com/wintun/), including all documentation and example code, is "Copyright © 2018-2021 WireGuard LLC. All Rights Reserved." Source code is licensed under the [GPLv2](COPYING). Prebuilt binaries from [wintun.net](https://www.wintun.net/) are released under a more permissive license suitable for more forms of software contained inside of the .zip files distributed there.
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