2439b05212
- Return pointer to ring buffer with packet data allowing clients to read/write directly. This eliminates one memcpy(). - Make sending/receiving packets thread-safe. Signed-off-by: Simon Rozman <simon@rozman.si>
144 lines
5.4 KiB
Markdown
144 lines
5.4 KiB
Markdown
# [Wintun Network Adapter](https://www.wintun.net/)
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### TUN Device Driver for Windows
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This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
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## Installation
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Wintun is deployed as a platform-specific `wintun.dll` file. Install the `wintun.dll` file side-by-side with your application.
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## Usage
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Include `wintun.h` file in your project and dynamically load the `wintun.dll` using [`LoadLibraryEx()`](https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-loadlibraryexa) and [`GetProcAddress()`](https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-getprocaddress).
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Each function has its function typedef in `wintun.h` with additional usage documentation.
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```C
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#include "wintun.h"
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⋮
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HMODULE Wintun = LoadLibraryExW(L"wintun.dll", NULL, LOAD_LIBRARY_SEARCH_APPLICATION_DIR);
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if (!Wintun)
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return GetLastError();
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WINTUN_CREATE_ADAPTER_FUNC WintunCreateAdapter = (WINTUN_CREATE_ADAPTER_FUNC)GetProcAddress(Wintun, "WintunCreateAdapter");
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WINTUN_DELETE_ADAPTER_FUNC WintunDeleteAdapter = (WINTUN_DELETE_ADAPTER_FUNC)GetProcAddress(Wintun, "WintunDeleteAdapter");
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```
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### Adapter management
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Adapters are grouped together in pools to allow various clients on the same machine. Each client vendor should pick own unique pool name.
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Manage the network adapters using following functions:
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- `WintunCreateAdapter()` creates a new adapter.
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- `WintunDeleteAdapter()` deletes the adapter.
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- `WintunEnumAdapters()` enumerates all existing adapters.
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- `WintunGetAdapter()` gets existing adapter handle.
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- `WintunFreeAdapter()` frees adapter handle.
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- `WintunGetAdapterDeviceObject()` opens adapter device object.
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- `WintunGetAdapterGUID()` gets adapter GUID.
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- `WintunGetAdapterLUID()` gets adapter LUID.
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- `WintunGetAdapterName()` gets adapter name.
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- `WintunSetAdapterName()` sets adapter name.
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Example:
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```C
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DWORD Result;
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WINTUN_ADAPTER_HANDLE Adapter;
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BOOL RebootRequired;
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Result = WintunCreateAdapter(L"com.contoso.myapp", "My VPN adapter", NULL, &Adapter, &RebootRequired);
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if (Result != ERROR_SUCCESS)
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return Result;
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```
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### Session management
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Once adapter is created, use the following functions to start a session and transfer packets:
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- `WintunStartSession()` starts a session. One adapter may have only one session.
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- `WintunEndSession()` ends and frees the session.
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- `WintunIsPacketAvailable()` checks if there is a receive packet available.
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- `WintunWaitForPacket()` waits for a receive packet to become available.
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- `WintunReceivePacket()` receives one packet.
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- `WintunReceiveRelease()` releases internal buffer after client processed the receive packet.
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- `WintunAllocateSendPacket()` allocates memory for send packet.
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- `WintunSendPacket()` sends the packet.
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#### Writing to and from rings
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Reading packets from the adapter may be done as:
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```C
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// TODO: Preallocate WINTUN_PACKET *Queue linked list with WINTUN_MAX_IP_PACKET_SIZE packets.
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for (;;) {
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if (!WintunIsPacketAvailable(Session))
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WintunWaitForPacket(Session, INFINITE);
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for (WINTUN_PACKET *p = Queue; p && p->Size <= WINTUN_MAX_IP_PACKET_SIZE; p = p->Next)
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p->Size = DWORD_MAX;
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BYTE *Packet;
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DWORD PacketSize;
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DWORD Result = WintunReceivePacket(Session, &Packet, &PacketSize);
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if (Result != ERROR_SUCCESS)
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return Result;
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// TODO: Process packet.
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WintunReceiveRelease(Session, Packet);
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}
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```
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It may be desirable to spin on `WintunIsPacketAvailable()` for some time under heavy use before waiting with `WintunWaitForPacket()`, in order to reduce latency.
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Writing packets to the adapter may be done as:
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```C
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// TODO: Calculate packet size.
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BYTE *Packet;
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DWORD Result = WintunAllocateSendPacket(Session, PacketSize, &Packet);
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if (Result != ERROR_SUCCESS)
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return Result;
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// TODO: Fill the packet.
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WintunSendPacket(Session, Packet);
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```
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### Misc functions
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Other `wintun.dll` functions are:
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- `WintunGetVersion()` returns driver and NDIS major and minor versions.
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- `WintunSetLogger()` sets global logging callback function.
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Example:
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```C
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static BOOL CALLBACK
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ConsoleLogger(_In_ WINTUN_LOGGER_LEVEL Level, _In_ const WCHAR *LogLine)
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{
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const WCHAR *Template;
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switch (Level)
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{
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case WINTUN_LOG_INFO: Template = L"[+] %s\n"; break;
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case WINTUN_LOG_WARN: Template = L"[-] %s\n"; break;
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case WINTUN_LOG_ERR: Template = L"[!] %s\n"; break;
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default: return FALSE;
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}
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fwprintf(stderr, Template, LogLine);
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return TRUE;
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}
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⋮
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WintunSetLogger(ConsoleLogger);
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```
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## Building
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**Do not distribute drivers named "Wintun", as they will most certainly clash with official deployments. Instead distribute `wintun.dll`.**
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General requirements:
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- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)
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- [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
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`wintun.sln` may be opened in Visual Studio for development and building. Be sure to run `bcdedit /set testsigning on` before to enable unsigned driver loading. The default run sequence (F5) in Visual Studio will build and insert Wintun.
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## License
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The entire contents of this repository, including all documentation code, is "Copyright © 2018-2019 WireGuard LLC. All Rights Reserved." and is licensed under the [GPLv2](COPYING).
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