This seems to reset a number of device properties, and our update flow
seems to update old adapters without needing to call this.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
The additional build steps performed are now attached to the build
process using BeforeTargets/AfterTargets.
Signed-off-by: Simon Rozman <simon@rozman.si>
This requires us to make some insane conversions between INF date,
JavaScript time, and finally Windows file time. The point is to mimic
SystemTimeToFileTime, which is what SpInf.dll's pSetupStringToDriverDate
does on the YYYY-MM-DD from the INF.
The result is that we no longer have to parse an ancient text format in
C at runtime.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
It would be better to do this only if either nci.def or nci.h are newer
than nci.lib, but who knows if msbuild is expressive enough for this.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
This is an appalling hack. We need the lib tool to generate a coff lib
with the "undecorate" parameter. And apparently the only way to do this
with the MSVC tools is by making a stub object, and then rewriting the
symbols using the def file. See Q131313 for Microsoft-sanctioned
details.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
When Windows 7-8.1 support is sunset, there will be no more EV driver
deployment at all.
Suggested-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Simon Rozman <simon@rozman.si>
When we install the Wintun driver to the store, we get exact oem<nn>.inf
filename of the driver in the store we just installed. Since the
installation should be only temporarily, we should uninstall only the
driver we installed.
This also eliminates the need for iterating driver store speeding up
things.
The code we removed was inherited from the installer.dll, where it made
perfect sense to remove all installed Wintun drivers in the update
process.
Suggested-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Simon Rozman <simon@rozman.si>
This adds the ARM driver to the list of Wintun drivers we compile for
future deployment. Since we're not in position to test it in the real
world, any feedback is greatly appreciated.
Suggested-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Simon Rozman <simon@rozman.si>
Rather than every client reinvent the art of using the Wintun and its
ring buffers, we offer helper structs and functions to unify and
simplify Wintun usage.
Signed-off-by: Simon Rozman <simon@rozman.si>
The SDK header for deployment containing datatype and function
declarations for use by C/C++ clients.
As we shall not distribute MSVC wintun.lib files, making clients need to
use GetProcAddress(), this file contains function type declarations
rather then __declspec(dllimport) function declarations.
Signed-off-by: Simon Rozman <simon@rozman.si>
SetupAPI fails to create a device in WoW64 processes. x86 (and arm)
wintun.dll pack the amd64 and arm64 wintun.dll now, and use rundll32 to
create a native process to do the job where required.
Signed-off-by: Simon Rozman <simon@rozman.si>
This should allow wintun.dll to simplify referencing same configuration
but different platform wintun.dll for WoW64 support.
Signed-off-by: Simon Rozman <simon@rozman.si>
Gather adapter management in adapter.h/.c (formerly devmgmt.h/.c) and
unify HwID tests.
Use "Namespace" namespace in all functions from namespace.h/.c.
Fix char strings in LOG_...
Signed-off-by: Simon Rozman <simon@rozman.si>
Some functions of SetupAPI only work when invoked from a native process.
Registry and filesystem reflection makes them fail on WoW64. For WoW64
processes, a minimum set of rundll32 functions are provided.
Signed-off-by: Simon Rozman <simon@rozman.si>
Mind that this also fixes the order of adapter detection checks. A fast
test to eliminate non-Wintun adapters from iteration to speed things up
rendered the method incapable of detecting a non-Wintun adapter with the
name we are looking for.
ERROR_OBJECT_NOT_FOUND was replaced with ERROR_FILE_NOT_FOUND.
Signed-off-by: Simon Rozman <simon@rozman.si>