api: use proper iso atomic semantics
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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@ -146,6 +146,7 @@
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<PreprocessorDefinitions Condition="Exists('$(OutDir)whql\')">HAVE_WHQL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalOptions>/volatile:iso %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\$(Configuration)\$(WintunPlatform);..\$(Configuration);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -194,7 +195,6 @@
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<ItemGroup>
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<ClInclude Include="api.h" />
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<ClInclude Include="adapter.h" />
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<ClInclude Include="atomic.h" />
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<ClInclude Include="elevate.h" />
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<ClInclude Include="logger.h" />
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<ClInclude Include="namespace.h" />
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@ -52,9 +52,6 @@
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<ClInclude Include="wintun.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="atomic.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="elevate.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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26
api/atomic.h
26
api/atomic.h
@ -1,26 +0,0 @@
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/* SPDX-License-Identifier: GPL-2.0
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*
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* Copyright (C) 2018-2020 WireGuard LLC. All Rights Reserved.
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*/
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#pragma once
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#include <Windows.h>
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static __forceinline VOID
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InterlockedSetU(_Inout_ _Interlocked_operand_ ULONG volatile *Target, _In_ ULONG Value)
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{
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*Target = Value;
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}
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static __forceinline LONG
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InterlockedGet(_In_ _Interlocked_operand_ LONG volatile *Value)
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{
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return *Value;
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}
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static __forceinline ULONG
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InterlockedGetU(_In_ _Interlocked_operand_ ULONG volatile *Value)
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{
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return *Value;
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}
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@ -6,7 +6,6 @@
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#pragma once
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#include "adapter.h"
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#include "atomic.h"
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#include "api.h"
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#include "elevate.h"
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#include "logger.h"
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@ -172,7 +172,7 @@ WintunReceivePacket(_In_ TUN_SESSION *Session, _Out_bytecapcount_(*PacketSize) B
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Result = ERROR_HANDLE_EOF;
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goto cleanup;
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}
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const ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
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const ULONG BuffTail = ReadULongAcquire(&Session->Descriptor.Send.Ring->Tail);
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if (BuffTail >= Session->Capacity)
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{
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Result = ERROR_HANDLE_EOF;
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@ -226,7 +226,7 @@ WintunReceiveRelease(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
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Session->Send.HeadRelease = TUN_RING_WRAP(Session->Send.HeadRelease + AlignedPacketSize, Session->Capacity);
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Session->Send.PacketsToRelease--;
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}
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InterlockedSetU(&Session->Descriptor.Send.Ring->Head, Session->Send.HeadRelease);
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WriteULongRelease(&Session->Descriptor.Send.Ring->Head, Session->Send.HeadRelease);
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LeaveCriticalSection(&Session->Send.Lock);
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}
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@ -241,7 +241,7 @@ WintunAllocateSendPacket(_In_ TUN_SESSION *Session, _In_ DWORD PacketSize, _Out_
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goto cleanup;
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}
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + PacketSize);
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const ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Receive.Ring->Head);
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const ULONG BuffHead = ReadULongAcquire(&Session->Descriptor.Receive.Ring->Head);
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if (BuffHead >= Session->Capacity)
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{
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Result = ERROR_HANDLE_EOF;
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@ -281,8 +281,8 @@ WintunSendPacket(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
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TUN_RING_WRAP(Session->Receive.TailRelease + AlignedPacketSize, Session->Capacity);
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Session->Receive.PacketsToRelease--;
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}
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InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, Session->Receive.TailRelease);
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if (InterlockedGet(&Session->Descriptor.Receive.Ring->Alertable))
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WriteULongRelease(&Session->Descriptor.Receive.Ring->Tail, Session->Receive.TailRelease);
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if (ReadAcquire(&Session->Descriptor.Receive.Ring->Alertable))
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SetEvent(Session->Descriptor.Receive.TailMoved);
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LeaveCriticalSection(&Session->Receive.Lock);
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}
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