wintun/README.md

171 lines
7.1 KiB
Markdown
Raw Normal View History

# [Wintun Network Adapter](https://www.wintun.net/)
### TUN Device Driver for Windows
This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
## Installation
The following snippet may be used inside of a WiX `<Product>` element for including Wintun inside of a Windows Installer. Note that **MSI is the only supported method of installing Wintun**; if you're using a different install system (such as NSIS) and cannot bother to switch to MSI/WiX, then simply bundle an embedded MSI that you can execute with `msiexec.exe`.
```xml
<DirectoryRef Id="INSTALLFOLDER">
<Merge Id="WintunMergeModule" Language="0" DiskId="1" SourceFile="path\to\wintun-x.y-amd64.msm" />
</DirectoryRef>
<Feature Id="WintunFeature" Title="Wintun" Level="1">
<MergeRef Id="WintunMergeModule" />
</Feature>
```
It is advisable to use the prebuilt and Microsoft-signed MSM files from [Wintun.net](https://www.wintun.net/).
## Usage
After loading the driver and creating a network interface the typical way using [SetupAPI](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/setupapi), open the NDIS device object associated with the PnPInstanceId, enabling all forms of file sharing:
```C
TCHAR *InterfaceList = NULL;
for (;;) {
free(InterfaceList);
DWORD RequiredBytes;
if (CM_Get_Device_Interface_List_Size(&RequiredBytes, (LPGUID)&GUID_DEVINTERFACE_NET,
InstanceId, CM_GET_DEVICE_INTERFACE_LIST_PRESENT) != CR_SUCCESS)
return FALSE;
InterfaceList = calloc(sizeof(*InterfaceList), RequiredBytes);
if (!InterfaceList)
return FALSE;
CONFIGRET Ret = CM_Get_Device_Interface_List((LPGUID)&GUID_DEVINTERFACE_NET, InstanceId,
InterfaceList, RequiredBytes, CM_GET_DEVICE_INTERFACE_LIST_PRESENT);
if (Ret == CR_SUCCESS)
break;
if (Ret != CR_BUFFER_SMALL) {
free(InterfaceList);
return FALSE;
}
}
HANDLE WintunHandle = CreateFile(InterfaceList, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
NULL, OPEN_EXISTING, 0, NULL);
free(InterfaceList);
...
```
### Ring layout
You must allocate two ring structs, one for receiving and one for sending:
```C
typedef struct _TUN_RING {
volatile ULONG Head;
volatile ULONG Tail;
volatile LONG Alertable;
UCHAR Data[];
} TUN_RING;
```
- `Head`: Byte offset of the first packet in the ring. Its value must be a multiple of 4 and less than ring capacity.
- `Tail`: Byte offset of the start of free space in the ring. Its value must be multiple of 4 and less than ring capacity.
- `Alertable`: Zero when the consumer is processing packets, non-zero when the consumer has processed all packets and is waiting for `TailMoved` event.
- `Data`: The ring data.
In order to determine the size of the `Data` array:
1. Pick a ring capacity ranging from 128kiB to 64MiB bytes. This capacity must be a power of two (e.g. 1MiB). The ring can hold up to this much data.
2. Add 0x10000 trailing bytes to the capacity, in order to allow for always-contigious packet segments.
The total ring size memory is then `sizeof(TUN_RING) + capacity + 0x10000`.
Each packet is stored in the ring aligned to `sizeof(ULONG)` as:
```C
typedef struct _TUN_PACKET {
ULONG Size;
UCHAR Data[];
} TUN_PACKET;
```
- `Size`: Size of packet (max 0xFFFF).
- `Data`: Layer 3 IPv4 or IPv6 packet.
### Registering rings
In order to register the two `TUN_RING`s, prepare a registration struct as:
```C
typedef struct _TUN_REGISTER_RINGS {
struct {
ULONG RingSize;
TUN_RING *Ring;
HANDLE TailMoved;
} Send, Receive;
} TUN_REGISTER_RINGS;
```
- `Send.RingSize`, `Receive.RingSize`: Sizes of the rings (`sizeof(TUN_RING) + capacity + 0x10000`, as above).
- `Send.Ring`, `Receive.Ring`: Pointers to the rings.
- `Send.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that Wintun signals after it moves the `Tail` member of the send ring.
- `Receive.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that the client will signal when it changes `Receive.Ring->Tail` and `Receive.Ring->Alertable` is non-zero.
With events created, send and receive rings allocated, and registration struct populated, [`DeviceIoControl`](https://docs.microsoft.com/en-us/windows/win32/api/ioapiset/nf-ioapiset-deviceiocontrol)(`TUN_IOCTL_REGISTER_RINGS`: 0xca6ce5c0) with pointer and size of descriptor struct specified as `lpInBuffer` and `nInBufferSize` parameters. You may call `TUN_IOCTL_REGISTER_RINGS` on one handle only.
### Writing to and from rings
Reading packets from the send ring may be done as:
```C
for (;;) {
TUN_PACKET *Next = PopFromRing(Rings->Send.Ring);
if (!Next) {
Rings->Send.Ring->Alertable = TRUE;
Next = PopFromRing(Rings->Send.Ring);
if (!Next) {
WaitForSingleObject(Rings->Send.TailMoved, INFINITE);
Rings->Send.Ring->Alertable = FALSE;
continue;
}
Rings->Send.Ring->Alertable = FALSE;
ResetEvent(Rings->Send.TailMoved);
}
SendToClientProgram(Next);
}
```
It may be desirable to spin for some time under heavy use before waiting on the `TailMoved` event, in order to reduce latency.
When closing the handle, Wintun will set the `Tail` to 0xFFFFFFFF and set the `TailMoved` event to unblock the waiting user process.
Writing packets to the receive ring may be done as:
```C
for (;;) {
TUN_PACKET *Next = ReceiveFromClientProgram();
WriteToRing(Rings->Receive.Ring, Next);
if (Rings->Receive.Ring->Alertable)
SetEvent(Rings->Recieve.TailMoved);
}
```
Wintun will abort reading the receive ring on invalid `Head` or `Tail` or on a bogus packet. In this case, Wintun will set the `Head` to 0xFFFFFFFF. In order to restart it, reopen the handle and call `TUN_IOCTL_REGISTER_RINGS` again. However, it should be entirely possible to avoid feeding Wintun bogus packets and invalid offsets.
## Building
**Do not distribute drivers named "Wintun", as they will most certainly clash with official deployments. Instead distribute [the signed MSMs from Wintun.net](https://www.wintun.net/).**
General requirements:
- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)
- [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
`wintun.sln` may be opened in Visual Studio for development and building. Be sure to run `bcdedit /set testsigning on` before to enable unsigned driver loading. The default run sequence (F5) in Visual Studio will build and insert Wintun.
## License
The entire contents of this repository, including all documentation code, is "Copyright © 2018-2019 WireGuard LLC. All Rights Reserved." and is licensed under the [GPLv2](COPYING).