wintun/README.md

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# [Wintun Network Adapter](https://www.wintun.net/)
### TUN Device Driver for Windows
This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for [WireGuard](https://www.wireguard.com/), it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
## Build Requirements
- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)
- [Windows Driver Kit for Windows 10, version 1903](https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
- [WiX Toolset 3.11.1](http://wixtoolset.org/releases/)
## Digital Signing
Digital signing is an integral part of the build process. By default, the driver will be test-signed using a certificate that the WDK should automatically generate. To subsequently load the driver, you will need to put your computer into test mode by executing as Administrator `bcdedit /set testsigning on`.
If you possess an EV certificate for kernel mode code signing you should switch TUN driver digital signing from test-signing to production-signing by authoring your `wintun.vcxproj.user` file to look something like this:
```xml
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SignMode>ProductionSign</SignMode>
<CrossCertificateFile>$(WDKContentRoot)CrossCertificates\DigiCert_High_Assurance_EV_Root_CA.crt</CrossCertificateFile>
<ProductionCertificate>DF98E075A012ED8C86FBCF14854B8F9555CB3D45</ProductionCertificate>
<TimestampServer>http://timestamp.digicert.com</TimestampServer>
</PropertyGroup>
</Project>
```
Modify the `<CrossCertificateFile>` to contain the full path to the cross-signing certificate of CA that issued your certificate. You should be able to find its `.crt` file in `C:\Program Files (x86)\Windows Kits\10\CrossCertificates`. Note that the `$(WDKContentRoot)` expands to `C:\Program Files (x86)\Windows Kits\10\`.
If you already have `wintun.vcxproj.user` file, just add the `<PropertyGroup>` section.
## Building from Command Line
Open _Developer Command Prompt for VS 2019_ and use the `msbuild` command:
```
msbuild wintun.proj [/t:<target>]
```
### Targets
- `Build`: Builds the driver release configurations of all supported platforms. This is the default target.
- `Clean`: Deletes all intermediate and output files.
- `Rebuild`: Alias for `Clean` followed by `Build`.
- `SDV`: Runs Static Driver Verifier, which includes a clean driver build, only for AMD64 release configuration.
- `DVL`: Runs the `SDV`, and creates a Driver Verification Log, only for AMD64 release configurations.
- `MSM`: Builds Microsoft Installer Merge Modules in `<output folder>\wintun-<platform>-<version>.msm`. Requires WHQL signed driver.
The driver output folders are:
Platform and Configuration | Folder
-------------------------- | --------------------
x86 Debug | `x86\Debug\wintun`
x86 Release | `x86\Release\wintun`
AMD64 Debug | `amd64\Debug\wintun`
AMD64 Release | `amd64\Release\wintun`
ARM64 Debug | `arm64\Debug\wintun`
ARM64 Release | `arm64\Release\wintun`
Do note that since the `Build` target builds for all supported platforms, you will need to have the toolchains installed for those platforms.
#### Building Microsoft Installer Merge Modules
1. `msbuild wintun.proj /t:DVL;Build`.
2. Perform Windows Hardware Lab Kit tests.
3. Submit submission package to Microsoft.
4. Copy WHQL-signed driver to `x86\Release\whql\` and `amd64\Release\whql\` subfolders.
5. `msbuild wintun.proj /t:MSM`
6. MSM files are placed in `dist` subfolder.
Note: due to the use of SHA256 signatures throughout, Windows 7 users who would like a prompt-less installation generally need to have the [KB2921916 hotfix](https://support.microsoft.com/en-us/help/2921916/the-untrusted-publisher-dialog-box-appears-when-you-install-a-driver-i) installed, which can be obtained from these mirrors: [amd64](https://download.wireguard.com/windows-toolchain/distfiles/Windows6.1-KB2921916-x64.msu) and [x86](https://download.wireguard.com/windows-toolchain/distfiles/Windows6.1-KB2921916-x86.msu).
## Usage
After loading the driver and creating a network interface the typical way using [SetupAPI](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/setupapi), open the NDIS device object associated with the PnPInstanceId.
### Ring layout
You must allocate two ring structs, one for receiving and one for sending:
```C
typedef struct _TUN_RING {
volatile ULONG Head;
volatile ULONG Tail;
volatile LONG Alertable;
UCHAR Data[];
} TUN_RING;
```
- `Head`: Byte offset of the first packet in the ring. Its value must be a multiple of 4 and less than ring capacity.
- `Tail`: Byte offset of the start of free space in the ring. Its value must be multiple of 4 and less than ring capacity.
- `Alertable`: Zero when the consumer is processing packets, non-zero when the consumer has processed all packets and is waiting for `TailMoved` event.
- `Data`: The ring data.
In order to determine the size of the `Data` array:
1. Pick a ring capacity ranging from 128kiB to 64MiB bytes. This capacity must be a power of two (e.g. 1MiB). The ring can hold up to this much data.
2. Add 0x10000 trailing bytes to the capacity, in order to allow for always-contigious packet segments.
The total ring size memory is then `sizeof(TUN_RING) + capacity + 0x10000`.
Each packet is stored in the ring aligned to `sizeof(ULONG)` as:
```C
typedef struct _TUN_PACKET {
ULONG Size;
UCHAR Data[];
} TUN_PACKET;
```
- `Size`: Size of packet (max 0xFFFF).
- `Data`: Layer 3 IPv4 or IPv6 packet.
### Registering rings
In order to register the two `TUN_RING`s, prepare a registration struct as:
```C
typedef struct _TUN_REGISTER_RINGS
{
struct
{
ULONG RingSize;
TUN_RING *Ring;
HANDLE TailMoved;
} Send, Receive;
} TUN_REGISTER_RINGS;
```
- `Send.RingSize`, `Receive.RingSize`: Sizes of the rings (`sizeof(TUN_RING) + capacity + 0x10000`, as above).
- `Send.Ring`, `Receive.Ring`: Pointers to the rings.
- `Send.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that Wintun signals after it moves the `Tail` member of the send ring.
- `Receive.TailMoved`: A handle to an [`auto-reset event`](https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createeventa) created by the client that the client will signal when it changes `Receive.Ring->Tail` and `Receive.Ring->Alertable` is non-zero.
With events created, send and receive rings allocated, and registration struct populated, [`DeviceIoControl`](https://docs.microsoft.com/en-us/windows/win32/api/ioapiset/nf-ioapiset-deviceiocontrol)(`TUN_IOCTL_REGISTER_RINGS`: 0xca6ce5c0) with pointer and size of descriptor struct specified as `lpInBuffer` and `nInBufferSize` parameters. You may call `TUN_IOCTL_REGISTER_RINGS` on one handle only.
### Writing to and from rings
Reading packets from the send ring may be done as:
```C
for (;;) {
TUN_PACKET *next = PopFromRing(r->Send.Ring);
if (!next) {
r->Send.Ring->Alertable = TRUE;
next = PopFromRing(r->Send.Ring);
if (!next) {
WaitForSingleObject(r->Send.TailMoved, INFINITE);
r->Send.Ring->Alertable = FALSE;
continue;
}
r->Send.Ring->Alertable = FALSE;
ResetEvent(r->Send.TailMoved);
}
SendToClientProgram(next);
}
```
It may be desirable to spin for ~50ms before waiting on the `TailMoved` event, in order to reduce latency.
When closing the handle, Wintun will set the `Tail` to 0xFFFFFFFF and set the `TailMoved` event to unblock the waiting user process.
Writing packets to the receive ring may be done as:
```C
for (;;) {
TUN_PACKET *next = ReceiveFromClientProgram();
WriteToRing(r->Receive.Ring, next);
if (r->Receive.Ring->Alertable)
SetEvent(r->Recieve.TailMoved);
}
```
Wintun will abort reading the receive ring on invalid `Head` or `Tail` or on a bogus packet. In this case, Wintun will set the `Head` to 0xFFFFFFFF. In order to restart it, reopen the handle and call `TUN_IOCTL_REGISTER_RINGS` again. However, it should be entirely possible to avoid feeding Wintun bogus packets and invalid offsets.