1.4.3 #38
@ -31,21 +31,21 @@ namespace OWTrack
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||||
private const string IS_RUNNING = "Running";
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private const string NOT_RUNNING = " Not running";
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private bool SRonce = false;
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int dummy = 0;
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private string Version = Program.Version.ToString();
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public MainForm()
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{
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{
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InitializeComponent();
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tr = new Tracker();
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tr = new Tracker();
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loadSave();
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checkStatus();
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update();
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label4.Text = Program.Version.ToString();
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Text = "OWTrack " + Program.Version.ToString();
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label4.Text = Version;
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Text = "OWTrack " + Version;
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}
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private void checkStatus()
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{
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{
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Time.Text = DateTime.Now.ToString("h:mm tt");
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try
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{
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@ -56,7 +56,7 @@ namespace OWTrack
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}
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else
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{
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if (tr.TrackOW)
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if (tr.settings.TrackOW)
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{
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status.Text = NOT_RUNNING;
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status.ForeColor = Color.Black;
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@ -71,6 +71,7 @@ namespace OWTrack
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}
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}
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//Move to saveManeger.cs ?
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private void loadSave()
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{
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try
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@ -84,64 +85,62 @@ namespace OWTrack
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if (saveManeger.saveExist())
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{
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try
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{
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using (StreamReader st = new StreamReader(Paths.GetSaves()))
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{
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try
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{
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string line = st.ReadLine();
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if (line.Contains("Overwatch.exe"))
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{
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tr = saveManeger.GetSavedTracker();
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if (tr.startSR > 0) SRonce = true;
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}
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else
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{
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if (!tr.LoacteOW())
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{
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tr.gamePath = getGamePath();
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}
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}
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st.Close();
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tr = saveManeger.GetSavedTracker();
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}
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}
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catch (Exception)
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{
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MessageBox.Show("Could not load Save.\n" +
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"Starting new save.");
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tr = new Tracker();
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}
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if (tr.startSR > 0) SRonce = true;
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if (tr.settings.GamePath == "" || tr.settings.GamePath == null)
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{
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if (!tr.LoacteOW())
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{
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tr.settings.GamePath = askForGamePath();
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}
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}
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}
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catch (Exception e)
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{
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MessageBox.Show(e.Message);
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}
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}
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}
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else if (!tr.LoacteOW())
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{
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tr.gamePath = getGamePath();
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tr.settings.GamePath = askForGamePath();
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}
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ExeTrackCheckBx.Checked = tr.TrackOW;
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SRCheckBx.Checked = tr.TrackSR;
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update();
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ExeTrackCheckBx.Checked = tr.settings.TrackOW;
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SRCheckBx.Checked = tr.settings.TrackSR;
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tr.StartNewSeission();
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}
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private string getGamePath()
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private string askForGamePath()
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{
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openFileDialog1.Title = "Select Overwatch.exe";
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openFileDialog1.DefaultExt = "exe";
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openFileDialog1.Filter = "exe Files (*.exe)|*.exe|All files (*.*)|*.*";
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openFileDialog1.Filter = "exe Files (*.exe)|*.exe|All files (*.*)|*.*";
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DialogResult result = openFileDialog1.ShowDialog();
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if (result == DialogResult.OK)
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{
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MessageBox.Show("Saved Overwatch.exe location.\nPress Clear to rest");
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return openFileDialog1.FileName;
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}
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else return null;
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}
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else return null;
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}
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private void SRSystem(bool state)
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{
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srBut.Enabled = state;
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srTextBox.Enabled = state;
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tr.TrackSR = state;
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tr.settings.TrackSR = state;
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}
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private void OWTrackFunc(bool state)
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{
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tr.TrackOW = state;
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}
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private void OWTrackFunc(bool state) => tr.settings.TrackOW = state;
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private void update()
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{
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@ -155,7 +154,19 @@ namespace OWTrack
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else srLabel.Text = tr.startSR.ToString() + " - " + tr.srDiff();
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srTextBox.Text = null;
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saveManeger.SaveJSON(tr);
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}
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}
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private void AddMatch()
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{
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Match match = new Match
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{
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StartSR = tr.startSR,
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newSR = tr.newSR,
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ChangeInSR = tr.srDiff(),
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dateTime = DateTime.Now.Date
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};
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tr.GetCurrentSession().AddMatch(match);
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}
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#region Events
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private void timer1_Tick(object sender, EventArgs e) => checkStatus();
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@ -188,13 +199,13 @@ namespace OWTrack
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tr.rediceLoss();
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update();
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}
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}
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}
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private void clearBut_Click(object sender, EventArgs e)
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{
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tr.reset();
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update();
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}
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}
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private void srBut_Click(object sender, EventArgs e)
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{
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@ -222,6 +233,7 @@ namespace OWTrack
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}
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else tr.newSR = sr;
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}
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AddMatch();
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update();
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}
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@ -239,14 +251,14 @@ namespace OWTrack
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private void ChngOWPathBtn_Click(object sender, EventArgs e)
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{
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tr.gamePath = getGamePath();
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tr.settings.GamePath = askForGamePath();
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update();
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}
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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notifyIcon1.Icon = null;
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notifyIcon1.Dispose();
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notifyIcon1.Dispose();
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}
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#endregion
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}
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|
@ -113,12 +113,6 @@
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<DependentUpon>MainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="saveManeger.cs" />
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<Compile Include="Splash.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Splash.Designer.cs">
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<DependentUpon>Splash.cs</DependentUpon>
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</Compile>
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<Compile Include="Tracker.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -134,9 +128,6 @@
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<EmbeddedResource Include="Splash.resx">
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<DependentUpon>Splash.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="app.manifest" />
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<None Include="OWTrack_TemporaryKey.pfx" />
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<None Include="packages.config" />
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|
98
OWTrack/Splash.Designer.cs
generated
98
OWTrack/Splash.Designer.cs
generated
@ -1,98 +0,0 @@
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namespace OWTrack
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{
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partial class Splash
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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||||
/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pageSetupDialog1 = new System.Windows.Forms.PageSetupDialog();
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.splashLabel = new System.Windows.Forms.Label();
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this.versionLabel = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// progressBar1
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//
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this.progressBar1.Location = new System.Drawing.Point(95, 57);
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this.progressBar1.Name = "progressBar1";
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this.progressBar1.Size = new System.Drawing.Size(196, 12);
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this.progressBar1.TabIndex = 0;
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//
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// splashLabel
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//
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this.splashLabel.AutoSize = true;
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this.splashLabel.Location = new System.Drawing.Point(171, 31);
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this.splashLabel.Name = "splashLabel";
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this.splashLabel.Size = new System.Drawing.Size(0, 13);
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this.splashLabel.TabIndex = 1;
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this.splashLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// versionLabel
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//
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this.versionLabel.AutoSize = true;
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this.versionLabel.Location = new System.Drawing.Point(13, 91);
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this.versionLabel.Name = "versionLabel";
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this.versionLabel.Size = new System.Drawing.Size(0, 13);
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this.versionLabel.TabIndex = 2;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.label1.ForeColor = System.Drawing.Color.Gray;
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this.label1.Location = new System.Drawing.Point(13, 13);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(89, 24);
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this.label1.TabIndex = 3;
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this.label1.Text = "OWtrack";
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//
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// Splash
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(402, 116);
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this.Controls.Add(this.label1);
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||||
this.Controls.Add(this.versionLabel);
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||||
this.Controls.Add(this.splashLabel);
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||||
this.Controls.Add(this.progressBar1);
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||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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||||
this.Name = "Splash";
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||||
this.Text = "Splash";
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||||
this.ResumeLayout(false);
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||||
this.PerformLayout();
|
||||
|
||||
}
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||||
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||||
#endregion
|
||||
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||||
private System.Windows.Forms.PageSetupDialog pageSetupDialog1;
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||||
private System.Windows.Forms.ProgressBar progressBar1;
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||||
private System.Windows.Forms.Label splashLabel;
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||||
private System.Windows.Forms.Label versionLabel;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
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||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace OWTrack
|
||||
{
|
||||
public partial class Splash : Form
|
||||
{
|
||||
public Splash()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,123 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="pageSetupDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -30,37 +30,63 @@ namespace OWTrack
|
||||
class Tracker
|
||||
{
|
||||
public int wins, losses, startSR, newSR, totalMatches = 0;
|
||||
public string gamePath;
|
||||
public void Track() { }//Deserailize here
|
||||
public void reset() { wins = 0; losses = 0; startSR = 0; newSR = 0; gamePath = null; }
|
||||
|
||||
public void addWin() => wins++;
|
||||
public void addLoss() => losses++;
|
||||
public void reduceWin() => wins--;
|
||||
public void rediceLoss() => losses--;
|
||||
public int GetWins() { return wins; }
|
||||
public int GetLosses() { return losses; }
|
||||
public int GetTotalMatches() { return wins + losses; }
|
||||
public void setNewSR(int SR) { newSR = SR; }
|
||||
public int srDiff() { return newSR - startSR; }
|
||||
public bool TrackOW = true;
|
||||
public bool TrackSR = true;
|
||||
|
||||
struct ProgramFiles
|
||||
public Settings settings = new Settings();
|
||||
public List<Session> sessions = new List<Session>();
|
||||
public int GetTotalMatches()
|
||||
{
|
||||
public static readonly string C = "C:\\Program Files";
|
||||
public static readonly string D = "D:\\Program Files";
|
||||
public static readonly string E = "E:\\Program Files";
|
||||
public static readonly string F = "F:\\Program Files";
|
||||
int number = 0;
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
number += session.TotalMatches;
|
||||
}
|
||||
return number;
|
||||
}
|
||||
|
||||
public int GetCurrentSessionMatches()
|
||||
{
|
||||
return sessions.Last().TotalMatches;
|
||||
}
|
||||
|
||||
public void reset()
|
||||
{
|
||||
wins = 0;
|
||||
losses = 0;
|
||||
startSR = 0;
|
||||
newSR = 0;
|
||||
settings.Reset();
|
||||
sessions.Clear();
|
||||
StartNewSeission();
|
||||
}
|
||||
|
||||
public void StartNewSeission()
|
||||
{
|
||||
Session ses = new Session(startSR);
|
||||
sessions.Add(ses);
|
||||
//Re do SR input!!
|
||||
}
|
||||
|
||||
public Session GetCurrentSession()
|
||||
{
|
||||
return sessions.Last();
|
||||
}
|
||||
|
||||
public bool owRunning()
|
||||
{
|
||||
if (TrackOW)
|
||||
if (settings.TrackOW)
|
||||
{
|
||||
try
|
||||
{
|
||||
bool isRunning = Process.GetProcessesByName("Overwatch")
|
||||
.FirstOrDefault(p => p.MainModule.FileName.StartsWith(gamePath)) != default(Process);
|
||||
.FirstOrDefault(p => p.MainModule.FileName.StartsWith(settings.GamePath)) != default(Process);
|
||||
return isRunning;
|
||||
}
|
||||
catch (Exception)
|
||||
@ -71,20 +97,20 @@ namespace OWTrack
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool LoacteOW()
|
||||
|
||||
public bool LoacteOW()
|
||||
{
|
||||
try
|
||||
try
|
||||
{
|
||||
DriveInfo[] driveInfo = DriveInfo.GetDrives();
|
||||
List<string> paths = new List<string>();
|
||||
//Searches all drives (too long)
|
||||
foreach (var drive in driveInfo)
|
||||
{
|
||||
//paths.AddRange(GetFiles(drive.ToString(),"Overwatch.exe"));
|
||||
}
|
||||
paths.AddRange(GetFiles(ProgramFiles.C, "Overwatch.exe"));
|
||||
paths.AddRange(GetFiles(ProgramFiles.D, "Overwatch.exe"));
|
||||
//foreach (var drive in driveInfo)
|
||||
//{
|
||||
//paths.AddRange(GetFiles(drive.ToString(),"Overwatch.exe"));
|
||||
//}
|
||||
paths.AddRange(GetFiles(Paths.ProgramFiles.C, "Overwatch.exe"));
|
||||
paths.AddRange(GetFiles(Paths.ProgramFiles.D, "Overwatch.exe"));
|
||||
|
||||
if (paths.Count > 1)
|
||||
{
|
||||
@ -93,19 +119,20 @@ namespace OWTrack
|
||||
return true;
|
||||
}
|
||||
|
||||
else if (paths.Count == 1)
|
||||
else if (paths.Count == 1
|
||||
&& paths[0].Contains("Overwatch.exe"))
|
||||
{
|
||||
gamePath = paths[0];
|
||||
settings.GamePath = paths[0];
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
else return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MessageBox.Show(e.Message);
|
||||
MessageBox.Show(e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<string> GetFiles(string root, string searchPattern)
|
||||
{
|
||||
@ -132,10 +159,64 @@ namespace OWTrack
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct Settings
|
||||
class Settings
|
||||
{
|
||||
bool TrackSR, TrackOW;
|
||||
string OWpath;
|
||||
public bool TrackSR, TrackOW = true;
|
||||
public string GamePath = "";
|
||||
|
||||
/// <summary>
|
||||
/// Reset All values to defult
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
TrackOW = true;
|
||||
TrackSR = true;
|
||||
GamePath = "";
|
||||
}
|
||||
}
|
||||
|
||||
class Session
|
||||
{
|
||||
public int TotalMatches;
|
||||
public int SkillChange;
|
||||
public int StartSR;
|
||||
public DateTime date;
|
||||
public List<Match> Matches = new List<Match>();
|
||||
|
||||
/// <summary>
|
||||
/// Start a new session with a starting Skill Rating
|
||||
///</summary>
|
||||
public Session(int StartSR)
|
||||
{
|
||||
this.StartSR = StartSR;
|
||||
date = DateTime.Now.Date;
|
||||
TotalMatches = 0;
|
||||
}
|
||||
|
||||
public bool IsNewSession()
|
||||
{
|
||||
if (Matches.Count == 0) return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
public Match GetLastMatch()
|
||||
{
|
||||
return Matches.Last();
|
||||
}
|
||||
|
||||
public void AddMatch(Match match)
|
||||
{
|
||||
this.Matches.Add(match);
|
||||
this.TotalMatches = Matches.Count();
|
||||
}
|
||||
}
|
||||
|
||||
class Match
|
||||
{
|
||||
public Match() { }
|
||||
public DateTime dateTime { get; set; }
|
||||
public int StartSR;
|
||||
public int newSR;
|
||||
public int ChangeInSR;
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ using System.IO;
|
||||
|
||||
namespace OWTrack
|
||||
{
|
||||
public static class Paths
|
||||
public static class Paths
|
||||
{
|
||||
private static string curDir = Directory.GetCurrentDirectory();
|
||||
private static string SAVES = curDir + "/saves/data.json";
|
||||
@ -32,10 +32,19 @@ namespace OWTrack
|
||||
public static string GetJSON() { return JSON; }
|
||||
public static string GetSaves() { return SAVES; }
|
||||
public static string GetCurrentDir() { return curDir; }
|
||||
|
||||
public static class ProgramFiles
|
||||
{
|
||||
public static readonly string C = "C:\\Program Files";
|
||||
public static readonly string D = "D:\\Program Files";
|
||||
public static readonly string E = "E:\\Program Files";
|
||||
public static readonly string F = "F:\\Program Files";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class saveManeger
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Deserialize saved tracker instance.
|
||||
/// </summary>
|
||||
@ -46,12 +55,18 @@ namespace OWTrack
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Tracker>(File.ReadAllText(Paths.GetSaves()));
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception)
|
||||
{
|
||||
throw e;
|
||||
Exception ex = new Exception("json");
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize saved tracker instance from a Custom path
|
||||
/// </summary>
|
||||
/// <param name="customPath"></param>
|
||||
/// <returns></returns>
|
||||
public static Tracker GetSavedTracker(string customPath)
|
||||
{
|
||||
try
|
||||
@ -72,7 +87,7 @@ namespace OWTrack
|
||||
public static bool SaveJSON(Tracker tracker)
|
||||
{
|
||||
try
|
||||
{
|
||||
{
|
||||
File.WriteAllText(Paths.GetSaves(), JsonConvert.SerializeObject(tracker, Formatting.Indented));
|
||||
return true;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
# OWtrack ![CI status](https://img.shields.io/badge/build-passing-brightgreen.svg) [![GitHub](https://img.shields.io/badge/Version-1.4.2-blue.svg)] (https://heshamgit.ddns.net/Hesham/OWtrack/releases) [![GitHub](https://img.shields.io/github/license/mashape/apistatus.svg)](https://opensource.org/licenses/MIT)
|
||||
# OWtrack ![CI status](https://img.shields.io/badge/build-passing-brightgreen.svg) [![GitHub](https://img.shields.io/badge/Version-1.4.3-blue.svg)] (https://heshamgit.ddns.net/Hesham/OWtrack/releases) [![GitHub](https://img.shields.io/github/license/mashape/apistatus.svg)](https://opensource.org/licenses/MIT)
|
||||
|
||||
Track your Overwatch preformance with a shi#ty UI
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user