cba1d6585a
This version cannot complete a handshake. The program will panic upon receiving any message on the UDP socket.
142 lines
4.1 KiB
Go
142 lines
4.1 KiB
Go
package main
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import (
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"encoding/base64"
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"errors"
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"fmt"
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"net"
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"sync"
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"time"
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)
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type Peer struct {
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id uint
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mutex sync.RWMutex
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persistentKeepaliveInterval uint64
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keyPairs KeyPairs
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handshake Handshake
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device *Device
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endpoint *net.UDPAddr
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stats struct {
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txBytes uint64 // bytes send to peer (endpoint)
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rxBytes uint64 // bytes received from peer
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lastHandshakeNano int64 // nano seconds since epoch
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}
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time struct {
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mutex sync.RWMutex
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lastSend time.Time // last send message
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lastHandshake time.Time // last completed handshake
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nextKeepalive time.Time
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}
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signal struct {
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newKeyPair chan struct{} // (size 1) : a new key pair was generated
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handshakeBegin chan struct{} // (size 1) : request that a new handshake be started ("queue handshake")
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handshakeCompleted chan struct{} // (size 1) : handshake completed
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handshakeReset chan struct{} // (size 1) : reset handshake negotiation state
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flushNonceQueue chan struct{} // (size 1) : empty queued packets
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messageSend chan struct{} // (size 1) : a message was send to the peer
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messageReceived chan struct{} // (size 1) : an authenticated message was received
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stop chan struct{} // (size 0) : close to stop all goroutines for peer
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}
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timer struct {
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keepalivePersistent *time.Timer // set for persistent keepalives
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keepalivePassive *time.Timer // set upon recieving messages
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newHandshake *time.Timer // begin a new handshake (after Keepalive + RekeyTimeout)
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zeroAllKeys *time.Timer // zero all key material (after RejectAfterTime*3)
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handshakeDeadline *time.Timer // Current handshake must be completed
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pendingKeepalivePassive bool
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pendingNewHandshake bool
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pendingZeroAllKeys bool
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needAnotherKeepalive bool
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}
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queue struct {
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nonce chan *QueueOutboundElement // nonce / pre-handshake queue
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outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
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}
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mac MACStatePeer
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}
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func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
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// create peer
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peer := new(Peer)
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peer.mutex.Lock()
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defer peer.mutex.Unlock()
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peer.mac.Init(pk)
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peer.device = device
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peer.timer.keepalivePersistent = NewStoppedTimer()
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peer.timer.keepalivePassive = NewStoppedTimer()
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peer.timer.newHandshake = NewStoppedTimer()
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peer.timer.zeroAllKeys = NewStoppedTimer()
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// assign id for debugging
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device.mutex.Lock()
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peer.id = device.idCounter
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device.idCounter += 1
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// check if over limit
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if len(device.peers) >= MaxPeers {
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return nil, errors.New("Too many peers")
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}
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// map public key
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_, ok := device.peers[pk]
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if ok {
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return nil, errors.New("Adding existing peer")
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}
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device.peers[pk] = peer
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device.mutex.Unlock()
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// precompute DH
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handshake := &peer.handshake
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handshake.mutex.Lock()
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handshake.remoteStatic = pk
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handshake.precomputedStaticStatic = device.privateKey.sharedSecret(handshake.remoteStatic)
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handshake.mutex.Unlock()
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// prepare queuing
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peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
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// prepare signaling & routines
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peer.signal.stop = make(chan struct{})
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peer.signal.newKeyPair = make(chan struct{}, 1)
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peer.signal.handshakeBegin = make(chan struct{}, 1)
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peer.signal.handshakeReset = make(chan struct{}, 1)
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peer.signal.handshakeCompleted = make(chan struct{}, 1)
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peer.signal.flushNonceQueue = make(chan struct{}, 1)
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go peer.RoutineNonce()
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go peer.RoutineTimerHandler()
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go peer.RoutineHandshakeInitiator()
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go peer.RoutineSequentialSender()
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go peer.RoutineSequentialReceiver()
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return peer, nil
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}
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func (peer *Peer) String() string {
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return fmt.Sprintf(
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"peer(%d %s %s)",
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peer.id,
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peer.endpoint.String(),
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base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:]),
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)
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}
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func (peer *Peer) Close() {
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close(peer.signal.stop)
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}
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