wireguard-go/conn/bind_std.go
Josh Bleecher Snyder 10533c3e73 all: make conn.Bind.Open return a slice of receive functions
Instead of hard-coding exactly two sources from which
to receive packets (an IPv4 source and an IPv6 source),
allow the conn.Bind to specify a set of sources.

Beneficial consequences:

* If there's no IPv6 support on a system,
  conn.Bind.Open can choose not to return a receive function for it,
  which is simpler than tracking that state in the bind.
  This simplification removes existing data races from both
  conn.StdNetBind and bindtest.ChannelBind.
* If there are more than two sources on a system,
  the conn.Bind no longer needs to add a separate muxing layer.

Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
2021-04-02 11:07:08 -06:00

190 lines
4.0 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package conn
import (
"errors"
"net"
"sync"
"syscall"
)
// StdNetBind is meant to be a temporary solution on platforms for which
// the sticky socket / source caching behavior has not yet been implemented.
// It uses the Go's net package to implement networking.
// See LinuxSocketBind for a proper implementation on the Linux platform.
type StdNetBind struct {
mu sync.Mutex // protects following fields
ipv4 *net.UDPConn
ipv6 *net.UDPConn
blackhole4 bool
blackhole6 bool
}
func NewStdNetBind() Bind { return &StdNetBind{} }
type StdNetEndpoint net.UDPAddr
var _ Bind = (*StdNetBind)(nil)
var _ Endpoint = (*StdNetEndpoint)(nil)
func (*StdNetBind) ParseEndpoint(s string) (Endpoint, error) {
addr, err := parseEndpoint(s)
return (*StdNetEndpoint)(addr), err
}
func (*StdNetEndpoint) ClearSrc() {}
func (e *StdNetEndpoint) DstIP() net.IP {
return (*net.UDPAddr)(e).IP
}
func (e *StdNetEndpoint) SrcIP() net.IP {
return nil // not supported
}
func (e *StdNetEndpoint) DstToBytes() []byte {
addr := (*net.UDPAddr)(e)
out := addr.IP.To4()
if out == nil {
out = addr.IP
}
out = append(out, byte(addr.Port&0xff))
out = append(out, byte((addr.Port>>8)&0xff))
return out
}
func (e *StdNetEndpoint) DstToString() string {
return (*net.UDPAddr)(e).String()
}
func (e *StdNetEndpoint) SrcToString() string {
return ""
}
func listenNet(network string, port int) (*net.UDPConn, int, error) {
conn, err := net.ListenUDP(network, &net.UDPAddr{Port: port})
if err != nil {
return nil, 0, err
}
// Retrieve port.
laddr := conn.LocalAddr()
uaddr, err := net.ResolveUDPAddr(
laddr.Network(),
laddr.String(),
)
if err != nil {
return nil, 0, err
}
return conn, uaddr.Port, nil
}
func (bind *StdNetBind) Open(uport uint16) ([]ReceiveFunc, uint16, error) {
bind.mu.Lock()
defer bind.mu.Unlock()
var err error
var tries int
if bind.ipv4 != nil || bind.ipv6 != nil {
return nil, 0, ErrBindAlreadyOpen
}
// Attempt to open ipv4 and ipv6 listeners on the same port.
// If uport is 0, we can retry on failure.
again:
port := int(uport)
var ipv4, ipv6 *net.UDPConn
ipv4, port, err = listenNet("udp4", port)
if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
return nil, 0, err
}
// Listen on the same port as we're using for ipv4.
ipv6, port, err = listenNet("udp6", port)
if uport == 0 && errors.Is(err, syscall.EADDRINUSE) && tries < 100 {
ipv4.Close()
tries++
goto again
}
if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
ipv4.Close()
return nil, 0, err
}
var fns []ReceiveFunc
if ipv4 != nil {
fns = append(fns, makeReceiveFunc(ipv4, true))
bind.ipv4 = ipv4
}
if ipv6 != nil {
fns = append(fns, makeReceiveFunc(ipv6, false))
bind.ipv6 = ipv6
}
if len(fns) == 0 {
return nil, 0, syscall.EAFNOSUPPORT
}
return fns, uint16(port), nil
}
func (bind *StdNetBind) Close() error {
bind.mu.Lock()
defer bind.mu.Unlock()
var err1, err2 error
if bind.ipv4 != nil {
err1 = bind.ipv4.Close()
bind.ipv4 = nil
}
if bind.ipv6 != nil {
err2 = bind.ipv6.Close()
bind.ipv6 = nil
}
bind.blackhole4 = false
bind.blackhole6 = false
if err1 != nil {
return err1
}
return err2
}
func makeReceiveFunc(conn *net.UDPConn, isIPv4 bool) ReceiveFunc {
return func(buff []byte) (int, Endpoint, error) {
n, endpoint, err := conn.ReadFromUDP(buff)
if isIPv4 && endpoint != nil {
endpoint.IP = endpoint.IP.To4()
}
return n, (*StdNetEndpoint)(endpoint), err
}
}
func (bind *StdNetBind) Send(buff []byte, endpoint Endpoint) error {
var err error
nend, ok := endpoint.(*StdNetEndpoint)
if !ok {
return ErrWrongEndpointType
}
bind.mu.Lock()
blackhole := bind.blackhole4
conn := bind.ipv4
if nend.IP.To4() == nil {
blackhole = bind.blackhole6
conn = bind.ipv6
}
bind.mu.Unlock()
if blackhole {
return nil
}
if conn == nil {
return syscall.EAFNOSUPPORT
}
_, err = conn.WriteToUDP(buff, (*net.UDPAddr)(nend))
return err
}