7139279cd0
This commit overhauls wireguard-go's logging. The primary, motivating change is to use a function instead of a *log.Logger as the basic unit of logging. Using functions provides a lot more flexibility for people to bring their own logging system. It also introduces logging helper methods on Device. These reduce line noise at the call site. They also allow for log functions to be nil; when nil, instead of generating a log line and throwing it away, we don't bother generating it at all. This spares allocation and pointless work. This is a breaking change, although the fix required of clients is fairly straightforward. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
308 lines
7.0 KiB
Go
308 lines
7.0 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2020 WireGuard LLC. All Rights Reserved.
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*/
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package device
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import (
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"encoding/base64"
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"errors"
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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"golang.zx2c4.com/wireguard/conn"
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)
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const (
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PeerRoutineNumber = 2
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)
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type Peer struct {
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isRunning AtomicBool
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sync.RWMutex // Mostly protects endpoint, but is generally taken whenever we modify peer
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keypairs Keypairs
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handshake Handshake
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device *Device
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endpoint conn.Endpoint
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persistentKeepaliveInterval uint32 // accessed atomically
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// These fields are accessed with atomic operations, which must be
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// 64-bit aligned even on 32-bit platforms. Go guarantees that an
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// allocated struct will be 64-bit aligned. So we place
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// atomically-accessed fields up front, so that they can share in
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// this alignment before smaller fields throw it off.
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stats struct {
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txBytes uint64 // bytes send to peer (endpoint)
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rxBytes uint64 // bytes received from peer
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lastHandshakeNano int64 // nano seconds since epoch
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}
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disableRoaming bool
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timers struct {
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retransmitHandshake *Timer
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sendKeepalive *Timer
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newHandshake *Timer
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zeroKeyMaterial *Timer
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persistentKeepalive *Timer
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handshakeAttempts uint32
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needAnotherKeepalive AtomicBool
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sentLastMinuteHandshake AtomicBool
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}
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signals struct {
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newKeypairArrived chan struct{}
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flushNonceQueue chan struct{}
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}
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queue struct {
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sync.RWMutex
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nonce chan *QueueOutboundElement // nonce / pre-handshake queue
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outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
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packetInNonceQueueIsAwaitingKey AtomicBool
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}
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routines struct {
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sync.Mutex // held when stopping routines
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stopping sync.WaitGroup // routines pending stop
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stop chan struct{} // size 0, stop all go routines in peer
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}
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cookieGenerator CookieGenerator
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}
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func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
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if device.isClosed.Get() {
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return nil, errors.New("device closed")
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}
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// lock resources
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device.staticIdentity.RLock()
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defer device.staticIdentity.RUnlock()
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device.peers.Lock()
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defer device.peers.Unlock()
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// check if over limit
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if len(device.peers.keyMap) >= MaxPeers {
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return nil, errors.New("too many peers")
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}
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// create peer
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peer := new(Peer)
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peer.Lock()
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defer peer.Unlock()
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peer.cookieGenerator.Init(pk)
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peer.device = device
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// map public key
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_, ok := device.peers.keyMap[pk]
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if ok {
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return nil, errors.New("adding existing peer")
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}
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// pre-compute DH
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handshake := &peer.handshake
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handshake.mutex.Lock()
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handshake.precomputedStaticStatic = device.staticIdentity.privateKey.sharedSecret(pk)
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handshake.remoteStatic = pk
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handshake.mutex.Unlock()
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// reset endpoint
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peer.endpoint = nil
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// add
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device.peers.keyMap[pk] = peer
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device.peers.empty.Set(false)
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// start peer
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if peer.device.isUp.Get() {
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peer.Start()
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}
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return peer, nil
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}
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func (peer *Peer) SendBuffer(buffer []byte) error {
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peer.device.net.RLock()
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defer peer.device.net.RUnlock()
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if peer.device.net.bind == nil {
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// Packets can leak through to SendBuffer while the device is closing.
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// When that happens, drop them silently to avoid spurious errors.
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if peer.device.isClosed.Get() {
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return nil
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}
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return errors.New("no bind")
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}
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peer.RLock()
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defer peer.RUnlock()
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if peer.endpoint == nil {
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return errors.New("no known endpoint for peer")
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}
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err := peer.device.net.bind.Send(buffer, peer.endpoint)
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if err == nil {
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atomic.AddUint64(&peer.stats.txBytes, uint64(len(buffer)))
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}
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return err
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}
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func (peer *Peer) String() string {
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base64Key := base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:])
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abbreviatedKey := "invalid"
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if len(base64Key) == 44 {
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abbreviatedKey = base64Key[0:4] + "…" + base64Key[39:43]
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}
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return fmt.Sprintf("peer(%s)", abbreviatedKey)
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}
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func (peer *Peer) Start() {
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// should never start a peer on a closed device
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if peer.device.isClosed.Get() {
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return
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}
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// prevent simultaneous start/stop operations
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peer.routines.Lock()
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defer peer.routines.Unlock()
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if peer.isRunning.Get() {
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return
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}
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device := peer.device
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device.debugf("%v - Starting...", peer)
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// reset routine state
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peer.routines.stopping.Wait()
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peer.routines.stop = make(chan struct{})
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peer.routines.stopping.Add(PeerRoutineNumber)
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// prepare queues
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peer.queue.Lock()
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peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
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peer.queue.Unlock()
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peer.timersInit()
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peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
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peer.signals.newKeypairArrived = make(chan struct{}, 1)
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peer.signals.flushNonceQueue = make(chan struct{}, 1)
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// wait for routines to start
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// RoutineNonce writes to the encryption queue; keep it alive until we are done.
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device.queue.encryption.wg.Add(1)
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go peer.RoutineNonce()
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go peer.RoutineSequentialSender()
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go peer.RoutineSequentialReceiver()
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peer.isRunning.Set(true)
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}
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func (peer *Peer) ZeroAndFlushAll() {
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device := peer.device
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// clear key pairs
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keypairs := &peer.keypairs
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keypairs.Lock()
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device.DeleteKeypair(keypairs.previous)
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device.DeleteKeypair(keypairs.current)
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device.DeleteKeypair(keypairs.loadNext())
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keypairs.previous = nil
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keypairs.current = nil
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keypairs.storeNext(nil)
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keypairs.Unlock()
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// clear handshake state
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handshake := &peer.handshake
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handshake.mutex.Lock()
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device.indexTable.Delete(handshake.localIndex)
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handshake.Clear()
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handshake.mutex.Unlock()
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peer.FlushNonceQueue()
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}
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func (peer *Peer) ExpireCurrentKeypairs() {
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handshake := &peer.handshake
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handshake.mutex.Lock()
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peer.device.indexTable.Delete(handshake.localIndex)
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handshake.Clear()
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peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
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handshake.mutex.Unlock()
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keypairs := &peer.keypairs
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keypairs.Lock()
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if keypairs.current != nil {
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atomic.StoreUint64(&keypairs.current.sendNonce, RejectAfterMessages)
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}
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if keypairs.next != nil {
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next := keypairs.loadNext()
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atomic.StoreUint64(&next.sendNonce, RejectAfterMessages)
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}
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keypairs.Unlock()
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}
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func (peer *Peer) Stop() {
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// prevent simultaneous start/stop operations
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if !peer.isRunning.Swap(false) {
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return
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}
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peer.routines.Lock()
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defer peer.routines.Unlock()
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peer.device.debugf("%v - Stopping...", peer)
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peer.timersStop()
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// stop & wait for ongoing peer routines
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close(peer.routines.stop)
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peer.routines.stopping.Wait()
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// close queues
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peer.queue.Lock()
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close(peer.queue.nonce)
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close(peer.queue.inbound)
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peer.queue.Unlock()
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peer.ZeroAndFlushAll()
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}
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func (peer *Peer) SetEndpointFromPacket(endpoint conn.Endpoint) {
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if peer.disableRoaming {
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return
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}
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peer.Lock()
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peer.endpoint = endpoint
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peer.Unlock()
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}
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