wireguard-go/src/timers.go
Mathias Hall-Andersen 47a21c8bb0 Added last_minute_handshake_guard
- Added last_minute_handshake_guard and reverted keypair changes.
- Added comment explaining the state of Go in releation to handling
  cryptographic state in memory.
- Decreased logging level of netsh test
2017-09-20 09:26:08 +02:00

337 lines
7.5 KiB
Go

package main
import (
"bytes"
"encoding/binary"
"math/rand"
"sync/atomic"
"time"
)
/* Called when a new authenticated message has been send
*
*/
func (peer *Peer) KeepKeyFreshSending() {
kp := peer.keyPairs.Current()
if kp == nil {
return
}
nonce := atomic.LoadUint64(&kp.sendNonce)
if nonce > RekeyAfterMessages {
signalSend(peer.signal.handshakeBegin)
}
if kp.isInitiator && time.Now().Sub(kp.created) > RekeyAfterTime {
signalSend(peer.signal.handshakeBegin)
}
}
/* Called when a new authenticated message has been recevied
*
* NOTE: Not thread safe (called by sequential receiver)
*/
func (peer *Peer) KeepKeyFreshReceiving() {
if peer.timer.sendLastMinuteHandshake {
return
}
kp := peer.keyPairs.Current()
if kp == nil {
return
}
if !kp.isInitiator {
return
}
nonce := atomic.LoadUint64(&kp.sendNonce)
send := nonce > RekeyAfterMessages || time.Now().Sub(kp.created) > RekeyAfterTimeReceiving
if send {
// do a last minute attempt at initiating a new handshake
signalSend(peer.signal.handshakeBegin)
peer.timer.sendLastMinuteHandshake = true
}
}
/* Queues a keep-alive if no packets are queued for peer
*/
func (peer *Peer) SendKeepAlive() bool {
elem := peer.device.NewOutboundElement()
elem.packet = nil
if len(peer.queue.nonce) == 0 {
select {
case peer.queue.nonce <- elem:
return true
default:
return false
}
}
return true
}
/* Event:
* Sent non-empty (authenticated) transport message
*/
func (peer *Peer) TimerDataSent() {
timerStop(peer.timer.keepalivePassive)
if !peer.timer.pendingNewHandshake {
peer.timer.pendingNewHandshake = true
peer.timer.newHandshake.Reset(NewHandshakeTime)
}
}
/* Event:
* Received non-empty (authenticated) transport message
*/
func (peer *Peer) TimerDataReceived() {
if peer.timer.pendingKeepalivePassive {
peer.timer.needAnotherKeepalive = true
return
}
peer.timer.pendingKeepalivePassive = false
peer.timer.keepalivePassive.Reset(KeepaliveTimeout)
}
/* Event:
* Any (authenticated) packet received
*/
func (peer *Peer) TimerAnyAuthenticatedPacketReceived() {
timerStop(peer.timer.newHandshake)
}
/* Event:
* Any authenticated packet send / received.
*/
func (peer *Peer) TimerAnyAuthenticatedPacketTraversal() {
interval := atomic.LoadUint64(&peer.persistentKeepaliveInterval)
if interval > 0 {
duration := time.Duration(interval) * time.Second
peer.timer.keepalivePersistent.Reset(duration)
}
}
/* Called after succesfully completing a handshake.
* i.e. after:
*
* - Valid handshake response
* - First transport message under the "next" key
*/
func (peer *Peer) TimerHandshakeComplete() {
atomic.StoreInt64(
&peer.stats.lastHandshakeNano,
time.Now().UnixNano(),
)
signalSend(peer.signal.handshakeCompleted)
peer.device.log.Info.Println("Negotiated new handshake for", peer.String())
}
/* Event:
* An ephemeral key is generated
*
* i.e after:
*
* CreateMessageInitiation
* CreateMessageResponse
*
* Schedules the deletion of all key material
* upon failure to complete a handshake
*/
func (peer *Peer) TimerEphemeralKeyCreated() {
peer.timer.zeroAllKeys.Reset(RejectAfterTime * 3)
}
func (peer *Peer) RoutineTimerHandler() {
device := peer.device
logDebug := device.log.Debug
logDebug.Println("Routine, timer handler, started for peer", peer.String())
for {
select {
case <-peer.signal.stop:
return
// keep-alives
case <-peer.timer.keepalivePersistent.C:
interval := atomic.LoadUint64(&peer.persistentKeepaliveInterval)
if interval > 0 {
logDebug.Println("Sending keep-alive to", peer.String())
peer.SendKeepAlive()
}
case <-peer.timer.keepalivePassive.C:
logDebug.Println("Sending keep-alive to", peer.String())
peer.SendKeepAlive()
if peer.timer.needAnotherKeepalive {
peer.timer.keepalivePassive.Reset(KeepaliveTimeout)
peer.timer.needAnotherKeepalive = false
}
// unresponsive session
case <-peer.timer.newHandshake.C:
logDebug.Println("Retrying handshake with", peer.String(), "due to lack of reply")
signalSend(peer.signal.handshakeBegin)
// clear key material
case <-peer.timer.zeroAllKeys.C:
logDebug.Println("Clearing all key material for", peer.String())
hs := &peer.handshake
hs.mutex.Lock()
kp := &peer.keyPairs
kp.mutex.Lock()
// remove key-pairs
if kp.previous != nil {
device.DeleteKeyPair(kp.previous)
kp.previous = nil
}
if kp.current != nil {
device.DeleteKeyPair(kp.current)
kp.current = nil
}
if kp.next != nil {
device.DeleteKeyPair(kp.next)
kp.next = nil
}
kp.mutex.Unlock()
// zero out handshake
device.indices.Delete(hs.localIndex)
hs.localIndex = 0
setZero(hs.localEphemeral[:])
setZero(hs.remoteEphemeral[:])
setZero(hs.chainKey[:])
setZero(hs.hash[:])
hs.mutex.Unlock()
}
}
}
/* This is the state machine for handshake initiation
*
* Associated with this routine is the signal "handshakeBegin"
* The routine will read from the "handshakeBegin" channel
* at most every RekeyTimeout seconds
*/
func (peer *Peer) RoutineHandshakeInitiator() {
device := peer.device
logInfo := device.log.Info
logError := device.log.Error
logDebug := device.log.Debug
logDebug.Println("Routine, handshake initator, started for", peer.String())
var temp [256]byte
for {
// wait for signal
select {
case <-peer.signal.handshakeBegin:
case <-peer.signal.stop:
return
}
// set deadline
BeginHandshakes:
signalClear(peer.signal.handshakeReset)
deadline := time.NewTimer(RekeyAttemptTime)
AttemptHandshakes:
for attempts := uint(1); ; attempts++ {
// check if deadline reached
select {
case <-deadline.C:
logInfo.Println("Handshake negotiation timed out for:", peer.String())
signalSend(peer.signal.flushNonceQueue)
timerStop(peer.timer.keepalivePersistent)
break
case <-peer.signal.stop:
return
default:
}
signalClear(peer.signal.handshakeCompleted)
// create initiation message
msg, err := peer.device.CreateMessageInitiation(peer)
if err != nil {
logError.Println("Failed to create handshake initiation message:", err)
break AttemptHandshakes
}
jitter := time.Millisecond * time.Duration(rand.Uint32()%334)
// marshal and send
writer := bytes.NewBuffer(temp[:0])
binary.Write(writer, binary.LittleEndian, msg)
packet := writer.Bytes()
peer.mac.AddMacs(packet)
_, err = peer.SendBuffer(packet)
if err != nil {
logError.Println(
"Failed to send handshake initiation message to",
peer.String(), ":", err,
)
continue
}
peer.TimerAnyAuthenticatedPacketTraversal()
// set handshake timeout
timeout := time.NewTimer(RekeyTimeout + jitter)
logDebug.Println(
"Handshake initiation attempt",
attempts, "sent to", peer.String(),
)
// wait for handshake or timeout
select {
case <-peer.signal.stop:
return
case <-peer.signal.handshakeCompleted:
<-timeout.C
peer.timer.sendLastMinuteHandshake = false
break AttemptHandshakes
case <-peer.signal.handshakeReset:
<-timeout.C
goto BeginHandshakes
case <-timeout.C:
// TODO: Clear source address for peer
continue
}
}
// clear signal set in the meantime
signalClear(peer.signal.handshakeBegin)
}
}