2fcdaf9799
If RIO is unavailable, NewWinRingBind() falls back to StdNetBind. StdNetBind uses x/net/ipv{4,6}.PacketConn for sending and receiving datagrams, specifically via the {Read,Write}Batch methods. These methods are unimplemented on Windows and will return runtime errors as a result. Additionally, only Linux benefits from these x/net types for reading and writing, so we update StdNetBind to fall back to the standard library net package for all platforms other than Linux. Reviewed-by: James Tucker <james@tailscale.com> Signed-off-by: Jordan Whited <jordan@tailscale.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
429 lines
9.4 KiB
Go
429 lines
9.4 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2023 WireGuard LLC. All Rights Reserved.
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*/
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package conn
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import (
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"context"
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"errors"
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"net"
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"net/netip"
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"runtime"
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"strconv"
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"sync"
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"syscall"
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"golang.org/x/net/ipv4"
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"golang.org/x/net/ipv6"
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)
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var (
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_ Bind = (*StdNetBind)(nil)
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)
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// StdNetBind implements Bind for all platforms. While Windows has its own Bind
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// (see bind_windows.go), it may fall back to StdNetBind.
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// TODO: Remove usage of ipv{4,6}.PacketConn when net.UDPConn has comparable
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// methods for sending and receiving multiple datagrams per-syscall. See the
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// proposal in https://github.com/golang/go/issues/45886#issuecomment-1218301564.
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type StdNetBind struct {
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mu sync.Mutex // protects following fields
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ipv4 *net.UDPConn
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ipv6 *net.UDPConn
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blackhole4 bool
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blackhole6 bool
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ipv4PC *ipv4.PacketConn // will be nil on non-Linux
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ipv6PC *ipv6.PacketConn // will be nil on non-Linux
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udpAddrPool sync.Pool // following fields are not guarded by mu
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ipv4MsgsPool sync.Pool
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ipv6MsgsPool sync.Pool
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}
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func NewStdNetBind() Bind {
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return &StdNetBind{
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udpAddrPool: sync.Pool{
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New: func() any {
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return &net.UDPAddr{
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IP: make([]byte, 16),
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}
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},
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},
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ipv4MsgsPool: sync.Pool{
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New: func() any {
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msgs := make([]ipv4.Message, IdealBatchSize)
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for i := range msgs {
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msgs[i].Buffers = make(net.Buffers, 1)
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msgs[i].OOB = make([]byte, srcControlSize)
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}
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return &msgs
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},
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},
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ipv6MsgsPool: sync.Pool{
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New: func() any {
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msgs := make([]ipv6.Message, IdealBatchSize)
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for i := range msgs {
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msgs[i].Buffers = make(net.Buffers, 1)
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msgs[i].OOB = make([]byte, srcControlSize)
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}
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return &msgs
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},
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},
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}
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}
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type StdNetEndpoint struct {
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// AddrPort is the endpoint destination.
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netip.AddrPort
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// src is the current sticky source address and interface index, if supported.
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src struct {
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netip.Addr
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ifidx int32
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}
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}
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var (
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_ Bind = (*StdNetBind)(nil)
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_ Endpoint = &StdNetEndpoint{}
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)
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func (*StdNetBind) ParseEndpoint(s string) (Endpoint, error) {
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e, err := netip.ParseAddrPort(s)
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return asEndpoint(e), err
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}
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func (e *StdNetEndpoint) ClearSrc() {
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e.src.ifidx = 0
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e.src.Addr = netip.Addr{}
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}
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func (e *StdNetEndpoint) DstIP() netip.Addr {
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return e.AddrPort.Addr()
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}
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func (e *StdNetEndpoint) SrcIP() netip.Addr {
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return e.src.Addr
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}
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func (e *StdNetEndpoint) SrcIfidx() int32 {
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return e.src.ifidx
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}
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func (e *StdNetEndpoint) DstToBytes() []byte {
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b, _ := e.AddrPort.MarshalBinary()
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return b
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}
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func (e *StdNetEndpoint) DstToString() string {
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return e.AddrPort.String()
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}
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func (e *StdNetEndpoint) SrcToString() string {
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return e.src.Addr.String()
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}
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func listenNet(network string, port int) (*net.UDPConn, int, error) {
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conn, err := listenConfig().ListenPacket(context.Background(), network, ":"+strconv.Itoa(port))
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if err != nil {
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return nil, 0, err
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}
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// Retrieve port.
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laddr := conn.LocalAddr()
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uaddr, err := net.ResolveUDPAddr(
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laddr.Network(),
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laddr.String(),
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)
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if err != nil {
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return nil, 0, err
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}
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return conn.(*net.UDPConn), uaddr.Port, nil
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}
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func (s *StdNetBind) Open(uport uint16) ([]ReceiveFunc, uint16, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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var err error
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var tries int
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if s.ipv4 != nil || s.ipv6 != nil {
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return nil, 0, ErrBindAlreadyOpen
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}
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// Attempt to open ipv4 and ipv6 listeners on the same port.
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// If uport is 0, we can retry on failure.
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again:
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port := int(uport)
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var v4conn, v6conn *net.UDPConn
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var v4pc *ipv4.PacketConn
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var v6pc *ipv6.PacketConn
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v4conn, port, err = listenNet("udp4", port)
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if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
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return nil, 0, err
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}
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// Listen on the same port as we're using for ipv4.
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v6conn, port, err = listenNet("udp6", port)
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if uport == 0 && errors.Is(err, syscall.EADDRINUSE) && tries < 100 {
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v4conn.Close()
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tries++
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goto again
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}
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if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
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v4conn.Close()
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return nil, 0, err
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}
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var fns []ReceiveFunc
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if v4conn != nil {
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if runtime.GOOS == "linux" {
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v4pc = ipv4.NewPacketConn(v4conn)
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s.ipv4PC = v4pc
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}
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fns = append(fns, s.makeReceiveIPv4(v4pc, v4conn))
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s.ipv4 = v4conn
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}
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if v6conn != nil {
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if runtime.GOOS == "linux" {
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v6pc = ipv6.NewPacketConn(v6conn)
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s.ipv6PC = v6pc
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}
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fns = append(fns, s.makeReceiveIPv6(v6pc, v6conn))
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s.ipv6 = v6conn
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}
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if len(fns) == 0 {
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return nil, 0, syscall.EAFNOSUPPORT
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}
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return fns, uint16(port), nil
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}
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func (s *StdNetBind) makeReceiveIPv4(pc *ipv4.PacketConn, conn *net.UDPConn) ReceiveFunc {
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return func(buffs [][]byte, sizes []int, eps []Endpoint) (n int, err error) {
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msgs := s.ipv4MsgsPool.Get().(*[]ipv4.Message)
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defer s.ipv4MsgsPool.Put(msgs)
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for i := range buffs {
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(*msgs)[i].Buffers[0] = buffs[i]
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}
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var numMsgs int
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if runtime.GOOS == "linux" {
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numMsgs, err = pc.ReadBatch(*msgs, 0)
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if err != nil {
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return 0, err
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}
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} else {
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msg := &(*msgs)[0]
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msg.N, msg.NN, _, msg.Addr, err = conn.ReadMsgUDP(msg.Buffers[0], msg.OOB)
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if err != nil {
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return 0, err
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}
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numMsgs = 1
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}
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for i := 0; i < numMsgs; i++ {
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msg := &(*msgs)[i]
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sizes[i] = msg.N
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addrPort := msg.Addr.(*net.UDPAddr).AddrPort()
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ep := asEndpoint(addrPort)
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getSrcFromControl(msg.OOB, ep)
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eps[i] = ep
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}
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return numMsgs, nil
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}
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}
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func (s *StdNetBind) makeReceiveIPv6(pc *ipv6.PacketConn, conn *net.UDPConn) ReceiveFunc {
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return func(buffs [][]byte, sizes []int, eps []Endpoint) (n int, err error) {
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msgs := s.ipv4MsgsPool.Get().(*[]ipv6.Message)
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defer s.ipv4MsgsPool.Put(msgs)
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for i := range buffs {
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(*msgs)[i].Buffers[0] = buffs[i]
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}
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var numMsgs int
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if runtime.GOOS == "linux" {
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numMsgs, err = pc.ReadBatch(*msgs, 0)
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if err != nil {
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return 0, err
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}
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} else {
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msg := &(*msgs)[0]
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msg.N, msg.NN, _, msg.Addr, err = conn.ReadMsgUDP(msg.Buffers[0], msg.OOB)
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if err != nil {
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return 0, err
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}
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numMsgs = 1
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}
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for i := 0; i < numMsgs; i++ {
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msg := &(*msgs)[i]
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sizes[i] = msg.N
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addrPort := msg.Addr.(*net.UDPAddr).AddrPort()
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ep := asEndpoint(addrPort)
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getSrcFromControl(msg.OOB, ep)
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eps[i] = ep
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}
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return numMsgs, nil
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}
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}
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// TODO: When all Binds handle IdealBatchSize, remove this dynamic function and
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// rename the IdealBatchSize constant to BatchSize.
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func (s *StdNetBind) BatchSize() int {
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return IdealBatchSize
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}
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func (s *StdNetBind) Close() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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var err1, err2 error
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if s.ipv4 != nil {
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err1 = s.ipv4.Close()
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s.ipv4 = nil
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s.ipv4PC = nil
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}
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if s.ipv6 != nil {
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err2 = s.ipv6.Close()
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s.ipv6 = nil
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s.ipv6PC = nil
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}
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s.blackhole4 = false
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s.blackhole6 = false
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if err1 != nil {
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return err1
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}
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return err2
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}
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func (s *StdNetBind) Send(buffs [][]byte, endpoint Endpoint) error {
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s.mu.Lock()
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blackhole := s.blackhole4
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conn := s.ipv4
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var (
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pc4 *ipv4.PacketConn
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pc6 *ipv6.PacketConn
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)
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is6 := false
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if endpoint.DstIP().Is6() {
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blackhole = s.blackhole6
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conn = s.ipv6
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pc6 = s.ipv6PC
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is6 = true
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} else {
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pc4 = s.ipv4PC
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}
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s.mu.Unlock()
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if blackhole {
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return nil
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}
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if conn == nil {
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return syscall.EAFNOSUPPORT
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}
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if is6 {
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return s.send6(conn, pc6, endpoint, buffs)
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} else {
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return s.send4(conn, pc4, endpoint, buffs)
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}
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}
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func (s *StdNetBind) send4(conn *net.UDPConn, pc *ipv4.PacketConn, ep Endpoint, buffs [][]byte) error {
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ua := s.udpAddrPool.Get().(*net.UDPAddr)
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as4 := ep.DstIP().As4()
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copy(ua.IP, as4[:])
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ua.IP = ua.IP[:4]
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ua.Port = int(ep.(*StdNetEndpoint).Port())
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msgs := s.ipv4MsgsPool.Get().(*[]ipv4.Message)
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for i, buff := range buffs {
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(*msgs)[i].Buffers[0] = buff
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(*msgs)[i].Addr = ua
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setSrcControl(&(*msgs)[i].OOB, ep.(*StdNetEndpoint))
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}
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var (
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n int
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err error
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start int
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)
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if runtime.GOOS == "linux" {
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for {
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n, err = pc.WriteBatch((*msgs)[start:len(buffs)], 0)
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if err != nil || n == len((*msgs)[start:len(buffs)]) {
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break
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}
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start += n
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}
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} else {
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for i, buff := range buffs {
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_, _, err = conn.WriteMsgUDP(buff, (*msgs)[i].OOB, ua)
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if err != nil {
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break
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}
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}
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}
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s.udpAddrPool.Put(ua)
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s.ipv4MsgsPool.Put(msgs)
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return err
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}
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func (s *StdNetBind) send6(conn *net.UDPConn, pc *ipv6.PacketConn, ep Endpoint, buffs [][]byte) error {
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ua := s.udpAddrPool.Get().(*net.UDPAddr)
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as16 := ep.DstIP().As16()
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copy(ua.IP, as16[:])
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ua.IP = ua.IP[:16]
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ua.Port = int(ep.(*StdNetEndpoint).Port())
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msgs := s.ipv6MsgsPool.Get().(*[]ipv6.Message)
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for i, buff := range buffs {
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(*msgs)[i].Buffers[0] = buff
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(*msgs)[i].Addr = ua
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setSrcControl(&(*msgs)[i].OOB, ep.(*StdNetEndpoint))
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}
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var (
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n int
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err error
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start int
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)
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if runtime.GOOS == "linux" {
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for {
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n, err = pc.WriteBatch((*msgs)[start:len(buffs)], 0)
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if err != nil || n == len((*msgs)[start:len(buffs)]) {
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break
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}
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start += n
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}
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} else {
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for i, buff := range buffs {
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_, _, err = conn.WriteMsgUDP(buff, (*msgs)[i].OOB, ua)
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if err != nil {
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break
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}
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}
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}
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s.udpAddrPool.Put(ua)
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s.ipv6MsgsPool.Put(msgs)
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return err
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}
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// endpointPool contains a re-usable set of mapping from netip.AddrPort to Endpoint.
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// This exists to reduce allocations: Putting a netip.AddrPort in an Endpoint allocates,
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// but Endpoints are immutable, so we can re-use them.
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var endpointPool = sync.Pool{
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New: func() any {
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return make(map[netip.AddrPort]*StdNetEndpoint)
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},
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}
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// asEndpoint returns an Endpoint containing ap.
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func asEndpoint(ap netip.AddrPort) *StdNetEndpoint {
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m := endpointPool.Get().(map[netip.AddrPort]*StdNetEndpoint)
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defer endpointPool.Put(m)
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e, ok := m[ap]
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if !ok {
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e = &StdNetEndpoint{AddrPort: ap}
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m[ap] = e
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}
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return e
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}
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