eb6728400b
Races for this aren't a huge problem.
297 lines
6.7 KiB
Go
297 lines
6.7 KiB
Go
package main
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import (
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"encoding/base64"
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"errors"
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"fmt"
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"sync"
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"time"
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)
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const (
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PeerRoutineNumber = 4
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)
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type Peer struct {
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isRunning AtomicBool
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mutex sync.RWMutex
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keyPairs KeyPairs
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handshake Handshake
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device *Device
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endpoint Endpoint
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persistentKeepaliveInterval uint16
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_ uint32 // padding for alignment
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stats struct {
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txBytes uint64 // bytes send to peer (endpoint)
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rxBytes uint64 // bytes received from peer
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lastHandshakeNano int64 // nano seconds since epoch
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}
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time struct {
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mutex sync.RWMutex
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lastSend time.Time // last send message
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lastHandshake time.Time // last completed handshake
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nextKeepalive time.Time
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}
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signal struct {
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newKeyPair Signal // size 1, new key pair was generated
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handshakeCompleted Signal // size 1, handshake completed
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handshakeBegin Signal // size 1, begin new handshake begin
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flushNonceQueue Signal // size 1, empty queued packets
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messageSend Signal // size 1, message was send to peer
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messageReceived Signal // size 1, authenticated message recv
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}
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timer struct {
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// state related to WireGuard timers
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keepalivePersistent Timer // set for persistent keep-alive
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keepalivePassive Timer // set upon receiving messages
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zeroAllKeys Timer // zero all key material
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handshakeNew Timer // begin a new handshake (stale)
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handshakeDeadline Timer // complete handshake timeout
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handshakeTimeout Timer // current handshake message timeout
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sendLastMinuteHandshake AtomicBool
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needAnotherKeepalive AtomicBool
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}
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queue struct {
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nonce chan *QueueOutboundElement // nonce / pre-handshake queue
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outbound chan *QueueOutboundElement // sequential ordering of work
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inbound chan *QueueInboundElement // sequential ordering of work
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}
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routines struct {
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mutex sync.Mutex // held when stopping / starting routines
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starting sync.WaitGroup // routines pending start
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stopping sync.WaitGroup // routines pending stop
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stop Signal // size 0, stop all go-routines in peer
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}
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mac CookieGenerator
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}
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func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
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if device.isClosed.Get() {
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return nil, errors.New("Device closed")
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}
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// lock resources
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device.state.mutex.Lock()
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defer device.state.mutex.Unlock()
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device.noise.mutex.RLock()
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defer device.noise.mutex.RUnlock()
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device.peers.mutex.Lock()
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defer device.peers.mutex.Unlock()
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// check if over limit
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if len(device.peers.keyMap) >= MaxPeers {
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return nil, errors.New("Too many peers")
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}
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// create peer
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peer := new(Peer)
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peer.mutex.Lock()
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defer peer.mutex.Unlock()
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peer.mac.Init(pk)
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peer.device = device
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peer.isRunning.Set(false)
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peer.timer.zeroAllKeys = NewTimer()
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peer.timer.keepalivePersistent = NewTimer()
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peer.timer.keepalivePassive = NewTimer()
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peer.timer.handshakeNew = NewTimer()
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peer.timer.handshakeDeadline = NewTimer()
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peer.timer.handshakeTimeout = NewTimer()
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// map public key
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_, ok := device.peers.keyMap[pk]
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if ok {
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return nil, errors.New("Adding existing peer")
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}
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device.peers.keyMap[pk] = peer
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// pre-compute DH
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handshake := &peer.handshake
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handshake.mutex.Lock()
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handshake.remoteStatic = pk
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handshake.precomputedStaticStatic = device.noise.privateKey.sharedSecret(pk)
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handshake.mutex.Unlock()
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// reset endpoint
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peer.endpoint = nil
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// prepare signaling & routines
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peer.routines.mutex.Lock()
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peer.routines.stop = NewSignal()
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peer.routines.mutex.Unlock()
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// start peer
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if peer.device.isUp.Get() {
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peer.Start()
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}
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return peer, nil
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}
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func (peer *Peer) SendBuffer(buffer []byte) error {
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peer.device.net.mutex.RLock()
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defer peer.device.net.mutex.RUnlock()
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if peer.device.net.bind == nil {
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return errors.New("No bind")
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}
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peer.mutex.RLock()
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defer peer.mutex.RUnlock()
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if peer.endpoint == nil {
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return errors.New("No known endpoint for peer")
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}
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return peer.device.net.bind.Send(buffer, peer.endpoint)
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}
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/* Returns a short string identifier for logging
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*/
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func (peer *Peer) String() string {
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return fmt.Sprintf(
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"peer(%s)",
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base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:]),
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)
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}
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func (peer *Peer) Start() {
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// should never start a peer on a closed device
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if peer.device.isClosed.Get() {
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return
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}
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// prevent simultaneous start/stop operations
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peer.routines.mutex.Lock()
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defer peer.routines.mutex.Unlock()
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if peer.isRunning.Get() {
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return
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}
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device := peer.device
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device.log.Debug.Println(peer.String(), ": Starting...")
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// sanity check : these should be 0
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peer.routines.starting.Wait()
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peer.routines.stopping.Wait()
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// prepare queues and signals
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peer.signal.newKeyPair = NewSignal()
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peer.signal.handshakeBegin = NewSignal()
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peer.signal.handshakeCompleted = NewSignal()
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peer.signal.flushNonceQueue = NewSignal()
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peer.queue.nonce = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.outbound = make(chan *QueueOutboundElement, QueueOutboundSize)
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peer.queue.inbound = make(chan *QueueInboundElement, QueueInboundSize)
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peer.routines.stop = NewSignal()
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peer.isRunning.Set(true)
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// wait for routines to start
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peer.routines.starting.Add(PeerRoutineNumber)
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peer.routines.stopping.Add(PeerRoutineNumber)
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go peer.RoutineNonce()
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go peer.RoutineTimerHandler()
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go peer.RoutineSequentialSender()
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go peer.RoutineSequentialReceiver()
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peer.routines.starting.Wait()
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peer.isRunning.Set(true)
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}
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func (peer *Peer) Stop() {
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// prevent simultaneous start/stop operations
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peer.routines.mutex.Lock()
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defer peer.routines.mutex.Unlock()
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if !peer.isRunning.Swap(false) {
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return
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}
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device := peer.device
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device.log.Debug.Println(peer.String(), ": Stopping...")
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// stop & wait for ongoing peer routines
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peer.routines.stop.Broadcast()
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peer.routines.starting.Wait()
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peer.routines.stopping.Wait()
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// stop timers
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peer.timer.keepalivePersistent.Stop()
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peer.timer.keepalivePassive.Stop()
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peer.timer.zeroAllKeys.Stop()
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peer.timer.handshakeNew.Stop()
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peer.timer.handshakeDeadline.Stop()
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peer.timer.handshakeTimeout.Stop()
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// close queues
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close(peer.queue.nonce)
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close(peer.queue.outbound)
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close(peer.queue.inbound)
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// close signals
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peer.signal.newKeyPair.Close()
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peer.signal.handshakeBegin.Close()
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peer.signal.handshakeCompleted.Close()
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peer.signal.flushNonceQueue.Close()
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// clear key pairs
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kp := &peer.keyPairs
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kp.mutex.Lock()
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device.DeleteKeyPair(kp.previous)
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device.DeleteKeyPair(kp.current)
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device.DeleteKeyPair(kp.next)
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kp.previous = nil
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kp.current = nil
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kp.next = nil
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kp.mutex.Unlock()
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// clear handshake state
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hs := &peer.handshake
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hs.mutex.Lock()
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device.indices.Delete(hs.localIndex)
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hs.Clear()
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hs.mutex.Unlock()
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}
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