wintun: Make two-step slicing a one step
Stop relying to Go compiler optimizations and calculate the end offset directly. Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -240,7 +240,7 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
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packet = packet[:pSize]
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packet = packet[:pSize]
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// Copy data.
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// Copy data.
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copy(buff[offset:], packet[packetExchangeAlignment:][:size])
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copy(buff[offset:], packet[packetExchangeAlignment:packetExchangeAlignment+size])
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tun.rdBuff.offset += pSize
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tun.rdBuff.offset += pSize
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return int(size), nil
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return int(size), nil
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}
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}
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@ -331,9 +331,9 @@ func (tun *nativeTun) putTunPacket(buff []byte) error {
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}
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}
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// Write packet to the exchange buffer.
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// Write packet to the exchange buffer.
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packet := tun.wrBuff.data[tun.wrBuff.offset:][:pSize]
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packet := tun.wrBuff.data[tun.wrBuff.offset : tun.wrBuff.offset+pSize]
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binary.LittleEndian.PutUint32(packet[:4], size)
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binary.LittleEndian.PutUint32(packet[:4], size)
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copy(packet[packetExchangeAlignment:][:size], buff)
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copy(packet[packetExchangeAlignment:packetExchangeAlignment+size], buff)
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tun.wrBuff.packetNum++
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tun.wrBuff.packetNum++
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tun.wrBuff.offset += pSize
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tun.wrBuff.offset += pSize
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