device: clear pointers when returning elems to pools
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This commit is contained in:
parent
01d3aaa7f4
commit
d3ff2d6b62
@ -65,6 +65,7 @@ func (device *Device) GetInboundElement() *QueueInboundElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (device *Device) PutInboundElement(msg *QueueInboundElement) {
|
func (device *Device) PutInboundElement(msg *QueueInboundElement) {
|
||||||
|
msg.clearPointers()
|
||||||
if PreallocatedBuffersPerPool == 0 {
|
if PreallocatedBuffersPerPool == 0 {
|
||||||
device.pool.inboundElementPool.Put(msg)
|
device.pool.inboundElementPool.Put(msg)
|
||||||
} else {
|
} else {
|
||||||
@ -81,6 +82,7 @@ func (device *Device) GetOutboundElement() *QueueOutboundElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (device *Device) PutOutboundElement(msg *QueueOutboundElement) {
|
func (device *Device) PutOutboundElement(msg *QueueOutboundElement) {
|
||||||
|
msg.clearPointers()
|
||||||
if PreallocatedBuffersPerPool == 0 {
|
if PreallocatedBuffersPerPool == 0 {
|
||||||
device.pool.outboundElementPool.Put(msg)
|
device.pool.outboundElementPool.Put(msg)
|
||||||
} else {
|
} else {
|
||||||
|
@ -37,6 +37,17 @@ type QueueInboundElement struct {
|
|||||||
endpoint conn.Endpoint
|
endpoint conn.Endpoint
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// clearPointers clears elem fields that contain pointers.
|
||||||
|
// This makes the garbage collector's life easier and
|
||||||
|
// avoids accidentally keeping other objects around unnecessarily.
|
||||||
|
// It also reduces the possible collateral damage from use-after-free bugs.
|
||||||
|
func (elem *QueueInboundElement) clearPointers() {
|
||||||
|
elem.buffer = nil
|
||||||
|
elem.packet = nil
|
||||||
|
elem.keypair = nil
|
||||||
|
elem.endpoint = nil
|
||||||
|
}
|
||||||
|
|
||||||
func (elem *QueueInboundElement) Drop() {
|
func (elem *QueueInboundElement) Drop() {
|
||||||
atomic.StoreInt32(&elem.dropped, AtomicTrue)
|
atomic.StoreInt32(&elem.dropped, AtomicTrue)
|
||||||
}
|
}
|
||||||
|
@ -58,9 +58,19 @@ func (device *Device) NewOutboundElement() *QueueOutboundElement {
|
|||||||
elem.buffer = device.GetMessageBuffer()
|
elem.buffer = device.GetMessageBuffer()
|
||||||
elem.Mutex = sync.Mutex{}
|
elem.Mutex = sync.Mutex{}
|
||||||
elem.nonce = 0
|
elem.nonce = 0
|
||||||
|
// keypair and peer were cleared (if necessary) by clearPointers.
|
||||||
|
return elem
|
||||||
|
}
|
||||||
|
|
||||||
|
// clearPointers clears elem fields that contain pointers.
|
||||||
|
// This makes the garbage collector's life easier and
|
||||||
|
// avoids accidentally keeping other objects around unnecessarily.
|
||||||
|
// It also reduces the possible collateral damage from use-after-free bugs.
|
||||||
|
func (elem *QueueOutboundElement) clearPointers() {
|
||||||
|
elem.buffer = nil
|
||||||
|
elem.packet = nil
|
||||||
elem.keypair = nil
|
elem.keypair = nil
|
||||||
elem.peer = nil
|
elem.peer = nil
|
||||||
return elem
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (elem *QueueOutboundElement) Drop() {
|
func (elem *QueueOutboundElement) Drop() {
|
||||||
|
Loading…
Reference in New Issue
Block a user