device: always name *Queue*Element variables elem
They're called elem in most places. Rename a few local variables to make it consistent. This makes it easier to grep the code for things like elem.Drop. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
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2832e96339
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@ -64,12 +64,12 @@ func (device *Device) GetInboundElement() *QueueInboundElement {
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}
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}
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func (device *Device) PutInboundElement(msg *QueueInboundElement) {
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msg.clearPointers()
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func (device *Device) PutInboundElement(elem *QueueInboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.inboundElementPool.Put(msg)
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device.pool.inboundElementPool.Put(elem)
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} else {
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device.pool.inboundElementReuseChan <- msg
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device.pool.inboundElementReuseChan <- elem
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}
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}
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@ -81,11 +81,11 @@ func (device *Device) GetOutboundElement() *QueueOutboundElement {
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}
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}
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func (device *Device) PutOutboundElement(msg *QueueOutboundElement) {
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msg.clearPointers()
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func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.outboundElementPool.Put(msg)
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device.pool.outboundElementPool.Put(elem)
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} else {
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device.pool.outboundElementReuseChan <- msg
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device.pool.outboundElementReuseChan <- elem
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}
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}
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@ -56,26 +56,26 @@ func (elem *QueueInboundElement) IsDropped() bool {
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return atomic.LoadInt32(&elem.dropped) == AtomicTrue
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}
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func (device *Device) addToInboundAndDecryptionQueues(inboundQueue chan *QueueInboundElement, decryptionQueue chan *QueueInboundElement, element *QueueInboundElement) bool {
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func (device *Device) addToInboundAndDecryptionQueues(inboundQueue chan *QueueInboundElement, decryptionQueue chan *QueueInboundElement, elem *QueueInboundElement) bool {
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select {
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case inboundQueue <- element:
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case inboundQueue <- elem:
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select {
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case decryptionQueue <- element:
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case decryptionQueue <- elem:
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return true
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default:
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element.Drop()
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element.Unlock()
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elem.Drop()
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elem.Unlock()
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return false
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}
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default:
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device.PutInboundElement(element)
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device.PutInboundElement(elem)
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return false
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}
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}
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func (device *Device) addToHandshakeQueue(queue chan QueueHandshakeElement, element QueueHandshakeElement) bool {
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func (device *Device) addToHandshakeQueue(queue chan QueueHandshakeElement, elem QueueHandshakeElement) bool {
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select {
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case queue <- element:
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case queue <- elem:
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return true
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default:
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return false
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@ -81,10 +81,10 @@ func (elem *QueueOutboundElement) IsDropped() bool {
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return atomic.LoadInt32(&elem.dropped) == AtomicTrue
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}
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func addToNonceQueue(queue chan *QueueOutboundElement, element *QueueOutboundElement, device *Device) {
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func addToNonceQueue(queue chan *QueueOutboundElement, elem *QueueOutboundElement, device *Device) {
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for {
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select {
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case queue <- element:
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case queue <- elem:
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return
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default:
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select {
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@ -97,20 +97,20 @@ func addToNonceQueue(queue chan *QueueOutboundElement, element *QueueOutboundEle
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}
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}
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func addToOutboundAndEncryptionQueues(outboundQueue chan *QueueOutboundElement, encryptionQueue chan *QueueOutboundElement, element *QueueOutboundElement) {
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func addToOutboundAndEncryptionQueues(outboundQueue chan *QueueOutboundElement, encryptionQueue chan *QueueOutboundElement, elem *QueueOutboundElement) {
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select {
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case outboundQueue <- element:
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case outboundQueue <- elem:
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select {
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case encryptionQueue <- element:
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case encryptionQueue <- elem:
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return
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default:
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element.Drop()
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element.peer.device.PutMessageBuffer(element.buffer)
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element.Unlock()
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elem.Drop()
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elem.peer.device.PutMessageBuffer(elem.buffer)
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elem.Unlock()
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}
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default:
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element.peer.device.PutMessageBuffer(element.buffer)
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element.peer.device.PutOutboundElement(element)
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elem.peer.device.PutMessageBuffer(elem.buffer)
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elem.peer.device.PutOutboundElement(elem)
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}
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}
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