wintun: keep reference to pool in wintun object
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69c26dc258
commit
7689d09336
@ -29,6 +29,7 @@ type Wintun struct {
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devInstanceID string
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devInstanceID string
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luidIndex uint32
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luidIndex uint32
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ifType uint32
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ifType uint32
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pool Pool
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}
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}
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var deviceClassNetGUID = windows.GUID{Data1: 0x4d36e972, Data2: 0xe325, Data3: 0x11ce, Data4: [8]byte{0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18}}
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var deviceClassNetGUID = windows.GUID{Data1: 0x4d36e972, Data2: 0xe325, Data3: 0x11ce, Data4: [8]byte{0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18}}
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@ -40,7 +41,7 @@ const (
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)
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)
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// makeWintun creates a Wintun interface handle and populates it from the device's registry key.
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// makeWintun creates a Wintun interface handle and populates it from the device's registry key.
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func makeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfoData) (*Wintun, error) {
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func makeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfoData, pool Pool) (*Wintun, error) {
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// Open HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\<class>\<id> registry key.
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// Open HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\<class>\<id> registry key.
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key, err := deviceInfoSet.OpenDevRegKey(deviceInfoData, setupapi.DICS_FLAG_GLOBAL, 0, setupapi.DIREG_DRV, registry.QUERY_VALUE)
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key, err := deviceInfoSet.OpenDevRegKey(deviceInfoData, setupapi.DICS_FLAG_GLOBAL, 0, setupapi.DIREG_DRV, registry.QUERY_VALUE)
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if err != nil {
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if err != nil {
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@ -82,6 +83,7 @@ func makeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfo
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devInstanceID: instanceID,
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devInstanceID: instanceID,
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luidIndex: uint32(luidIdx),
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luidIndex: uint32(luidIdx),
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ifType: uint32(ifType),
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ifType: uint32(ifType),
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pool: pool,
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}, nil
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}, nil
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}
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}
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@ -121,7 +123,7 @@ func (pool Pool) GetInterface(ifname string) (*Wintun, error) {
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continue
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continue
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}
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}
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wintun, err := makeWintun(devInfoList, deviceData)
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wintun, err := makeWintun(devInfoList, deviceData, pool)
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if err != nil {
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if err != nil {
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continue
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continue
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}
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}
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@ -361,7 +363,7 @@ func (pool Pool) CreateInterface(requestedGUID *windows.GUID) (wintun *Wintun, r
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}
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}
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// Get network interface.
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// Get network interface.
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wintun, err = makeWintun(devInfoList, deviceData)
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wintun, err = makeWintun(devInfoList, deviceData, pool)
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if err != nil {
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if err != nil {
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err = fmt.Errorf("makeWintun failed: %v", err)
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err = fmt.Errorf("makeWintun failed: %v", err)
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return
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return
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@ -495,7 +497,7 @@ func (pool Pool) DeleteMatchingInterfaces(matches func(wintun *Wintun) bool) (de
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continue
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continue
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}
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}
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wintun, err := makeWintun(devInfoList, deviceData)
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wintun, err := makeWintun(devInfoList, deviceData, pool)
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if err != nil {
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if err != nil {
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errors = append(errors, fmt.Errorf("makeWintun failed: %v", err))
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errors = append(errors, fmt.Errorf("makeWintun failed: %v", err))
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continue
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continue
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@ -589,7 +591,7 @@ func (wintun *Wintun) InterfaceName() (string, error) {
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}
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}
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// SetInterfaceName sets name of the Wintun interface.
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// SetInterfaceName sets name of the Wintun interface.
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func (wintun *Wintun) SetInterfaceName(ifname string, pool Pool) error {
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func (wintun *Wintun) SetInterfaceName(ifname string) error {
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const maxSuffix = 1000
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const maxSuffix = 1000
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availableIfname := ifname
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availableIfname := ifname
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for i := 0; ; i++ {
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for i := 0; ; i++ {
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@ -632,7 +634,7 @@ func (wintun *Wintun) SetInterfaceName(ifname string, pool Pool) error {
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return fmt.Errorf("Device-level registry key open failed: %v", err)
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return fmt.Errorf("Device-level registry key open failed: %v", err)
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}
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}
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defer deviceRegKey.Close()
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defer deviceRegKey.Close()
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err = deviceRegKey.SetStringValue("FriendlyName", pool.DeviceTypeName())
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err = deviceRegKey.SetStringValue("FriendlyName", wintun.pool.DeviceTypeName())
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if err != nil {
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if err != nil {
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return fmt.Errorf("SetStringValue(FriendlyName) failed: %v", err)
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return fmt.Errorf("SetStringValue(FriendlyName) failed: %v", err)
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}
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}
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@ -687,7 +689,7 @@ func (wintun *Wintun) deviceData() (setupapi.DevInfo, *setupapi.DevInfoData, err
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// Get interface ID.
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// Get interface ID.
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// TODO: Store some ID in the Wintun object such that this call isn't required.
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// TODO: Store some ID in the Wintun object such that this call isn't required.
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wintun2, err := makeWintun(devInfoList, deviceData)
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wintun2, err := makeWintun(devInfoList, deviceData, wintun.pool)
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if err != nil {
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if err != nil {
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continue
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continue
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}
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}
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