tun: windows: add dummy overlapped events back

These seem basically wrong to me, but we get crashes without them.
This commit is contained in:
Jason A. Donenfeld 2019-03-21 00:16:07 -06:00
parent ca59b60aa7
commit 49ea0c9b1a

View File

@ -46,6 +46,8 @@ type NativeTun struct {
close bool
rdBuff *exchgBufRead
wrBuff *exchgBufWrite
rdEvent windows.Handle
wrEvent windows.Handle
events chan TUNEvent
errors chan error
forcedMtu int
@ -96,12 +98,26 @@ func CreateTUN(ifname string) (TUNDevice, error) {
return nil, err
}
rde, err := windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
if err != nil {
wt.DeleteInterface(0)
return nil, err
}
wre, err := windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
if err != nil {
windows.CloseHandle(rde)
wt.DeleteInterface(0)
return nil, err
}
return &NativeTun{
wt: wt,
tunName: tunNameUTF16,
tunFile: windows.InvalidHandle,
rdBuff: &exchgBufRead{},
wrBuff: &exchgBufWrite{},
rdEvent: rde,
wrEvent: wre,
events: make(chan TUNEvent, 10),
errors: make(chan error, 1),
forcedMtu: 1500,
@ -194,6 +210,9 @@ func (tun *NativeTun) Close() error {
err1 = err2
}
windows.CloseHandle(tun.rdEvent)
windows.CloseHandle(tun.wrEvent)
return err1
}
@ -240,7 +259,7 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
// Fill queue.
var n uint32
overlapped := &windows.Overlapped{}
overlapped := &windows.Overlapped{HEvent: tun.rdEvent}
err = windows.ReadFile(file, tun.rdBuff.data[:], &n, overlapped)
if err != nil {
if en, ok := err.(syscall.Errno); ok && en == windows.ERROR_IO_PENDING {
@ -271,7 +290,7 @@ func (tun *NativeTun) flush() error {
// Flush write buffer.
var n uint32
overlapped := &windows.Overlapped{}
overlapped := &windows.Overlapped{HEvent: tun.wrEvent}
err = windows.WriteFile(file, tun.wrBuff.data[:tun.wrBuff.offset], &n, overlapped)
tun.wrBuff.packetNum = 0
tun.wrBuff.offset = 0