wintun: don't retry when not creating
The only time we're trying to counteract the race condition is when we're creating a driver. When we're simply looking up all drivers, it doesn't make sense to retry.
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247e14693a
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46dbf54040
@ -38,7 +38,7 @@ const machineName = ""
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//
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// MakeWintun creates interface handle and populates it from device registry key
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//
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func MakeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfoData) (*Wintun, error) {
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func makeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfoData, wait bool) (*Wintun, error) {
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// Open HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\<class>\<id> registry key.
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key, err := deviceInfoSet.OpenDevRegKey(deviceInfoData, setupapi.DICS_FLAG_GLOBAL, 0, setupapi.DIREG_DRV, registry.READ)
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if err != nil {
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@ -50,7 +50,11 @@ func MakeWintun(deviceInfoSet setupapi.DevInfo, deviceInfoData *setupapi.DevInfo
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var valueType uint32
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// Read the NetCfgInstanceId value.
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if wait {
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valueStr, valueType, err = keyGetStringValueRetry(key, "NetCfgInstanceId")
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} else {
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valueStr, valueType, err = key.GetStringValue("NetCfgInstanceId")
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}
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if err != nil {
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return nil, errors.New("RegQueryStringValue(\"NetCfgInstanceId\") failed: " + err.Error())
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}
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@ -121,13 +125,14 @@ func GetInterface(ifname string, hwndParent uintptr) (*Wintun, error) {
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}
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// Get interface ID.
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wintun, err := MakeWintun(devInfoList, deviceData)
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wintun, err := makeWintun(devInfoList, deviceData, false)
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if err != nil {
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continue
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}
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//TODO: is there a better way than comparing ifnames?
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// Get interface name.
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ifname2, err := wintun.GetInterfaceName()
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ifname2, err := wintun.getInterfaceNameNoRetry()
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if err != nil {
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continue
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}
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@ -301,7 +306,7 @@ func CreateInterface(description string, hwndParent uintptr) (*Wintun, bool, err
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// installation continues in the background. It might take a while, before all registry
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// keys and values are populated.
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for numAttempts := 0; numAttempts < 30; numAttempts++ {
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wintun, err = MakeWintun(devInfoList, deviceData)
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wintun, err = makeWintun(devInfoList, deviceData, true)
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if err != nil {
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if errWin, ok := err.(syscall.Errno); ok && errWin == windows.ERROR_FILE_NOT_FOUND {
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// Wait and retry. TODO: Wait for a cancellable event instead.
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@ -371,7 +376,8 @@ func (wintun *Wintun) DeleteInterface(hwndParent uintptr) (bool, bool, error) {
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}
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// Get interface ID.
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wintun2, err := MakeWintun(devInfoList, deviceData)
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//TODO: Store some ID in the Wintun object such that this call isn't required.
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wintun2, err := makeWintun(devInfoList, deviceData, false)
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if err != nil {
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continue
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}
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@ -446,6 +452,17 @@ func (wintun *Wintun) GetInterfaceName() (string, error) {
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return getRegStringValue(key, "Name")
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}
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func (wintun *Wintun) getInterfaceNameNoRetry() (string, error) {
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key, err := registry.OpenKey(registry.LOCAL_MACHINE, wintun.GetNetRegKeyName(), registry.QUERY_VALUE)
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if err != nil {
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return "", errors.New("Network-specific registry key open failed: " + err.Error())
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}
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defer key.Close()
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// Get the interface name.
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return getRegStringValue(key, "Name")
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}
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//
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// SetInterfaceName sets network interface name.
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//
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