MonkeyedTextInputEditText: make more robust
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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@ -19,12 +19,12 @@ class MonkeyedTextInputEditText @JvmOverloads constructor(context: Context, attr
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val text = super.getText()
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val text = super.getText()
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if (!text.isNullOrEmpty())
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if (!text.isNullOrEmpty())
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return text
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return text
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/* We want this expression in TextInputLayout.java to be true:
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/* We want this expression in TextInputLayout.java to be true if there's a hint set:
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* final boolean hasText = editText != null && !TextUtils.isEmpty(editText.getText());
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* final boolean hasText = editText != null && !TextUtils.isEmpty(editText.getText());
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* But for everyone else it should return the real value, so we check the caller.
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* But for everyone else it should return the real value, so we check the caller.
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*/
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*/
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if (Thread.currentThread().stackTrace[3].className == TextInputLayout::class.qualifiedName)
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if (!hint.isNullOrEmpty() && Thread.currentThread().stackTrace[3].className == TextInputLayout::class.qualifiedName)
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return SpannableStringBuilder(" ")
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return SpannableStringBuilder(hint)
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return text
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return text
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}
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}
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}
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}
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