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Simon Rozman b9d0b301b8 Revise IRP_MJ_WRITE error reporting
The NDIS reason why TunCheckForPause() reported the adapter unavailable,
might not make much sense to a client. In case adapter is paused or in
low power state, the STATUS_CANCELLED (ERROR_OPERATION_ABORTED) is
returned.

Exchange buffer size overflow - total TUN_EXCH_MAX_IP_PACKET_SIZE or
individual packet - rejects entire exchange buffer now.

Exchange buffers containing non-IPv4 or non-IPv6 packets are now
rejected as a whole.

Allocation errors while preparing NBLs from the exchange buffer are now
considered fatal.

Ensure write buffer has at least sizeof(TUN_PACKET) left, or reject
entire exchange buffer.

Signed-off-by: Simon Rozman <simon@rozman.si>
2019-06-03 10:53:11 +00:00
.editorconfig Switch from NMake to MSBuild 2019-04-19 15:25:44 +02:00
.gitignore installer: put whql assets in reasonable place 2019-04-26 14:53:20 +02:00
COPYING Initial commit 2019-03-22 16:52:31 -06:00
README.md Upgrade to VS2019 and update CSQ locking for analysis 2019-06-03 12:47:05 +02:00
undocumented.h Force handles closed if required 2019-06-03 10:53:11 +00:00
wintun.c Revise IRP_MJ_WRITE error reporting 2019-06-03 10:53:11 +00:00
wintun.inf Fix driver service name 2019-03-28 14:30:44 +01:00
wintun.proj Split driver setup to EV signed (<Win10) and WHQL signed (>=Win10) 2019-04-26 13:44:44 +02:00
wintun.props Switch from NMake to MSBuild 2019-04-19 15:25:44 +02:00
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wintun.wixproj installer: put whql assets in reasonable place 2019-04-26 14:53:20 +02:00
wintun.wxs installer: better WoW64 language 2019-04-26 15:10:31 +02:00

Wintun Network Adapter

TUN Device Driver for Windows

This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for WireGuard, it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.

Build Requirements

Digital Signing

Digital signing is integral part of the build process. By default, the driver will be test-signed using a certificate that the WDK should automatically generate. To subsequently load the driver, you will need to put your computer into test mode by executing as Administrator bcdedit /set testsigning on.

If you possess an EV certificate for kernel mode code signing you should switch TUN driver digital signing from test-signing to production-signing by authoring your wintun.vcxproj.user file to look something like this:

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <SignMode>ProductionSign</SignMode>
    <CrossCertificateFile>$(WDKContentRoot)CrossCertificates\DigiCert_High_Assurance_EV_Root_CA.crt</CrossCertificateFile>
    <ProductionCertificate>DF98E075A012ED8C86FBCF14854B8F9555CB3D45</ProductionCertificate>
    <TimestampServer>http://timestamp.digicert.com</TimestampServer>
  </PropertyGroup>
</Project>

Modify the <CrossCertificateFile> to contain the full path to the cross-signing certificate of CA that issued your certificate. You should be able to find its .crt file in C:\Program Files (x86)\Windows Kits\10\CrossCertificates. Note that the $(WDKContentRoot) expands to C:\Program Files (x86)\Windows Kits\10\.

If you already have wintun.vcxproj.user file, just add the <PropertyGroup> section.

Building from Command Line

Open Developer Command Prompt for VS 2019 and use the msbuild command:

msbuild wintun.proj [/t:<target>]

Targets

  • Build: Builds the driver release configurations of all supported platforms. This is the default target.

  • Clean: Deletes all intermediate and output files.

  • Rebuild: Alias for Clean followed by Build.

  • SDV: Runs Static Driver Verifier, which includes a clean driver build, only for AMD64 release configuration.

  • DVL: Runs the SDV, and creates a Driver Verification Log, only for AMD64 release configurations.

  • MSM: Builds Microsoft Installer Merge Modules in <output folder>\wintun-<platform>-<version>.msm. Requires WHQL signed driver.

The driver output folders are:

Platform and Configuration Folder
x86 Debug x86\Debug\wintun
x86 Release x86\Release\wintun
AMD64 Debug amd64\Debug\wintun
AMD64 Release amd64\Release\wintun
ARM64 Debug arm64\Debug\wintun
ARM64 Release arm64\Release\wintun

Building Microsoft Installer Merge Modules

  1. msbuild wintun.proj /t:DVL;Build.
  2. Perform Windows Hardware Lab Kit tests.
  3. Submit submission package to Microsoft.
  4. Copy WHQL-signed driver to x86\Release\whql\ and amd64\Release\whql\ subfolders.
  5. msbuild wintun.proj /t:MSM
  6. MSM files are placed in dist subfolder.

Note: due to the use of SHA256 signatures throughout, Windows 7 users who would like a prompt-less installation generally need to have the KB2921916 hotfix installed, which can be obtained from these mirrors: amd64 and x86.

Usage

After loading the driver and creating a network interface the typical way using SetupAPI, open \\.\Device\WINTUN%d as Local System, where %d is the LUID index (NetLuidIndex member) of the network device. You may then ReadFile and WriteFile bundles of packets of the following format:

+------------------------------+
| size_0                       |
|   4 bytes, native endian     |
+------------------------------+
|                              |
| padding                      |
|   12 bytes, all zero         |
|                              |
+------------------------------+
|                              |
| packet_0                     |
|   size_0 bytes               |
|                              |
~                              ~
|                              |
+------------------------------+
| padding                      |
|   16-(size_0&15) bytes,      |
|   all zero                   |
+------------------------------+
| size_1                       |
|   4 bytes, native endian     |
+------------------------------+
|                              |
| padding                      |
|   12 bytes, all zero         |
|                              |
+------------------------------+
|                              |
| packet_1                     |
|   size_1 bytes               |
|                              |
~                              ~

Each packet segment should contain a layer 3 IPv4 or IPv6 packet. Up to 256 packets may be read or written during each call to ReadFile or WriteFile.

It is advisable to use overlapped I/O for this. If using blocking I/O instead, it may be desirable to open separate handles for reading and writing.