wintun/api/wintun.h
Jason A. Donenfeld b5836e9fb9 api: make version function uniform
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-02 09:17:47 +01:00

329 lines
12 KiB
C

/* SPDX-License-Identifier: GPL-2.0
*
* Copyright (C) 2018-2020 WireGuard LLC. All Rights Reserved.
*/
#pragma once
#include <Windows.h>
#include <IPExport.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef _Return_type_success_(return == ERROR_SUCCESS) DWORD WINTUN_STATUS;
/**
* A handle representing Wintun adapter
*/
typedef void *WINTUN_ADAPTER_HANDLE;
/**
* Maximum pool name length including zero terminator
*/
#define WINTUN_MAX_POOL 256
/**
* Creates a Wintun adapter.
*
* @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters.
*
* @param Name The requested name of the adapter. Zero-terminated string of up to MAX_ADAPTER_NAME-1
* characters.
*
* @param RequestedGUID The GUID of the created network adapter, which then influences NLA generation
* deterministically. If it is set to NULL, the GUID is chosen by the system at random, and hence
* a new NLA entry is created for each new adapter. It is called "requested" GUID because the API
* it uses is completely undocumented, and so there could be minor interesting complications with
* its usage.
*
* @param Adapter Pointer to a handle to receive the adapter handle. Must be released with
* WintunFreeAdapter.
*
* @param RebootRequired Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_CREATE_ADAPTER_FUNC)(
_In_z_ const WCHAR *Pool,
_In_z_ const WCHAR *Name,
_In_opt_ const GUID *RequestedGUID,
_Out_ WINTUN_ADAPTER_HANDLE *Adapter,
_Out_opt_ BOOL *RebootRequired);
/**
* Deletes a Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*
* @param ForceCloseSessions Force close adapter handles that may be in use by other processes. Only set this to TRUE
* with extreme care, as this is resource intensive and may put processes into an undefined
* or unpredictable state. Most users should set this to FALSE.
*
* @param RebootRequired Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot.
*
* @return ERROR_SUCCESS on success or the adapter was not found; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_DELETE_ADAPTER_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_In_ BOOL ForceCloseSessions,
_Out_opt_ BOOL *RebootRequired);
/**
* Called by WintunEnumAdapters for each adapter in the pool.
*
* @param Adapter Adapter handle.
*
* @param Param An application-defined value passed to the WintunEnumAdapters.
*
* @return Non-zero to continue iterating adapters; zero to stop.
*/
typedef BOOL(CALLBACK *WINTUN_ENUM_CALLBACK_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _In_ LPARAM Param);
/**
* Enumerates all Wintun adapters.
*
* @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters.
*
* @param Func Callback function. To continue enumeration, the callback function must return TRUE; to stop
* enumeration, it must return FALSE.
*
* @param Param An application-defined value to be passed to the callback function.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(
WINAPI *WINTUN_ENUM_ADAPTERS_FUNC)(_In_z_ const WCHAR *Pool, _In_ WINTUN_ENUM_CALLBACK_FUNC Callback, _In_ LPARAM Param);
/**
* Releases Wintun adapter resources.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*/
typedef void(WINAPI *WINTUN_FREE_ADAPTER_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter);
/**
* Finds a Wintun adapter by its name.
*
* @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters.
*
* @param Name Adapter name. Zero-terminated string of up to MAX_ADAPTER_NAME-1 characters.
*
* @param Adapter Pointer to a handle to receive the adapter handle. Must be released with WintunFreeAdapter.
*
* @return ERROR_SUCCESS on success; ERROR_FILE_NOT_FOUND if adapter with given name is not found; ERROR_ALREADY_EXISTS
* if adapter is found but not a Wintun-class or not a member of the pool; Win32 error code otherwise
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_FUNC)(
_In_z_ const WCHAR *Pool,
_In_z_ const WCHAR *Name,
_Out_ WINTUN_ADAPTER_HANDLE *Adapter);
/**
* Returns a handle to the adapter device object.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*
* @param Handle Pointer to receive the adapter device object handle. Must be released with CloseHandle.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(
WINAPI *WINTUN_GET_ADAPTER_DEVICE_OBJECT_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ HANDLE *Handle);
/**
* Returns the GUID of the adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Guid Pointer to GUID to receive adapter ID.
*/
typedef void(WINAPI *WINTUN_GET_ADAPTER_GUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ GUID *Guid);
/**
* Returns the LUID of the adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Luid Pointer to LUID to receive adapter LUID.
*/
typedef void(WINAPI *WINTUN_GET_ADAPTER_LUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ LUID *Luid);
/**
* Returns the name of the Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Name Pointer to a string to receive adapter name
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_NAME_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_Out_cap_c_(MAX_ADAPTER_NAME) WCHAR *Name);
/**
* Determines the version of the Wintun driver currently loaded.
*
* @return The version number on success, or 0 if failure.
*/
typedef DWORDLONG(WINAPI *WINTUN_GET_VERSION_FUNC)(void);
/**
* Sets name of the Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Name Adapter name. Zero-terminated string of up to MAX_ADAPTER_NAME-1 characters.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(
WINAPI *WINTUN_SET_ADAPTER_NAME_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _In_z_ const WCHAR *Name);
typedef enum _WINTUN_LOGGER_LEVEL
{
WINTUN_LOG_INFO = 0,
WINTUN_LOG_WARN,
WINTUN_LOG_ERR
} WINTUN_LOGGER_LEVEL;
/**
* Called by internal logger to report diagnostic messages
*
* @param Level Message level.
*
* @param Message Message text.
*
* @return Anything - return value is ignored.
*/
typedef BOOL(CALLBACK *WINTUN_LOGGER_CALLBACK_FUNC)(_In_ WINTUN_LOGGER_LEVEL Level, _In_z_ const WCHAR *Message);
/**
* Sets logger callback function.
*
* @param NewLogger Pointer to callback function to use as a new global logger. NewLogger may be called from various
* threads concurrently. Should the logging require serialization, you must handle serialization in
* NewLogger.
*/
typedef void(WINAPI *WINTUN_SET_LOGGER_FUNC)(_In_ WINTUN_LOGGER_CALLBACK_FUNC NewLogger);
/**
* Minimum ring capacity.
*/
#define WINTUN_MIN_RING_CAPACITY 0x20000 /* 128kiB */
/**
* Maximum ring capacity.
*/
#define WINTUN_MAX_RING_CAPACITY 0x4000000 /* 64MiB */
/**
* A handle representing Wintun session
*/
typedef void *WINTUN_SESSION_HANDLE;
/**
* Starts Wintun session.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Capacity Rings capacity. Must be between WINTUN_MIN_RING_CAPACITY and WINTUN_MAX_RING_CAPACITY (incl.)
* Must be a power of two.
*
* @param Session Pointer to a variable to receive Wintun session handle
*
* @param ReadWait Pointer to receive event handle to wait for available data when reading. Should
* WintunReceivePackets return ERROR_NO_MORE_ITEMS (after spinning on it for a while under heavy
* load), wait for this event to become signaled before retrying WintunReceivePackets. Do not call
* CloseHandle on this event - it is managed by the session.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_START_SESSION_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_In_ DWORD Capacity,
_Out_ WINTUN_SESSION_HANDLE *Session,
_Out_ HANDLE *ReadWait);
/**
* Ends Wintun session.
*
* @param Session Wintun session handle obtained with WintunStartSession
*/
typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session);
/**
* Maximum IP packet size
*/
#define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF
/**
* Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned
* from this function to release internal buffer. This function is thread-safe.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Packet Pointer to receive pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at
* will.
*
* @param PacketSize Pointer to receive Packet size.
*
* @return Returns one of the following values:
* ERROR_HANDLE_EOF Wintun adapter is terminating;
* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted;
* ERROR_INVALID_DATA Wintun buffer is corrupt;
* ERROR_SUCCESS on success.
* Regardless, if the error was returned, some packets might have been read nevertheless.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKET_FUNC)(
_In_ WINTUN_SESSION_HANDLE *Session,
_Out_bytecapcount_(*PacketSize) BYTE **Packet,
_Out_ DWORD *PacketSize);
/**
* Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Packet Packet obtained with WintunReceivePacket
*/
typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
/**
* Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send
* and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of
* calls define the packet sending order.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param PacketSize Exact packet size. Must be less or equal to WINTUN_MAX_IP_PACKET_SIZE.
*
* @param Packet Pointer to receive pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sending.
*
* @return Returns one of the following values:
* ERROR_HANDLE_EOF Wintun adapter is terminating;
* ERROR_BUFFER_OVERFLOW Wintun buffer is full;
* ERROR_SUCCESS on success.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)(
_In_ WINTUN_SESSION_HANDLE *Session,
_In_ DWORD PacketSize,
_Out_bytecapcount_(PacketSize) BYTE **Packet);
/**
* Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket
* order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the
* WintunSendPacket yet.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Packet Packet obtained with WintunAllocateSendPacket
*/
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
#ifdef __cplusplus
}
#endif