13183d8ac6
Signed-off-by: Simon Rozman <simon@rozman.si> |
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.editorconfig | ||
.gitignore | ||
COPYING | ||
README.md | ||
wintun.c | ||
wintun.inf | ||
wintun.proj | ||
wintun.props | ||
wintun.rc | ||
wintun.vcxproj | ||
wintun.vcxproj.filters | ||
wintun.wixproj | ||
wintun.wxs |
Wintun Network Adapter
TUN Device Driver for Windows
This is a layer 3 TUN driver for Windows 7, 8, 8.1, and 10. Originally created for WireGuard, it is intended to be useful to a wide variety of projects that require layer 3 tunneling devices with implementations primarily in userspace.
Build Requirements
Digital Signing
Digital signing is integral part of the build process. By default, the driver will be test-signed using a certificate that the WDK should automatically generate. To subsequently load the driver, you will need to put your computer into test mode by executing as Administrator bcdedit /set testsigning on
.
If you possess an EV certificate for kernel mode code signing you should switch TUN driver digital signing from test-signing to production-signing by authoring your wintun.vcxproj.user
file to look something like this:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SignMode>ProductionSign</SignMode>
<CrossCertificateFile>$(WDKContentRoot)CrossCertificates\DigiCert_High_Assurance_EV_Root_CA.crt</CrossCertificateFile>
<ProductionCertificate>CN=WireGuard LLC, O=WireGuard LLC, L=Boulder, S=Colorado, C=US, SERIALNUMBER=4227913, OID.2.5.4.15=Private Organization, OID.1.3.6.1.4.1.311.60.2.1.2=Ohio, OID.1.3.6.1.4.1.311.60.2.1.3=US | DF98E075A012ED8C86FBCF14854B8F9555CB3D45</ProductionCertificate>
</PropertyGroup>
</Project>
Modify the <CrossCertificateFile>
to contain the full path to the cross-signing certificate of CA that issued your certificate. You should be able to find its .crt
file in C:\Program Files (x86)\Windows Kits\10\CrossCertificates
. Note that the $(WDKContentRoot)
expands to C:\Program Files (x86)\Windows Kits\10\
.
If you already have wintun.vcxproj.user
file, just add the <PropertyGroup>
section.
Building from Command Line
Open Developer Command Prompt for VS 2017 and use the nmake
command:
msbuild wintun.proj [/t:<target>] [/p:Configuration=<configuration>] [/p:Platform=<platform>]
Targets
-
Build
: Builds the driver. This is the default target. -
Clean
: Deletes all intermediate and output files. -
Rebuild
: Alias forClean
followed byBuild
. -
SDV
: Runs Static Driver Verifier, which includes a clean driver build. Release configurations only. -
DVL
: Runs theSDV
, and creates a Driver Verification Log inwintun.DVL.XML
file. Release configurations only. When you are ready to test your driver using the Windows Hardware Certification Kit (HCK), you need to copy thewintun.DVL.XML
file to the%SystemDrive%\DVL
directory on the test computer. -
MSM
: Builds Microsoft Installer Merge Module in<output folder>\wintun-<platform>-<version>.msm
.
The driver output folder is:
Platform and Configuration | Folder |
---|---|
x86 Debug | x86\Debug\wintun |
x86 Release | x86\Release\wintun |
AMD64 Debug | amd64\Debug\wintun |
AMD64 Release | amd64\Release\wintun |
ARM64 Debug | arm64\Debug\wintun |
ARM64 Release | arm64\Release\wintun |
Properties
Properties may be defined as environment variables, or specified on the msbuild
command line.
-
Configuration
: Specifies configuration to build or clean. May beDebug
orRelease
(default). -
Platform
: Specifies driver platform to build. May bex86
oramd64
(default), orarm64
.
Usage
After loading the driver and creating a network interface the typical way using SetupAPI, open \\.\Device\WINTUN%d
as Local System, where %d
is the LUID index (NetLuidIndex
member) of the network device. You may then ReadFile
and WriteFile
bundles of packets of the following format:
+------------------------------+
| size_0 |
| 4 bytes, native endian |
+------------------------------+
| |
| padding |
| 12 bytes, all zero |
| |
+------------------------------+
| |
| packet_0 |
| size_0 bytes |
| |
~ ~
| |
+------------------------------+
| padding |
| 16-((4+size_0)&15) bytes, |
| all zero |
+------------------------------+
| size_1 |
| 4 bytes, native endian |
+------------------------------+
| |
| padding |
| 12 bytes, all zero |
| |
+------------------------------+
| |
| packet_1 |
| size_1 bytes |
| |
~ ~
Each packet segment should contain a layer 3 IPv4 or IPv6 packet. Up to 256 packets may be read or written during each call to ReadFile
or WriteFile
.
It is advisable to use overlapped I/O for this. If using blocking I/O instead, it may be desirable to open separate handles for reading and writing.