/* SPDX-License-Identifier: GPL-2.0 * * Copyright (C) 2018-2020 WireGuard LLC. All Rights Reserved. */ #pragma once #include #include #include #ifdef __cplusplus extern "C" { #endif typedef _Return_type_success_(return == ERROR_SUCCESS) DWORD WINTUN_STATUS; /** * A handle representing Wintun adapter */ typedef void *WINTUN_ADAPTER_HANDLE; /** * Maximum pool name length including zero terminator */ #define WINTUN_MAX_POOL 256 /** * Creates a Wintun adapter. * * @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters. * * @param Name The requested name of the adapter. Zero-terminated string of up to MAX_ADAPTER_NAME-1 * characters. * * @param RequestedGUID The GUID of the created network adapter, which then influences NLA generation * deterministically. If it is set to NULL, the GUID is chosen by the system at random, and hence * a new NLA entry is created for each new adapter. It is called "requested" GUID because the API * it uses is completely undocumented, and so there could be minor interesting complications with * its usage. * * @param Adapter Pointer to a handle to receive the adapter handle. Must be released with * WintunFreeAdapter. * * @param RebootRequired Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot. * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_CREATE_ADAPTER_FUNC)( _In_z_ const WCHAR *Pool, _In_z_ const WCHAR *Name, _In_opt_ const GUID *RequestedGUID, _Out_ WINTUN_ADAPTER_HANDLE *Adapter, _Out_opt_ BOOL *RebootRequired); /** * Deletes a Wintun adapter. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter. * * @param ForceCloseSessions Force close adapter handles that may be in use by other processes. Only set this to TRUE * with extreme care, as this is resource intensive and may put processes into an undefined * or unpredictable state. Most users should set this to FALSE. * * @param RebootRequired Optional pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot. * * @return ERROR_SUCCESS on success or the adapter was not found; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_DELETE_ADAPTER_FUNC)( _In_ WINTUN_ADAPTER_HANDLE Adapter, _In_ BOOL ForceCloseSessions, _Out_opt_ BOOL *RebootRequired); /** * Deletes all Wintun drivers from the driver store * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_DELETE_DRIVER_FUNC)(void); /** * Called by WintunEnumAdapters for each adapter in the pool. * * @param Adapter Adapter handle. * * @param Param An application-defined value passed to the WintunEnumAdapters. * * @return Non-zero to continue iterating adapters; zero to stop. */ typedef BOOL(CALLBACK *WINTUN_ENUM_CALLBACK_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _In_ LPARAM Param); /** * Enumerates all Wintun adapters. * * @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters. * * @param Func Callback function. To continue enumeration, the callback function must return TRUE; to stop * enumeration, it must return FALSE. * * @param Param An application-defined value to be passed to the callback function. * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_ENUM_ADAPTERS_FUNC)( _In_z_ const WCHAR *Pool, _In_ WINTUN_ENUM_CALLBACK_FUNC Callback, _In_ LPARAM Param); /** * Releases Wintun adapter resources. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter. */ typedef void(WINAPI *WINTUN_FREE_ADAPTER_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter); /** * Finds a Wintun adapter by its name. * * @param Pool Name of the adapter pool. Zero-terminated string of up to WINTUN_MAX_POOL-1 characters. * * @param Name Adapter name. Zero-terminated string of up to MAX_ADAPTER_NAME-1 characters. * * @param Adapter Pointer to a handle to receive the adapter handle. Must be released with WintunFreeAdapter. * * @return ERROR_SUCCESS on success; ERROR_FILE_NOT_FOUND if adapter with given name is not found; ERROR_ALREADY_EXISTS * if adapter is found but not a Wintun-class or not a member of the pool; Win32 error code otherwise */ typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_FUNC)( _In_z_ const WCHAR *Pool, _In_z_ const WCHAR *Name, _Out_ WINTUN_ADAPTER_HANDLE *Adapter); /** * Returns a handle to the adapter device object. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter. * * @param Handle Pointer to receive the adapter device object handle. Must be released with CloseHandle. * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS( WINAPI *WINTUN_GET_ADAPTER_DEVICE_OBJECT_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ HANDLE *Handle); /** * Returns the GUID of the adapter. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter * * @param Guid Pointer to GUID to receive adapter ID. */ typedef void(WINAPI *WINTUN_GET_ADAPTER_GUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ GUID *Guid); /** * Returns the LUID of the adapter. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter * * @param Luid Pointer to LUID to receive adapter LUID. */ typedef void(WINAPI *WINTUN_GET_ADAPTER_LUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ NET_LUID *Luid); /** * Returns the name of the Wintun adapter. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter * * @param Name Pointer to a string to receive adapter name * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_NAME_FUNC)( _In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_cap_c_(MAX_ADAPTER_NAME) WCHAR *Name); /** * Sets name of the Wintun adapter. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter * * @param Name Adapter name. Zero-terminated string of up to MAX_ADAPTER_NAME-1 characters. * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS( WINAPI *WINTUN_SET_ADAPTER_NAME_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _In_z_ const WCHAR *Name); /** * Determines the version of the Wintun driver currently loaded. * * @return The version number on success, or 0 if failure or Wintun not loaded. */ typedef DWORD(WINAPI *WINTUN_GET_VERSION_FUNC)(void); typedef enum _WINTUN_LOGGER_LEVEL { WINTUN_LOG_INFO = 0, WINTUN_LOG_WARN, WINTUN_LOG_ERR } WINTUN_LOGGER_LEVEL; /** * Called by internal logger to report diagnostic messages * * @param Level Message level. * * @param Message Message text. * * @return Anything - return value is ignored. */ typedef BOOL(CALLBACK *WINTUN_LOGGER_CALLBACK_FUNC)(_In_ WINTUN_LOGGER_LEVEL Level, _In_z_ const WCHAR *Message); /** * Sets logger callback function. * * @param NewLogger Pointer to callback function to use as a new global logger. NewLogger may be called from various * threads concurrently. Should the logging require serialization, you must handle serialization in * NewLogger. Set to NULL to disable. */ typedef void(WINAPI *WINTUN_SET_LOGGER_FUNC)(_In_ WINTUN_LOGGER_CALLBACK_FUNC NewLogger); /** * Minimum ring capacity. */ #define WINTUN_MIN_RING_CAPACITY 0x20000 /* 128kiB */ /** * Maximum ring capacity. */ #define WINTUN_MAX_RING_CAPACITY 0x4000000 /* 64MiB */ /** * A handle representing Wintun session */ typedef void *WINTUN_SESSION_HANDLE; /** * Starts Wintun session. * * @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter * * @param Capacity Rings capacity. Must be between WINTUN_MIN_RING_CAPACITY and WINTUN_MAX_RING_CAPACITY (incl.) * Must be a power of two. * * @param Session Pointer to a variable to receive Wintun session handle * * @return ERROR_SUCCESS on success; Win32 error code otherwise. */ typedef WINTUN_STATUS(WINAPI *WINTUN_START_SESSION_FUNC)( _In_ WINTUN_ADAPTER_HANDLE Adapter, _In_ DWORD Capacity, _Out_ WINTUN_SESSION_HANDLE *Session); /** * Ends Wintun session. * * @param Session Wintun session handle obtained with WintunStartSession */ typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session); /** * Gets Wintun session's read-wait event handle. * * @param Session Wintun session handle obtained with WintunStartSession * * @return Pointer to receive event handle to wait for available data when reading. Should * WintunReceivePackets return ERROR_NO_MORE_ITEMS (after spinning on it for a while under heavy * load), wait for this event to become signaled before retrying WintunReceivePackets. Do not call * CloseHandle on this event - it is managed by the session. */ typedef HANDLE(WINAPI *WINTUN_GET_READ_WAIT_EVENT_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session); /** * Maximum IP packet size */ #define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF /** * Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned * from this function to release internal buffer. This function is thread-safe. * * @param Session Wintun session handle obtained with WintunStartSession * * @param Packet Pointer to receive pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at * will. * * @param PacketSize Pointer to receive Packet size. * * @return Returns one of the following values: * ERROR_HANDLE_EOF Wintun adapter is terminating; * ERROR_NO_MORE_ITEMS Wintun buffer is exhausted; * ERROR_INVALID_DATA Wintun buffer is corrupt; * ERROR_SUCCESS on success. * Regardless, if the error was returned, some packets might have been read nevertheless. */ typedef WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKET_FUNC)( _In_ WINTUN_SESSION_HANDLE *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize); /** * Releases internal buffer after the received packet has been processed by the client. This function is thread-safe. * * @param Session Wintun session handle obtained with WintunStartSession * * @param Packet Packet obtained with WintunReceivePacket */ typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet); /** * Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send * and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of * calls define the packet sending order. * * @param Session Wintun session handle obtained with WintunStartSession * * @param PacketSize Exact packet size. Must be less or equal to WINTUN_MAX_IP_PACKET_SIZE. * * @param Packet Pointer to receive pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sending. * * @return Returns one of the following values: * ERROR_HANDLE_EOF Wintun adapter is terminating; * ERROR_BUFFER_OVERFLOW Wintun buffer is full; * ERROR_SUCCESS on success. */ typedef WINTUN_STATUS(WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)( _In_ WINTUN_SESSION_HANDLE *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet); /** * Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket * order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the * WintunSendPacket yet. * * @param Session Wintun session handle obtained with WintunStartSession * * @param Packet Packet obtained with WintunAllocateSendPacket */ typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet); #ifdef __cplusplus } #endif