When we install the Wintun driver to the store, we get exact oem<nn>.inf
filename of the driver in the store we just installed. Since the
installation should be only temporarily, we should uninstall only the
driver we installed.
This also eliminates the need for iterating driver store speeding up
things.
The code we removed was inherited from the installer.dll, where it made
perfect sense to remove all installed Wintun drivers in the update
process.
Suggested-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Simon Rozman <simon@rozman.si>
We must not use the process heap, as it is changeable. Client may change
it causing our HeapFree() to use wrong heap.
Signed-off-by: Simon Rozman <simon@rozman.si>
Rather than every client reinvent the art of using the Wintun and its
ring buffers, we offer helper structs and functions to unify and
simplify Wintun usage.
Signed-off-by: Simon Rozman <simon@rozman.si>
The SDK header for deployment containing datatype and function
declarations for use by C/C++ clients.
As we shall not distribute MSVC wintun.lib files, making clients need to
use GetProcAddress(), this file contains function type declarations
rather then __declspec(dllimport) function declarations.
Signed-off-by: Simon Rozman <simon@rozman.si>
While Doxygen correctly locates the function documentation when it is
written directly preceding the function body, Microsoft Visual Studio
IDE does not. The former requires the documentation to precede the
function declaration.
Signed-off-by: Simon Rozman <simon@rozman.si>
Gather adapter management in adapter.h/.c (formerly devmgmt.h/.c) and
unify HwID tests.
Use "Namespace" namespace in all functions from namespace.h/.c.
Fix char strings in LOG_...
Signed-off-by: Simon Rozman <simon@rozman.si>