When we install the Wintun driver to the store, we get exact oem<nn>.inf
filename of the driver in the store we just installed. Since the
installation should be only temporarily, we should uninstall only the
driver we installed.
This also eliminates the need for iterating driver store speeding up
things.
The code we removed was inherited from the installer.dll, where it made
perfect sense to remove all installed Wintun drivers in the update
process.
Suggested-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Simon Rozman <simon@rozman.si>
Rather than every client reinvent the art of using the Wintun and its
ring buffers, we offer helper structs and functions to unify and
simplify Wintun usage.
Signed-off-by: Simon Rozman <simon@rozman.si>
The SDK header for deployment containing datatype and function
declarations for use by C/C++ clients.
As we shall not distribute MSVC wintun.lib files, making clients need to
use GetProcAddress(), this file contains function type declarations
rather then __declspec(dllimport) function declarations.
Signed-off-by: Simon Rozman <simon@rozman.si>
I need this for debugging. In production environment, WoW64 clients will
already call rundll32 elevated to SYSTEM.
Signed-off-by: Simon Rozman <simon@rozman.si>
Gather adapter management in adapter.h/.c (formerly devmgmt.h/.c) and
unify HwID tests.
Use "Namespace" namespace in all functions from namespace.h/.c.
Fix char strings in LOG_...
Signed-off-by: Simon Rozman <simon@rozman.si>
Quote from MSDN:
> You will need to call setlocale for _wcsicmp to work with Latin 1
> characters. The C locale is in effect by default, so, for example, ä
> will not compare equal to Ä.
Signed-off-by: Simon Rozman <simon@rozman.si>