Use more appropriate status when rejecting NBLs with no client connected

Signed-off-by: Simon Rozman <simon@rozman.si>
This commit is contained in:
Simon Rozman 2019-06-12 15:26:19 +02:00
parent 2392d173e7
commit bce44d30e4

View File

@ -166,7 +166,7 @@ static NTSTATUS TunCheckForPause(_Inout_ TUN_CTX *ctx)
!(flags & TUN_FLAGS_PRESENT) ? STATUS_NDIS_ADAPTER_REMOVED :
!(flags & TUN_FLAGS_POWERED) ? STATUS_NDIS_LOW_POWER_STATE :
!(flags & TUN_FLAGS_ENABLED) ? STATUS_NDIS_PAUSED :
InterlockedGet64(&ctx->Device.RefCount) <= 0 ? NDIS_STATUS_SEND_ABORTED :
InterlockedGet64(&ctx->Device.RefCount) <= 0 ? STATUS_NDIS_MEDIA_DISCONNECTED :
STATUS_SUCCESS;
}
@ -852,7 +852,7 @@ static NTSTATUS TunDispatch(DEVICE_OBJECT *DeviceObject, IRP *Irp)
if (last_handle) {
if (ctx->MiniportAdapterHandle)
TunIndicateStatus(ctx->MiniportAdapterHandle, MediaConnectStateDisconnected);
TunQueueClear(ctx, NDIS_STATUS_SEND_ABORTED);
TunQueueClear(ctx, STATUS_NDIS_MEDIA_DISCONNECTED);
}
IoReleaseRemoveLock(&ctx->Device.RemoveLock, stack->FileObject);