api: fix typo in ring-management function prototype declarations

Signed-off-by: Simon Rozman <simon@rozman.si>
This commit is contained in:
Simon Rozman 2020-11-05 08:33:56 +01:00
parent 317a91bcbe
commit abbf658211
2 changed files with 10 additions and 10 deletions

View File

@ -310,7 +310,7 @@ Ends Wintun session.
#### WintunGetReadWaitEvent()
`HANDLE WintunGetReadWaitEvent (WINTUN_SESSION_HANDLE * Session)`
`HANDLE WintunGetReadWaitEvent (WINTUN_SESSION_HANDLE Session)`
Gets Wintun session's read-wait event handle.
@ -324,7 +324,7 @@ Pointer to receive event handle to wait for available data when reading. Should
#### WintunReceivePacket()
`BYTE* WintunReceivePacket (WINTUN_SESSION_HANDLE * Session, DWORD * PacketSize)`
`BYTE* WintunReceivePacket (WINTUN_SESSION_HANDLE Session, DWORD * PacketSize)`
Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned from this function to release internal buffer. This function is thread-safe.
@ -339,7 +339,7 @@ Pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at will. I
#### WintunReceiveRelease()
`void WintunReceiveRelease (WINTUN_SESSION_HANDLE * Session, const BYTE * Packet)`
`void WintunReceiveRelease (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
@ -350,7 +350,7 @@ Releases internal buffer after the received packet has been processed by the cli
#### WintunAllocateSendPacket()
`BYTE* WintunAllocateSendPacket (WINTUN_SESSION_HANDLE * Session, DWORD PacketSize)`
`BYTE* WintunAllocateSendPacket (WINTUN_SESSION_HANDLE Session, DWORD PacketSize)`
Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of calls define the packet sending order.
@ -365,7 +365,7 @@ Returns pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sendi
#### WintunSendPacket()
`void WintunSendPacket (WINTUN_SESSION_HANDLE * Session, const BYTE * Packet)`
`void WintunSendPacket (WINTUN_SESSION_HANDLE Session, const BYTE * Packet)`
Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the WintunSendPacket yet.

View File

@ -265,7 +265,7 @@ typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session
* load), wait for this event to become signaled before retrying WintunReceivePackets. Do not call
* CloseHandle on this event - it is managed by the session.
*/
typedef HANDLE(WINAPI *WINTUN_GET_READ_WAIT_EVENT_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session);
typedef HANDLE(WINAPI *WINTUN_GET_READ_WAIT_EVENT_FUNC)(_In_ WINTUN_SESSION_HANDLE Session);
/**
* Maximum IP packet size
@ -288,7 +288,7 @@ typedef HANDLE(WINAPI *WINTUN_GET_READ_WAIT_EVENT_FUNC)(_In_ WINTUN_SESSION_HAND
* ERROR_INVALID_DATA Wintun buffer is corrupt
*/
typedef _Return_type_success_(return != NULL) _Ret_bytecount_(*PacketSize) BYTE *(
WINAPI *WINTUN_RECEIVE_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _Out_ DWORD *PacketSize);
WINAPI *WINTUN_RECEIVE_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _Out_ DWORD *PacketSize);
/**
* Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
@ -297,7 +297,7 @@ typedef _Return_type_success_(return != NULL) _Ret_bytecount_(*PacketSize) BYTE
*
* @param Packet Packet obtained with WintunReceivePacket
*/
typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ const BYTE *Packet);
/**
* Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send
@ -315,7 +315,7 @@ typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Se
* ERROR_BUFFER_OVERFLOW Wintun buffer is full;
*/
typedef _Return_type_success_(return != NULL) _Ret_bytecount_(PacketSize) BYTE *(
WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ DWORD PacketSize);
WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD PacketSize);
/**
* Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket
@ -326,7 +326,7 @@ typedef _Return_type_success_(return != NULL) _Ret_bytecount_(PacketSize) BYTE *
*
* @param Packet Packet obtained with WintunAllocateSendPacket
*/
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ const BYTE *Packet);
#ifdef __cplusplus
}