api: upgrade ring management
- Return pointer to ring buffer with packet data allowing clients to read/write directly. This eliminates one memcpy(). - Make sending/receiving packets thread-safe. Signed-off-by: Simon Rozman <simon@rozman.si>
This commit is contained in:
parent
202f1dc9b8
commit
2439b05212
26
README.md
26
README.md
@ -59,8 +59,10 @@ Once adapter is created, use the following functions to start a session and tran
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- `WintunEndSession()` ends and frees the session.
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- `WintunIsPacketAvailable()` checks if there is a receive packet available.
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- `WintunWaitForPacket()` waits for a receive packet to become available.
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- `WintunReceivePackets()` receives one or more packets.
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- `WintunSendPackets()` sends one or more packets.
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- `WintunReceivePacket()` receives one packet.
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- `WintunReceiveRelease()` releases internal buffer after client processed the receive packet.
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- `WintunAllocateSendPacket()` allocates memory for send packet.
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- `WintunSendPacket()` sends the packet.
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#### Writing to and from rings
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@ -73,12 +75,13 @@ for (;;) {
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WintunWaitForPacket(Session, INFINITE);
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for (WINTUN_PACKET *p = Queue; p && p->Size <= WINTUN_MAX_IP_PACKET_SIZE; p = p->Next)
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p->Size = DWORD_MAX;
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DWORD Result = WintunReceivePackets(Session, Queue);
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if (Result != ERROR_SUCCESS && Result != ERROR_NO_MORE_ITEMS)
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BYTE *Packet;
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DWORD PacketSize;
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DWORD Result = WintunReceivePacket(Session, &Packet, &PacketSize);
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if (Result != ERROR_SUCCESS)
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return Result;
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for (WINTUN_PACKET *p = Queue; p && p->Size <= WINTUN_MAX_IP_PACKET_SIZE; p = p->Next) {
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// TODO: Process packet p.
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}
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// TODO: Process packet.
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WintunReceiveRelease(Session, Packet);
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}
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```
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@ -87,8 +90,13 @@ It may be desirable to spin on `WintunIsPacketAvailable()` for some time under h
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Writing packets to the adapter may be done as:
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```C
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// TODO: Prepare WINTUN_PACKET *Queue linked list with packets.
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DWORD Result = WintunSendPackets(Session, Queue);
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// TODO: Calculate packet size.
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BYTE *Packet;
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DWORD Result = WintunAllocateSendPacket(Session, PacketSize, &Packet);
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if (Result != ERROR_SUCCESS)
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return Result;
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// TODO: Fill the packet.
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WintunSendPacket(Session, Packet);
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```
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### Misc functions
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@ -1,4 +1,5 @@
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EXPORTS
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WintunAllocateSendPacket
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WintunCreateAdapter
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WintunDeleteAdapter
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WintunEndSession
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@ -11,8 +12,9 @@ EXPORTS
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WintunGetAdapterName
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WintunGetVersion
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WintunIsPacketAvailable
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WintunReceivePackets
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WintunSendPackets
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WintunReceivePacket
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WintunReceiveRelease
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WintunSendPacket
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WintunSetAdapterName
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WintunSetLogger
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WintunStartSession
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181
api/session.c
181
api/session.c
@ -14,12 +14,13 @@
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#define TUN_RING_CAPACITY(Size) ((Size) - sizeof(TUN_RING) - (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
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#define TUN_RING_SIZE(Capacity) (sizeof(TUN_RING) + (Capacity) + (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
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#define TUN_RING_WRAP(Value, Capacity) ((Value) & (Capacity - 1))
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#define LOCK_SPIN_COUNT 0x10000
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#define TUN_PACKET_RELEASE ((DWORD)0x80000000)
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typedef struct _TUN_PACKET
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{
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ULONG Size;
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UCHAR _Field_size_bytes_(Size)
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Data[];
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UCHAR Data[];
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} TUN_PACKET;
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typedef struct _TUN_RING
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@ -45,6 +46,20 @@ typedef struct _TUN_REGISTER_RINGS
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typedef struct _TUN_SESSION
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{
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ULONG Capacity;
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struct
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{
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ULONG Tail;
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ULONG TailRelease;
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ULONG PacketsToRelease;
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CRITICAL_SECTION Lock;
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} Receive;
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struct
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{
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ULONG Head;
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ULONG HeadRelease;
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ULONG PacketsToRelease;
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CRITICAL_SECTION Lock;
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} Send;
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TUN_REGISTER_RINGS Descriptor;
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HANDLE Handle;
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} TUN_SESSION;
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@ -52,7 +67,7 @@ typedef struct _TUN_SESSION
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WINTUN_STATUS WINAPI
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WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out_ TUN_SESSION **Session)
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{
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*Session = HeapAlloc(ModuleHeap, 0, sizeof(TUN_SESSION));
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*Session = HeapAlloc(ModuleHeap, HEAP_ZERO_MEMORY, sizeof(TUN_SESSION));
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if (!*Session)
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return LOG(WINTUN_LOG_ERR, L"Out of memory"), ERROR_OUTOFMEMORY;
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const ULONG RingSize = TUN_RING_SIZE(Capacity);
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@ -102,6 +117,8 @@ WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out
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goto cleanupHandle;
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}
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(*Session)->Capacity = Capacity;
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(void)InitializeCriticalSectionAndSpinCount(&(*Session)->Receive.Lock, LOCK_SPIN_COUNT);
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(void)InitializeCriticalSectionAndSpinCount(&(*Session)->Send.Lock, LOCK_SPIN_COUNT);
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return ERROR_SUCCESS;
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cleanupHandle:
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CloseHandle((*Session)->Handle);
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@ -121,6 +138,8 @@ void WINAPI
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WintunEndSession(_In_ TUN_SESSION *Session)
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{
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SetEvent(Session->Descriptor.Send.TailMoved); // wake the reader if it's sleeping
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DeleteCriticalSection(&Session->Send.Lock);
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DeleteCriticalSection(&Session->Receive.Lock);
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CloseHandle(Session->Handle);
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CloseHandle(Session->Descriptor.Send.TailMoved);
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CloseHandle(Session->Descriptor.Receive.TailMoved);
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@ -131,8 +150,7 @@ WintunEndSession(_In_ TUN_SESSION *Session)
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BOOL WINAPI
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WintunIsPacketAvailable(_In_ TUN_SESSION *Session)
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{
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return InterlockedGetU(&Session->Descriptor.Send.Ring->Head) !=
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InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
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return Session->Send.Head != InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
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}
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WINTUN_STATUS WINAPI
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@ -142,71 +160,126 @@ WintunWaitForPacket(_In_ TUN_SESSION *Session, _In_ DWORD Milliseconds)
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}
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WINTUN_STATUS WINAPI
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WintunReceivePackets(_In_ TUN_SESSION *Session, _Inout_ WINTUN_PACKET *Queue)
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WintunReceivePacket(_In_ TUN_SESSION *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize)
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{
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ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Send.Ring->Head);
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if (BuffHead >= Session->Capacity)
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return ERROR_HANDLE_EOF;
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for (; Queue; Queue = Queue->Next)
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DWORD Result;
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EnterCriticalSection(&Session->Send.Lock);
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if (Session->Send.Head >= Session->Capacity)
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{
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Result = ERROR_HANDLE_EOF;
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goto cleanup;
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}
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const ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
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if (BuffTail >= Session->Capacity)
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return ERROR_HANDLE_EOF;
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if (BuffHead == BuffTail)
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return ERROR_NO_MORE_ITEMS;
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const ULONG BuffContent = TUN_RING_WRAP(BuffTail - BuffHead, Session->Capacity);
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if (BuffContent < sizeof(TUN_PACKET))
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return ERROR_INVALID_DATA;
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const TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[BuffHead];
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if (Packet->Size > WINTUN_MAX_IP_PACKET_SIZE)
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return ERROR_INVALID_DATA;
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + Packet->Size);
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if (AlignedPacketSize > BuffContent)
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return ERROR_INVALID_DATA;
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Queue->Size = Packet->Size;
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memcpy(Queue->Data, Packet->Data, Packet->Size);
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BuffHead = TUN_RING_WRAP(BuffHead + AlignedPacketSize, Session->Capacity);
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InterlockedSetU(&Session->Descriptor.Send.Ring->Head, BuffHead);
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{
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Result = ERROR_HANDLE_EOF;
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goto cleanup;
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}
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if (Session->Send.Head == BuffTail)
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{
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Result = ERROR_NO_MORE_ITEMS;
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goto cleanup;
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}
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const ULONG BuffContent = TUN_RING_WRAP(BuffTail - Session->Send.Head, Session->Capacity);
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if (BuffContent < sizeof(TUN_PACKET))
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{
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Result = ERROR_INVALID_DATA;
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goto cleanup;
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}
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TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.Head];
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if (BuffPacket->Size > WINTUN_MAX_IP_PACKET_SIZE)
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{
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Result = ERROR_INVALID_DATA;
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goto cleanup;
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}
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
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if (AlignedPacketSize > BuffContent)
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{
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Result = ERROR_INVALID_DATA;
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goto cleanup;
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}
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*PacketSize = BuffPacket->Size;
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*Packet = BuffPacket->Data;
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Session->Send.Head = TUN_RING_WRAP(Session->Send.Head + AlignedPacketSize, Session->Capacity);
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Session->Send.PacketsToRelease++;
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Result = ERROR_SUCCESS;
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cleanup:
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LeaveCriticalSection(&Session->Send.Lock);
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return Result;
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}
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return ERROR_SUCCESS;
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void WINAPI
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WintunReceiveRelease(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
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{
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EnterCriticalSection(&Session->Send.Lock);
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TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
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ReleasedBuffPacket->Size |= TUN_PACKET_RELEASE;
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while (Session->Send.PacketsToRelease)
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{
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const TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.HeadRelease];
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if ((BuffPacket->Size & TUN_PACKET_RELEASE) == 0)
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break;
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + (BuffPacket->Size & ~TUN_PACKET_RELEASE));
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Session->Send.HeadRelease = TUN_RING_WRAP(Session->Send.HeadRelease + AlignedPacketSize, Session->Capacity);
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Session->Send.PacketsToRelease--;
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}
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InterlockedSetU(&Session->Descriptor.Send.Ring->Head, Session->Send.HeadRelease);
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LeaveCriticalSection(&Session->Send.Lock);
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}
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WINTUN_STATUS WINAPI
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WintunSendPackets(_In_ TUN_SESSION *Session, _In_ const WINTUN_PACKET *Queue)
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WintunAllocateSendPacket(_In_ TUN_SESSION *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet)
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{
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ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Receive.Ring->Tail);
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if (BuffTail >= Session->Capacity)
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return ERROR_HANDLE_EOF;
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for (; Queue; Queue = Queue->Next)
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DWORD Result;
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EnterCriticalSection(&Session->Receive.Lock);
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if (Session->Receive.Tail >= Session->Capacity)
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{
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const ULONG PacketSize = Queue->Size;
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Result = ERROR_HANDLE_EOF;
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goto cleanup;
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}
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + PacketSize);
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const ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Receive.Ring->Head);
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if (BuffHead >= Session->Capacity)
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return ERROR_HANDLE_EOF;
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const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - BuffTail - TUN_ALIGNMENT, Session->Capacity);
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{
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Result = ERROR_HANDLE_EOF;
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goto cleanup;
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}
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const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - Session->Receive.Tail - TUN_ALIGNMENT, Session->Capacity);
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if (AlignedPacketSize > BuffSpace)
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return ERROR_BUFFER_OVERFLOW; /* Dropping when ring is full. */
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TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[BuffTail];
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Packet->Size = PacketSize;
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memcpy(Packet->Data, Queue->Data, PacketSize);
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BuffTail = TUN_RING_WRAP(BuffTail + AlignedPacketSize, Session->Capacity);
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InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, BuffTail);
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{
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Result = ERROR_BUFFER_OVERFLOW;
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goto cleanup;
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}
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TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.Tail];
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BuffPacket->Size = PacketSize | TUN_PACKET_RELEASE;
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*Packet = BuffPacket->Data;
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Session->Receive.Tail = TUN_RING_WRAP(Session->Receive.Tail + AlignedPacketSize, Session->Capacity);
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Session->Receive.PacketsToRelease++;
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Result = ERROR_SUCCESS;
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cleanup:
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LeaveCriticalSection(&Session->Receive.Lock);
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return Result;
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}
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void WINAPI
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WintunSendPacket(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
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{
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EnterCriticalSection(&Session->Receive.Lock);
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TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
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ReleasedBuffPacket->Size &= ~TUN_PACKET_RELEASE;
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while (Session->Receive.PacketsToRelease)
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{
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const TUN_PACKET *BuffPacket =
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(TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.TailRelease];
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if (BuffPacket->Size & TUN_PACKET_RELEASE)
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break;
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const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
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Session->Receive.TailRelease =
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TUN_RING_WRAP(Session->Receive.TailRelease + AlignedPacketSize, Session->Capacity);
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Session->Receive.PacketsToRelease--;
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}
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InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, Session->Receive.TailRelease);
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if (InterlockedGet(&Session->Descriptor.Receive.Ring->Alertable))
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SetEvent(Session->Descriptor.Receive.TailMoved);
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}
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return ERROR_SUCCESS;
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LeaveCriticalSection(&Session->Receive.Lock);
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}
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90
api/wintun.h
90
api/wintun.h
@ -260,27 +260,6 @@ typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session
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*/
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#define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF
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/**
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* Packet with data
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*/
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typedef struct _WINTUN_PACKET
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{
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/**
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* Pointer to next packet in queue
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*/
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struct _WINTUN_PACKET *Next;
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/**
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* Size of packet (max WINTUN_MAX_IP_PACKET_SIZE).
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*/
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DWORD Size;
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/**
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* Pointer to layer 3 IPv4 or IPv6 packet
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*/
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BYTE *Data;
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} WINTUN_PACKET;
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/**
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* Peeks if there is a packet available for reading.
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*
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@ -302,42 +281,67 @@ BOOL(WINAPI *WINTUN_IS_PACKET_AVAILABLE_FUNC)(_In_ WINTUN_SESSION_HANDLE Session
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*
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* @return See WaitForSingleObject() for return values.
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*/
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WINTUN_STATUS(WINAPI *WINTUN_WAIT_FOR_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD Milliseconds);
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typedef WINTUN_STATUS(WINAPI *WINTUN_WAIT_FOR_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD Milliseconds);
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/**
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* Reads one or more packets.
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* Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned
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* from this function to release internal buffer. This function is thread-safe.
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*
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* @param Session Wintun session handle obtained with WintunStartSession
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*
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* @param Queue A linked list of nodes to fill with packets read. The list must be NULL terminated. May
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* contain only one node to read one packet at a time. All nodes should be big enough to
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* accommodate WINTUN_MAX_IP_PACKET_SIZE packet. The Size field of every node should be
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* initialized to something bigger than WINTUN_MAX_IP_PACKET_SIZE allowing post-festum
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* detection which nodes were actually filled with packets.
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* @param Packet Pointer to receive pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at
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* will.
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*
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* @return
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* ERROR_HANDLE_EOF Wintun adapter is terminating.
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* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted.
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* ERROR_INVALID_DATA Wintun buffer is corrupt.
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* ERROR_SUCCESS Requested amount of packets was read successfully.
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* @param PacketSize Pointer to receive Packet size.
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*
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* @return Returns one of the following values:
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* ERROR_HANDLE_EOF Wintun adapter is terminating;
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* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted;
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* ERROR_INVALID_DATA Wintun buffer is corrupt;
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* ERROR_SUCCESS on success.
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* Regardless, if the error was returned, some packets might have been read nevertheless.
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*/
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WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKETS_FUNC)
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(_In_ WINTUN_SESSION_HANDLE Session, _Inout_ WINTUN_PACKET *Queue);
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typedef WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKETS_FUNC)
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(_In_ WINTUN_SESSION_HANDLE *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize);
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/**
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* Sends packets.
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* Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
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*
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* @param Session Wintun session handle obtained with WintunStartSession
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*
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* @param Queue Linked list of packets to send. The list must be NULL terminated.
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*
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* @return
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* ERROR_HANDLE_EOF Wintun adapter is terminating.
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* ERROR_BUFFER_OVERFLOW Wintun buffer is full. One or more packets were dropped.
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* ERROR_SUCCESS All packets were sent successfully.
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* @param Packet Packet obtained with WintunReceivePacket
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*/
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WINTUN_STATUS(WINAPI *WINTUN_SEND_PACKETS_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ const WINTUN_PACKET *Queue);
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typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
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/**
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* Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send
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* and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of
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* calls define the packet sending order.
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*
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* @param Session Wintun session handle obtained with WintunStartSession
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*
|
||||
* @param PacketSize Exact packet size. Must be less or equal to WINTUN_MAX_IP_PACKET_SIZE.
|
||||
*
|
||||
* @param Packet Pointer to receive pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sending.
|
||||
*
|
||||
* @return Returns one of the following values:
|
||||
* ERROR_HANDLE_EOF Wintun adapter is terminating;
|
||||
* ERROR_BUFFER_OVERFLOW Wintun buffer is full;
|
||||
* ERROR_SUCCESS on success.
|
||||
*/
|
||||
typedef WINTUN_STATUS(WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)
|
||||
(_In_ WINTUN_SESSION_HANDLE *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet);
|
||||
|
||||
/**
|
||||
* Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket
|
||||
* order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the
|
||||
* WintunSendPacket yet.
|
||||
*
|
||||
* @param Session Wintun session handle obtained with WintunStartSession
|
||||
*
|
||||
* @param Packet Packet obtained with WintunAllocateSendPacket
|
||||
*/
|
||||
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user