api: upgrade ring management

- Return pointer to ring buffer with packet data allowing clients to
  read/write directly. This eliminates one memcpy().

- Make sending/receiving packets thread-safe.

Signed-off-by: Simon Rozman <simon@rozman.si>
This commit is contained in:
Simon Rozman 2020-10-25 10:01:35 +01:00
parent 202f1dc9b8
commit 2439b05212
4 changed files with 204 additions and 117 deletions

View File

@ -59,8 +59,10 @@ Once adapter is created, use the following functions to start a session and tran
- `WintunEndSession()` ends and frees the session.
- `WintunIsPacketAvailable()` checks if there is a receive packet available.
- `WintunWaitForPacket()` waits for a receive packet to become available.
- `WintunReceivePackets()` receives one or more packets.
- `WintunSendPackets()` sends one or more packets.
- `WintunReceivePacket()` receives one packet.
- `WintunReceiveRelease()` releases internal buffer after client processed the receive packet.
- `WintunAllocateSendPacket()` allocates memory for send packet.
- `WintunSendPacket()` sends the packet.
#### Writing to and from rings
@ -73,12 +75,13 @@ for (;;) {
WintunWaitForPacket(Session, INFINITE);
for (WINTUN_PACKET *p = Queue; p && p->Size <= WINTUN_MAX_IP_PACKET_SIZE; p = p->Next)
p->Size = DWORD_MAX;
DWORD Result = WintunReceivePackets(Session, Queue);
if (Result != ERROR_SUCCESS && Result != ERROR_NO_MORE_ITEMS)
BYTE *Packet;
DWORD PacketSize;
DWORD Result = WintunReceivePacket(Session, &Packet, &PacketSize);
if (Result != ERROR_SUCCESS)
return Result;
for (WINTUN_PACKET *p = Queue; p && p->Size <= WINTUN_MAX_IP_PACKET_SIZE; p = p->Next) {
// TODO: Process packet p.
}
// TODO: Process packet.
WintunReceiveRelease(Session, Packet);
}
```
@ -87,8 +90,13 @@ It may be desirable to spin on `WintunIsPacketAvailable()` for some time under h
Writing packets to the adapter may be done as:
```C
// TODO: Prepare WINTUN_PACKET *Queue linked list with packets.
DWORD Result = WintunSendPackets(Session, Queue);
// TODO: Calculate packet size.
BYTE *Packet;
DWORD Result = WintunAllocateSendPacket(Session, PacketSize, &Packet);
if (Result != ERROR_SUCCESS)
return Result;
// TODO: Fill the packet.
WintunSendPacket(Session, Packet);
```
### Misc functions

View File

@ -1,4 +1,5 @@
EXPORTS
WintunAllocateSendPacket
WintunCreateAdapter
WintunDeleteAdapter
WintunEndSession
@ -11,8 +12,9 @@ EXPORTS
WintunGetAdapterName
WintunGetVersion
WintunIsPacketAvailable
WintunReceivePackets
WintunSendPackets
WintunReceivePacket
WintunReceiveRelease
WintunSendPacket
WintunSetAdapterName
WintunSetLogger
WintunStartSession

View File

@ -14,12 +14,13 @@
#define TUN_RING_CAPACITY(Size) ((Size) - sizeof(TUN_RING) - (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
#define TUN_RING_SIZE(Capacity) (sizeof(TUN_RING) + (Capacity) + (TUN_MAX_PACKET_SIZE - TUN_ALIGNMENT))
#define TUN_RING_WRAP(Value, Capacity) ((Value) & (Capacity - 1))
#define LOCK_SPIN_COUNT 0x10000
#define TUN_PACKET_RELEASE ((DWORD)0x80000000)
typedef struct _TUN_PACKET
{
ULONG Size;
UCHAR _Field_size_bytes_(Size)
Data[];
UCHAR Data[];
} TUN_PACKET;
typedef struct _TUN_RING
@ -45,6 +46,20 @@ typedef struct _TUN_REGISTER_RINGS
typedef struct _TUN_SESSION
{
ULONG Capacity;
struct
{
ULONG Tail;
ULONG TailRelease;
ULONG PacketsToRelease;
CRITICAL_SECTION Lock;
} Receive;
struct
{
ULONG Head;
ULONG HeadRelease;
ULONG PacketsToRelease;
CRITICAL_SECTION Lock;
} Send;
TUN_REGISTER_RINGS Descriptor;
HANDLE Handle;
} TUN_SESSION;
@ -52,7 +67,7 @@ typedef struct _TUN_SESSION
WINTUN_STATUS WINAPI
WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out_ TUN_SESSION **Session)
{
*Session = HeapAlloc(ModuleHeap, 0, sizeof(TUN_SESSION));
*Session = HeapAlloc(ModuleHeap, HEAP_ZERO_MEMORY, sizeof(TUN_SESSION));
if (!*Session)
return LOG(WINTUN_LOG_ERR, L"Out of memory"), ERROR_OUTOFMEMORY;
const ULONG RingSize = TUN_RING_SIZE(Capacity);
@ -102,6 +117,8 @@ WintunStartSession(_In_ const WINTUN_ADAPTER *Adapter, _In_ DWORD Capacity, _Out
goto cleanupHandle;
}
(*Session)->Capacity = Capacity;
(void)InitializeCriticalSectionAndSpinCount(&(*Session)->Receive.Lock, LOCK_SPIN_COUNT);
(void)InitializeCriticalSectionAndSpinCount(&(*Session)->Send.Lock, LOCK_SPIN_COUNT);
return ERROR_SUCCESS;
cleanupHandle:
CloseHandle((*Session)->Handle);
@ -121,6 +138,8 @@ void WINAPI
WintunEndSession(_In_ TUN_SESSION *Session)
{
SetEvent(Session->Descriptor.Send.TailMoved); // wake the reader if it's sleeping
DeleteCriticalSection(&Session->Send.Lock);
DeleteCriticalSection(&Session->Receive.Lock);
CloseHandle(Session->Handle);
CloseHandle(Session->Descriptor.Send.TailMoved);
CloseHandle(Session->Descriptor.Receive.TailMoved);
@ -131,8 +150,7 @@ WintunEndSession(_In_ TUN_SESSION *Session)
BOOL WINAPI
WintunIsPacketAvailable(_In_ TUN_SESSION *Session)
{
return InterlockedGetU(&Session->Descriptor.Send.Ring->Head) !=
InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
return Session->Send.Head != InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
}
WINTUN_STATUS WINAPI
@ -142,71 +160,126 @@ WintunWaitForPacket(_In_ TUN_SESSION *Session, _In_ DWORD Milliseconds)
}
WINTUN_STATUS WINAPI
WintunReceivePackets(_In_ TUN_SESSION *Session, _Inout_ WINTUN_PACKET *Queue)
WintunReceivePacket(_In_ TUN_SESSION *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize)
{
ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Send.Ring->Head);
if (BuffHead >= Session->Capacity)
return ERROR_HANDLE_EOF;
for (; Queue; Queue = Queue->Next)
DWORD Result;
EnterCriticalSection(&Session->Send.Lock);
if (Session->Send.Head >= Session->Capacity)
{
Result = ERROR_HANDLE_EOF;
goto cleanup;
}
const ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Send.Ring->Tail);
if (BuffTail >= Session->Capacity)
return ERROR_HANDLE_EOF;
if (BuffHead == BuffTail)
return ERROR_NO_MORE_ITEMS;
const ULONG BuffContent = TUN_RING_WRAP(BuffTail - BuffHead, Session->Capacity);
if (BuffContent < sizeof(TUN_PACKET))
return ERROR_INVALID_DATA;
const TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[BuffHead];
if (Packet->Size > WINTUN_MAX_IP_PACKET_SIZE)
return ERROR_INVALID_DATA;
const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + Packet->Size);
if (AlignedPacketSize > BuffContent)
return ERROR_INVALID_DATA;
Queue->Size = Packet->Size;
memcpy(Queue->Data, Packet->Data, Packet->Size);
BuffHead = TUN_RING_WRAP(BuffHead + AlignedPacketSize, Session->Capacity);
InterlockedSetU(&Session->Descriptor.Send.Ring->Head, BuffHead);
{
Result = ERROR_HANDLE_EOF;
goto cleanup;
}
if (Session->Send.Head == BuffTail)
{
Result = ERROR_NO_MORE_ITEMS;
goto cleanup;
}
const ULONG BuffContent = TUN_RING_WRAP(BuffTail - Session->Send.Head, Session->Capacity);
if (BuffContent < sizeof(TUN_PACKET))
{
Result = ERROR_INVALID_DATA;
goto cleanup;
}
TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.Head];
if (BuffPacket->Size > WINTUN_MAX_IP_PACKET_SIZE)
{
Result = ERROR_INVALID_DATA;
goto cleanup;
}
const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
if (AlignedPacketSize > BuffContent)
{
Result = ERROR_INVALID_DATA;
goto cleanup;
}
*PacketSize = BuffPacket->Size;
*Packet = BuffPacket->Data;
Session->Send.Head = TUN_RING_WRAP(Session->Send.Head + AlignedPacketSize, Session->Capacity);
Session->Send.PacketsToRelease++;
Result = ERROR_SUCCESS;
cleanup:
LeaveCriticalSection(&Session->Send.Lock);
return Result;
}
return ERROR_SUCCESS;
void WINAPI
WintunReceiveRelease(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
{
EnterCriticalSection(&Session->Send.Lock);
TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
ReleasedBuffPacket->Size |= TUN_PACKET_RELEASE;
while (Session->Send.PacketsToRelease)
{
const TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Send.Ring->Data[Session->Send.HeadRelease];
if ((BuffPacket->Size & TUN_PACKET_RELEASE) == 0)
break;
const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + (BuffPacket->Size & ~TUN_PACKET_RELEASE));
Session->Send.HeadRelease = TUN_RING_WRAP(Session->Send.HeadRelease + AlignedPacketSize, Session->Capacity);
Session->Send.PacketsToRelease--;
}
InterlockedSetU(&Session->Descriptor.Send.Ring->Head, Session->Send.HeadRelease);
LeaveCriticalSection(&Session->Send.Lock);
}
WINTUN_STATUS WINAPI
WintunSendPackets(_In_ TUN_SESSION *Session, _In_ const WINTUN_PACKET *Queue)
WintunAllocateSendPacket(_In_ TUN_SESSION *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet)
{
ULONG BuffTail = InterlockedGetU(&Session->Descriptor.Receive.Ring->Tail);
if (BuffTail >= Session->Capacity)
return ERROR_HANDLE_EOF;
for (; Queue; Queue = Queue->Next)
DWORD Result;
EnterCriticalSection(&Session->Receive.Lock);
if (Session->Receive.Tail >= Session->Capacity)
{
const ULONG PacketSize = Queue->Size;
Result = ERROR_HANDLE_EOF;
goto cleanup;
}
const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + PacketSize);
const ULONG BuffHead = InterlockedGetU(&Session->Descriptor.Receive.Ring->Head);
if (BuffHead >= Session->Capacity)
return ERROR_HANDLE_EOF;
const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - BuffTail - TUN_ALIGNMENT, Session->Capacity);
{
Result = ERROR_HANDLE_EOF;
goto cleanup;
}
const ULONG BuffSpace = TUN_RING_WRAP(BuffHead - Session->Receive.Tail - TUN_ALIGNMENT, Session->Capacity);
if (AlignedPacketSize > BuffSpace)
return ERROR_BUFFER_OVERFLOW; /* Dropping when ring is full. */
TUN_PACKET *Packet = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[BuffTail];
Packet->Size = PacketSize;
memcpy(Packet->Data, Queue->Data, PacketSize);
BuffTail = TUN_RING_WRAP(BuffTail + AlignedPacketSize, Session->Capacity);
InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, BuffTail);
{
Result = ERROR_BUFFER_OVERFLOW;
goto cleanup;
}
TUN_PACKET *BuffPacket = (TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.Tail];
BuffPacket->Size = PacketSize | TUN_PACKET_RELEASE;
*Packet = BuffPacket->Data;
Session->Receive.Tail = TUN_RING_WRAP(Session->Receive.Tail + AlignedPacketSize, Session->Capacity);
Session->Receive.PacketsToRelease++;
Result = ERROR_SUCCESS;
cleanup:
LeaveCriticalSection(&Session->Receive.Lock);
return Result;
}
void WINAPI
WintunSendPacket(_In_ TUN_SESSION *Session, _In_ const BYTE *Packet)
{
EnterCriticalSection(&Session->Receive.Lock);
TUN_PACKET *ReleasedBuffPacket = (TUN_PACKET *)(Packet - offsetof(TUN_PACKET, Data));
ReleasedBuffPacket->Size &= ~TUN_PACKET_RELEASE;
while (Session->Receive.PacketsToRelease)
{
const TUN_PACKET *BuffPacket =
(TUN_PACKET *)&Session->Descriptor.Receive.Ring->Data[Session->Receive.TailRelease];
if (BuffPacket->Size & TUN_PACKET_RELEASE)
break;
const ULONG AlignedPacketSize = TUN_ALIGN(sizeof(TUN_PACKET) + BuffPacket->Size);
Session->Receive.TailRelease =
TUN_RING_WRAP(Session->Receive.TailRelease + AlignedPacketSize, Session->Capacity);
Session->Receive.PacketsToRelease--;
}
InterlockedSetU(&Session->Descriptor.Receive.Ring->Tail, Session->Receive.TailRelease);
if (InterlockedGet(&Session->Descriptor.Receive.Ring->Alertable))
SetEvent(Session->Descriptor.Receive.TailMoved);
}
return ERROR_SUCCESS;
LeaveCriticalSection(&Session->Receive.Lock);
}

View File

@ -260,27 +260,6 @@ typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session
*/
#define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF
/**
* Packet with data
*/
typedef struct _WINTUN_PACKET
{
/**
* Pointer to next packet in queue
*/
struct _WINTUN_PACKET *Next;
/**
* Size of packet (max WINTUN_MAX_IP_PACKET_SIZE).
*/
DWORD Size;
/**
* Pointer to layer 3 IPv4 or IPv6 packet
*/
BYTE *Data;
} WINTUN_PACKET;
/**
* Peeks if there is a packet available for reading.
*
@ -302,42 +281,67 @@ BOOL(WINAPI *WINTUN_IS_PACKET_AVAILABLE_FUNC)(_In_ WINTUN_SESSION_HANDLE Session
*
* @return See WaitForSingleObject() for return values.
*/
WINTUN_STATUS(WINAPI *WINTUN_WAIT_FOR_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD Milliseconds);
typedef WINTUN_STATUS(WINAPI *WINTUN_WAIT_FOR_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD Milliseconds);
/**
* Reads one or more packets.
* Retrieves one or packet. After the packet content is consumed, call WintunReceiveRelease with Packet returned
* from this function to release internal buffer. This function is thread-safe.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Queue A linked list of nodes to fill with packets read. The list must be NULL terminated. May
* contain only one node to read one packet at a time. All nodes should be big enough to
* accommodate WINTUN_MAX_IP_PACKET_SIZE packet. The Size field of every node should be
* initialized to something bigger than WINTUN_MAX_IP_PACKET_SIZE allowing post-festum
* detection which nodes were actually filled with packets.
* @param Packet Pointer to receive pointer to layer 3 IPv4 or IPv6 packet. Client may modify its content at
* will.
*
* @return
* ERROR_HANDLE_EOF Wintun adapter is terminating.
* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted.
* ERROR_INVALID_DATA Wintun buffer is corrupt.
* ERROR_SUCCESS Requested amount of packets was read successfully.
* @param PacketSize Pointer to receive Packet size.
*
* @return Returns one of the following values:
* ERROR_HANDLE_EOF Wintun adapter is terminating;
* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted;
* ERROR_INVALID_DATA Wintun buffer is corrupt;
* ERROR_SUCCESS on success.
* Regardless, if the error was returned, some packets might have been read nevertheless.
*/
WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKETS_FUNC)
(_In_ WINTUN_SESSION_HANDLE Session, _Inout_ WINTUN_PACKET *Queue);
typedef WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKETS_FUNC)
(_In_ WINTUN_SESSION_HANDLE *Session, _Out_bytecapcount_(*PacketSize) BYTE **Packet, _Out_ DWORD *PacketSize);
/**
* Sends packets.
* Releases internal buffer after the received packet has been processed by the client. This function is thread-safe.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Queue Linked list of packets to send. The list must be NULL terminated.
*
* @return
* ERROR_HANDLE_EOF Wintun adapter is terminating.
* ERROR_BUFFER_OVERFLOW Wintun buffer is full. One or more packets were dropped.
* ERROR_SUCCESS All packets were sent successfully.
* @param Packet Packet obtained with WintunReceivePacket
*/
WINTUN_STATUS(WINAPI *WINTUN_SEND_PACKETS_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ const WINTUN_PACKET *Queue);
typedef void(WINAPI *WINTUN_RECEIVE_RELEASE_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
/**
* Allocates memory for a packet to send. After the memory is filled with packet data, call WintunSendPacket to send
* and release internal buffer. WintunAllocateSendPacket is thread-safe and the WintunAllocateSendPacket order of
* calls define the packet sending order.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param PacketSize Exact packet size. Must be less or equal to WINTUN_MAX_IP_PACKET_SIZE.
*
* @param Packet Pointer to receive pointer to memory where to prepare layer 3 IPv4 or IPv6 packet for sending.
*
* @return Returns one of the following values:
* ERROR_HANDLE_EOF Wintun adapter is terminating;
* ERROR_BUFFER_OVERFLOW Wintun buffer is full;
* ERROR_SUCCESS on success.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_ALLOCATE_SEND_PACKET_FUNC)
(_In_ WINTUN_SESSION_HANDLE *Session, _In_ DWORD PacketSize, _Out_bytecapcount_(PacketSize) BYTE **Packet);
/**
* Sends the packet and releases internal buffer. WintunSendPacket is thread-safe, but the WintunAllocateSendPacket
* order of calls define the packet sending order. This means the packet is not guaranteed to be sent in the
* WintunSendPacket yet.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Packet Packet obtained with WintunAllocateSendPacket
*/
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE *Session, _In_ const BYTE *Packet);
#ifdef __cplusplus
}