wintun/api/wintun.h

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/* SPDX-License-Identifier: GPL-2.0
*
* Copyright (C) 2018-2020 WireGuard LLC. All Rights Reserved.
*/
#pragma once
#include <Windows.h>
#include <IPExport.h>
typedef _Return_type_success_(return == ERROR_SUCCESS) DWORD WINTUN_STATUS;
/**
* A handle representing Wintun adapter
*/
typedef void *WINTUN_ADAPTER_HANDLE;
#define MAX_POOL 256
/**
* Creates a Wintun adapter.
*
* @param Pool Name of the adapter pool.
*
* @param Name The requested name of the adapter.
*
* @param RequestedGUID The GUID of the created network adapter, which then influences NLA generation
* deterministically. If it is set to NULL, the GUID is chosen by the system at random, and hence
* a new NLA entry is created for each new adapter. It is called "requested" GUID because the API
* it uses is completely undocumented, and so there could be minor interesting complications with
* its usage.
*
* @param Adapter Pointer to a handle to receive the adapter handle. Must be released with
* WintunFreeAdapter.
*
* @param RebootRequired Pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot. Must be
* initialised to FALSE manually before this function is called.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_CREATE_ADAPTER_FUNC)(
_In_z_count_c_(MAX_POOL) const WCHAR *Pool,
_In_z_count_c_(MAX_ADAPTER_NAME) const WCHAR *Name,
_In_opt_ const GUID *RequestedGUID,
_Out_ WINTUN_ADAPTER_HANDLE *Adapter,
_Inout_ BOOL *RebootRequired);
/**
* Deletes a Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*
* @param RebootRequired Pointer to a boolean flag to be set to TRUE in case SetupAPI suggests a reboot. Must be
* initialised to FALSE manually before this function is called.
*
* @return ERROR_SUCCESS on success or the adapter was not found; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(
WINAPI *WINTUN_DELETE_ADAPTER_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Inout_ BOOL *RebootRequired);
/**
* Called by WintunEnumAdapters for each adapter in the pool.
*
* @param Adapter Adapter handle.
*
* @param Param An application-defined value passed to the WintunEnumAdapters.
*
* @return Non-zero to continue iterating adapters; zero to stop.
*/
typedef BOOL(CALLBACK *WINTUN_ENUM_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _In_ LPARAM Param);
/**
* Enumerates all Wintun adapters.
*
* @param Pool Name of the adapter pool.
*
* @param Func Callback function. To continue enumeration, the callback function must return TRUE; to stop
* enumeration, it must return FALSE.
*
* @param Param An application-defined value to be passed to the callback function.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_ENUM_ADAPTERS_FUNC)(
_In_z_count_c_(MAX_POOL) const WCHAR *Pool,
_In_ WINTUN_ENUM_FUNC Func,
_In_ LPARAM Param);
/**
* Releases Wintun adapter resources.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*/
typedef void(WINAPI *WINTUN_FREE_ADAPTER_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter);
/**
* Finds a Wintun adapter by its name.
*
* @param Pool Name of the adapter pool.
*
* @param Name Adapter name.
*
* @param Adapter Pointer to a handle to receive the adapter handle. Must be released with WintunFreeAdapter.
*
* @return ERROR_SUCCESS on success; ERROR_FILE_NOT_FOUND if adapter with given name is not found; ERROR_ALREADY_EXISTS
* if adapter is found but not a Wintun-class or not a member of the pool; Win32 error code otherwise
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_FUNC)(
_In_z_count_c_(MAX_POOL) const WCHAR *Pool,
_In_z_count_c_(MAX_ADAPTER_NAME) const WCHAR *Name,
_Out_ WINTUN_ADAPTER_HANDLE *Adapter);
/**
* Returns a handle to the adapter device object.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter.
*
* @param Handle Pointer to receive the adapter device object handle. Must be released with CloseHandle.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(
WINAPI *WINTUN_GET_ADAPTER_DEVICE_OBJECT_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ HANDLE *Handle);
/**
* Returns the GUID of the adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Guid Pointer to GUID to receive adapter ID.
*/
typedef void(WINAPI *WINTUN_GET_ADAPTER_GUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ GUID *Guid);
/**
* Returns the LUID of the adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Luid Pointer to LUID to receive adapter LUID.
*/
typedef void(WINAPI *WINTUN_GET_ADAPTER_LUID_FUNC)(_In_ WINTUN_ADAPTER_HANDLE Adapter, _Out_ LUID *Luid);
/**
* Returns the name of the Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Name Pointer to a string to receive adapter name
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_GET_ADAPTER_NAME_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_Out_cap_c_(MAX_ADAPTER_NAME) WCHAR *Name);
/**
* Returns the version of the Wintun driver and NDIS system currently loaded.
*
* @param DriverVersionMaj Pointer to a DWORD to receive the Wintun driver major version number.
*
* @param DriverVersionMin Pointer to a DWORD to receive the Wintun driver minor version number.
*
* @param NdisVersionMaj Pointer to a DWORD to receive the NDIS major version number.
*
* @param NdisVersionMin Pointer to a DWORD to receive the NDIS minor version number.
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_GET_VERSION_FUNC)(
_Out_ DWORD *DriverVersionMaj,
_Out_ DWORD *DriverVersionMin,
_Out_ DWORD *NdisVersionMaj,
_Out_ DWORD *NdisVersionMin);
/**
* Sets name of the Wintun adapter.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Name Adapter name
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_SET_ADAPTER_NAME_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_In_z_count_c_(MAX_ADAPTER_NAME) const WCHAR *Name);
typedef enum _WINTUN_LOGGER_LEVEL
{
WINTUN_LOG_INFO = 0,
WINTUN_LOG_WARN,
WINTUN_LOG_ERR
} WINTUN_LOGGER_LEVEL;
/**
* Called by internal logger to report diagnostic messages
*
* @param Level Message level.
*
* @param Message Message text.
*
* @return Anything - return value is ignored.
*/
typedef BOOL(CALLBACK *WINTUN_LOGGER_FUNC)(_In_ WINTUN_LOGGER_LEVEL Level, _In_z_ const WCHAR *Message);
/**
* Sets logger callback function.
*
* @param NewLogger Pointer to callback function to use as a new global logger. NewLogger may be called from various
* threads concurrently. Should the logging require serialization, you must handle serialization in
* NewLogger.
*/
typedef void(WINAPI *WINTUN_SET_LOGGER_FUNC)(_In_ WINTUN_LOGGER_FUNC NewLogger);
/**
* Minimum ring capacity.
*/
#define WINTUN_MIN_RING_CAPACITY 0x20000 /* 128kiB */
/**
* Maximum ring capacity.
*/
#define WINTUN_MAX_RING_CAPACITY 0x4000000 /* 64MiB */
/**
* A handle representing Wintun session
*/
typedef void *WINTUN_SESSION_HANDLE;
/**
* Starts Wintun session.
*
* @param Adapter Adapter handle obtained with WintunGetAdapter or WintunCreateAdapter
*
* @param Capacity Rings capacity. Must be between WINTUN_MIN_RING_CAPACITY and WINTUN_MAX_RING_CAPACITY (incl.)
* Must be a power of two.
*
* @param Session Pointer to a variable to receive Wintun session handle
*
* @return ERROR_SUCCESS on success; Win32 error code otherwise.
*/
typedef WINTUN_STATUS(WINAPI *WINTUN_START_SESSION_FUNC)(
_In_ WINTUN_ADAPTER_HANDLE Adapter,
_In_ DWORD Capacity,
_Out_ WINTUN_SESSION_HANDLE *Session);
/**
* Ends Wintun session.
*
* @param Session Wintun session handle obtained with WintunStartSession
*/
typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(_In_ WINTUN_SESSION_HANDLE Session);
/**
* Maximum IP packet size
*/
#define WINTUN_MAX_IP_PACKET_SIZE 0xFFFF
/**
* Packet with data
*/
typedef struct _WINTUN_PACKET
{
/**
* Pointer to next packet in queue
*/
struct _WINTUN_PACKET *Next;
/**
* Size of packet (max WINTUN_MAX_IP_PACKET_SIZE).
*/
DWORD Size;
/**
* Pointer to layer 3 IPv4 or IPv6 packet
*/
BYTE *Data;
} WINTUN_PACKET;
/**
* Peeks if there is a packet available for reading.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @return Non-zero if there is a packet available; zero otherwise.
*/
BOOL(WINAPI *WINTUN_IS_PACKET_AVAILABLE_FUNC)(_In_ WINTUN_SESSION_HANDLE Session);
/**
* Waits for a packet to become available for reading.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Milliseconds The time-out interval, in milliseconds. If a nonzero value is specified, the function waits
* until a packet is available or the interval elapses. If Milliseconds is zero, the function
* does not enter a wait state if a packet is not available; it always returns immediately.
* If Milliseconds is INFINITE, the function will return only when a packet is available.
*
* @return See WaitForSingleObject() for return values.
*/
WINTUN_STATUS(WINAPI *WINTUN_WAIT_FOR_PACKET_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ DWORD Milliseconds);
/**
* Reads one or more packets.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Queue A linked list of nodes to fill with packets read. The list must be NULL terminated. May
* contain only one node to read one packet at a time. All nodes should be big enough to
* accommodate WINTUN_MAX_IP_PACKET_SIZE packet. The Size field of every node should be
* initialized to something bigger than WINTUN_MAX_IP_PACKET_SIZE allowing post-festum
* detection which nodes were actually filled with packets.
*
* @return
* ERROR_HANDLE_EOF Wintun adapter is terminating.
* ERROR_NO_MORE_ITEMS Wintun buffer is exhausted.
* ERROR_INVALID_DATA Wintun buffer is corrupt.
* ERROR_SUCCESS Requested amount of packets was read successfully.
* Regardless, if the error was returned, some packets might have been read nevertheless.
*/
WINTUN_STATUS(WINAPI *WINTUN_RECEIVE_PACKETS_FUNC)
(_In_ WINTUN_SESSION_HANDLE Session, _Inout_ WINTUN_PACKET *Queue);
/**
* Sends packets.
*
* @param Session Wintun session handle obtained with WintunStartSession
*
* @param Queue Linked list of packets to send. The list must be NULL terminated.
*
* @return
* ERROR_HANDLE_EOF Wintun adapter is terminating.
* ERROR_BUFFER_OVERFLOW Wintun buffer is full. One or more packets were dropped.
* ERROR_SUCCESS All packets were sent successfully.
*/
WINTUN_STATUS(WINAPI *WINTUN_SEND_PACKETS_FUNC)(_In_ WINTUN_SESSION_HANDLE Session, _In_ const WINTUN_PACKET *Queue);