using System; using System.Diagnostics; using System.Linq; using System.IO; namespace OWTrack { class Tracker { public int wins, losses, startSR, newSR = 0; public string gamePath; public void Track() { } public void reset() { wins = 0; losses = 0; startSR = 0; newSR = 0; } public void addWin() { wins++; } public void addLoss() { losses++; } public void reduceWin() { wins--; } public void rediceLoss() { losses--; } public int GetWins() { return wins; } public int GetLosses() { return losses; } public void setNewSR(int SR) { newSR = SR; } public int srDiff() { return newSR - startSR; } public bool owRunning() { try { bool isRunning = Process.GetProcessesByName("Overwatch") .FirstOrDefault(p => p.MainModule.FileName.StartsWith(gamePath)) != default(Process); return isRunning; } catch (Exception e) { Exception ex = new Exception("Error in tracking Overwatch.exe"); throw ex; } } } }