working dialog
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								OWTrack/Form1.Designer.cs
									
									
									
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								OWTrack/Form1.Designer.cs
									
									
									
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							@ -221,7 +221,6 @@
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            this.openFileDialog1.FileName = "Overwatch.exe";
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					            this.openFileDialog1.FileName = "Overwatch.exe";
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            this.openFileDialog1.InitialDirectory = "C:\\";
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					            this.openFileDialog1.InitialDirectory = "C:\\";
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            this.openFileDialog1.RestoreDirectory = true;
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					            this.openFileDialog1.RestoreDirectory = true;
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            this.openFileDialog1.FileOk += new System.ComponentModel.CancelEventHandler(this.openFileDialog1_FileOk);
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            // 
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					            // 
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            // Form1
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					            // Form1
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            // 
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					            // 
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@ -48,22 +48,25 @@ namespace OWTrack
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                tr.wins = savedTracker().wins;
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					                tr.wins = savedTracker().wins;
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                tr.losses = savedTracker().losses;
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					                tr.losses = savedTracker().losses;
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                tr.gamePath = savedTracker().gamePath;
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					                tr.gamePath = savedTracker().gamePath;
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                if (tr.gamePath == "" || tr.gamePath == null)
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					                //if (tr.gamePath == "" || tr.gamePath == null)
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                {
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					                //{
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                    openFileDialog1.Title = "Select Overwatch.exe";
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                    openFileDialog1.ShowDialog();
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					                //}
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                }
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                update();
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					                update();
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            }
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					            }
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            else MessageBox.Show("no save");
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					            else MessageBox.Show("no save");
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        }
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					        }       
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        private bool saveExist()
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					        private bool saveExist()
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        {
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					        {
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            try
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					            try
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            {
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					            {
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                if (File.Exists(Directory.GetCurrentDirectory() + "/data.json")) { return true; }
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					                if (File.Exists(Directory.GetCurrentDirectory() + "/data.json")) { return true; }
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                else return false;
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					                else
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					                {
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					                    getGamePath();
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					                    return false;
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					                }
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            }
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					            }
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            catch (Exception e)
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					            catch (Exception e)
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            {
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					            {
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@ -72,6 +75,21 @@ namespace OWTrack
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            }            
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					            }            
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        }
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					        }
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					        void getGamePath()
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					        {
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					            openFileDialog1.Title = "Select Overwatch.exe";
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					            openFileDialog1.DefaultExt = "exe";
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					            openFileDialog1.Filter = "exe Files (*.exe)|*.exe|All files (*.*)|*.*";
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					            openFileDialog1.CheckFileExists = true;
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					            openFileDialog1.CheckPathExists = true;
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					            if (openFileDialog1.ShowDialog() == DialogResult.OK)
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					            {
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					                tr.gamePath = openFileDialog1.FileName;
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					                MessageBox.Show(openFileDialog1.FileName);
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					            }
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					        }
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        private Tracker savedTracker()
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					        private Tracker savedTracker()
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        {
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					        {
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            try
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					            try
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@ -161,11 +179,6 @@ namespace OWTrack
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                else tr.newSR = sr;
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					                else tr.newSR = sr;
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            }
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					            }
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            update();
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					            update();
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        }
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					        }       
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        private void openFileDialog1_FileOk(object sender, System.ComponentModel.CancelEventArgs e)
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        {
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            MessageBox.Show("ok");          
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        }
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    }
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					    }
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}
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					}
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