Improved LoadSave Function
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				| @ -86,24 +86,16 @@ namespace OWTrack | ||||
|             if (saveManeger.saveExist()) | ||||
|             { | ||||
|                 try | ||||
|                 {                    | ||||
|                     using (StreamReader st = new StreamReader(Paths.GetSaves())) | ||||
|                 { | ||||
|                     tr = saveManeger.GetSavedTracker();                | ||||
|                     if (tr.startSR > 0) SRonce = true;                     | ||||
|                     if (tr.settings.GamePath == "" || tr.settings.GamePath == null) | ||||
|                     { | ||||
|                         string line = st.ReadToEnd(); | ||||
|                         if (line.Contains("Overwatch.exe")) | ||||
|                         if (!tr.LoacteOW()) | ||||
|                         { | ||||
|                             tr = saveManeger.GetSavedTracker(); | ||||
|                             if (tr.startSR > 0) SRonce = true;                     | ||||
|                         } | ||||
|                         else | ||||
|                         { | ||||
|                             if (!tr.LoacteOW()) | ||||
|                             { | ||||
|                                 tr.settings.GamePath = askForGamePath(); | ||||
|                             }                            | ||||
|                         } | ||||
|                         st.Close(); | ||||
|                     } | ||||
|                             tr.settings.GamePath = askForGamePath(); | ||||
|                         }       | ||||
|                     }     | ||||
|                 }                 | ||||
|                 catch (Exception e) | ||||
|                 { | ||||
|  | ||||
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