Improved LoadSave Function
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				| @ -87,22 +87,14 @@ namespace OWTrack | |||||||
|             { |             { | ||||||
|                 try |                 try | ||||||
|                 { |                 { | ||||||
|                     using (StreamReader st = new StreamReader(Paths.GetSaves())) |                     tr = saveManeger.GetSavedTracker();                | ||||||
|  |                     if (tr.startSR > 0) SRonce = true;                     | ||||||
|  |                     if (tr.settings.GamePath == "" || tr.settings.GamePath == null) | ||||||
|                     { |                     { | ||||||
|                         string line = st.ReadToEnd(); |                         if (!tr.LoacteOW()) | ||||||
|                         if (line.Contains("Overwatch.exe")) |  | ||||||
|                         { |                         { | ||||||
|                             tr = saveManeger.GetSavedTracker(); |                             tr.settings.GamePath = askForGamePath(); | ||||||
|                             if (tr.startSR > 0) SRonce = true;                     |  | ||||||
|                         }       |                         }       | ||||||
|                         else |  | ||||||
|                         { |  | ||||||
|                             if (!tr.LoacteOW()) |  | ||||||
|                             { |  | ||||||
|                                 tr.settings.GamePath = askForGamePath(); |  | ||||||
|                             }                            |  | ||||||
|                         } |  | ||||||
|                         st.Close(); |  | ||||||
|                     }     |                     }     | ||||||
|                 }                 |                 }                 | ||||||
|                 catch (Exception e) |                 catch (Exception e) | ||||||
|  | |||||||
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