Moved Settings class
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								OWTrack/Settings.cs
									
									
									
									
									
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										43
									
								
								OWTrack/Settings.cs
									
									
									
									
									
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					/*Copyright(c) 2018 Hesham Systems LLC.
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					Permission is hereby granted, free of charge, to any person obtaining a copy
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					of this software and associated documentation files (the "Software"), to deal
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					in the Software without restriction, including without limitation the rights
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					to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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					copies of the Software, and to permit persons to whom the Software is
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					furnished to do so, subject to the following conditions:
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					The above copyright notice and this permission notice shall be included in all
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					copies or substantial portions of the Software.
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					THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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					IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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					FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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					AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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					LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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					OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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					SOFTWARE.*/
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					namespace OWTrack
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					{
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					    class Settings
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					    {
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					        public bool TrackSR, TrackOW = true;
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					        public string GamePath = "";
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					        public Settings()
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					        {
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					        }
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					        /// <summary>
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					        /// Reset All values to defult  
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					        /// </summary>
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					        public void Reset()
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					        {
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					            TrackOW = true;
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					            TrackSR = true;
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					            GamePath = "";
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					        }
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					    }
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					}
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@ -156,22 +156,6 @@ namespace OWTrack
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        }
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					        }
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    }
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					    }
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    class Settings
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    {
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        public bool TrackSR, TrackOW = true;
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        public string GamePath = "";
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        /// <summary>
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        /// Reset All values to defult  
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        /// </summary>
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        public void Reset()
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        {
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            TrackOW = true;
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            TrackSR = true;
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            GamePath = "";
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        }
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    }
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    class Session
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					    class Session
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    {
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					    {
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        public int TotalMatches;
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					        public int TotalMatches;
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