API
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				@ -174,7 +174,7 @@ namespace OWTrack
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    class Session
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					    class Session
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    {
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					    {
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        public int wins, losses;
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					        public int wins, losses = 0;
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        public int TotalMatches;
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					        public int TotalMatches;
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        public int SkillChange;
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					        public int SkillChange;
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        public int StartSR;
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					        public int StartSR;
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@ -182,7 +182,7 @@ namespace OWTrack
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        public List<Match> Matches = new List<Match>();
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					        public List<Match> Matches = new List<Match>();
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        /// <summary>
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					        /// <summary>
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        /// Start a new session with a starting Skill Rating
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					        /// Start a new session
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        ///</summary>
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					        ///</summary>
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        public Session(int StartSR)
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					        public Session(int StartSR)
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        {
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					        {
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@ -191,17 +191,29 @@ namespace OWTrack
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            TotalMatches = 0;
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					            TotalMatches = 0;
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        }
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					        }
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					        /// <summary>
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					        /// Check if session does not have any matches
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					        /// </summary>
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					        /// <returns>Booelan</returns>
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        public bool IsNewSession()
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					        public bool IsNewSession()
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        {
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					        {
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            if (Matches.Count == 0) return true;
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					            if (Matches.Count == 0) return true;
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            else return false;
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					            else return false;
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        }
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					        }
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					        /// <summary>
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					        /// Get last match in Matchs list
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					        /// </summary>
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					        /// <returns>Match</returns>
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        public Match GetLastMatch()
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					        public Match GetLastMatch()
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        {
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					        {
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            return Matches.Last();
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					            return Matches.Last();
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        }
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					        }
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					        /// <summary>
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					        /// Add Match to list
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					        /// </summary>
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					        /// <param name="match"></param>
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        public void AddMatch(Match match)
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					        public void AddMatch(Match match)
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        {
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					        {
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            match.LastMatchSR = this.Matches.Last().newSR;
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					            match.LastMatchSR = this.Matches.Last().newSR;
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