Phase 1 with GUI:
- Remove shuffle. - getShortestRout instead of best.
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@ -65,7 +65,7 @@ public class MakkahCity {
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generateCamps(District.ALMANSOOR, (int)getRandom(1600, 1800));
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generateCamps(District.ALMANSOOR, (int)getRandom(1600, 1800));
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generateCamps(District.ALHIJRA, (int)getRandom(1400, 1600));
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generateCamps(District.ALHIJRA, (int)getRandom(1400, 1600));
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Collections.shuffle(listOfCampaigns);
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//Collections.shuffle(listOfCampaigns);
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fillBusesToList();
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fillBusesToList();
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@ -727,7 +727,6 @@ public class MakkahCity {
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if (!(vehicle instanceof Bus) && vehicle.isArrivedToDest())
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if (!(vehicle instanceof Bus) && vehicle.isArrivedToDest())
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listOfVehicles.remove(vehicle);
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listOfVehicles.remove(vehicle);
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else i++;
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else i++;
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}
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}
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}
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}
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@ -735,7 +734,7 @@ public class MakkahCity {
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for (Campaign camp : listOfCampaigns){
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for (Campaign camp : listOfCampaigns){
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if(camp.getVehicles().get(0).getCurrentStreet() == null) {
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if(camp.getVehicles().get(0).getCurrentStreet() == null) {
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isAllRoutSet = false;
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isAllRoutSet = false;
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camp.setRoute(getBestRoute(camp, mashier));
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camp.setRoute(getShortestRoute(camp, mashier));
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}
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}
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}
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}
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}
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}
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